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Seven Knights Rebirth Accessory Tier List (July 2024): How to Use 4-Star Rings & Recommended Decks Seven Knights Rebirth accessory tier list as of July 2024, along with ring recommendations and tips for deck compositions (defense, magic, attack, and crowd control decks). Detailed explanation of the differences between 4-star and 6-star rings, ring effects by tier, and which rings are effective for each deck.
1. Introduction to Seven Knights Rebirth Accessory Tier List and Differences Between 4-Star/6-Star Rings
00:00 - 00:27
Introduction to the Seven Knights Rebirth accessory tier list as of July 2024. Explanation of the differences in base stats and maximum enhancement stats (attack, defense, HP) between 4-star and 6-star rings. 6-star rings drop from Nightmare 11-1 onwards, recommendation for 12-1.
2. How to Obtain Growth Selection Chest and Deck Composition Review
00:28 - 01:26
Growth Selection Chest can be obtained from the Battle Pass (Nightmare Pass) (45,000 KRW/455,000 KRW). Review of recommended deck compositions for defense, magic, attack, and crowd control decks. - Theo Attack Deck: Theolina, Ace, Baneesa, Dellons, Eileen - Magic Deck: If Juri is not available, use Yushin or Ariel; requires 3 magic dealers (Yui can be substituted). - Nia can be substituted for Yushin in PVP if Yushin is not available; Yushin has a paralysis skill that makes block chance 0.
3. Recommended Rings by Deck
01:27 - 02:56
Defense Deck: Resurrection Ring recommended (HP/Defense based, HP recovery after resurrection). Magic Deck: Undying Ring recommended (lack of survivability, difficult to include resistance characters). Attack Deck (Theo Deck): Authority Ring recommended (advantage if skills are used one more time, survival is important). Crowd Control Deck: Authority Ring recommended (fragile and low damage, survival is important).
4. Detailed Analysis of Accessory Tier List: God Tier, Advanced, Common Rings
02:57 - 04:26
God Tier: Instant Death Ring (used by Chris, Yeonhee, adds instant death chance to basic attacks). - Critical Hit Chance of common rings is applied as a percentage to the critical hit chance in the stat window (adding 10% to 85% critical hit chance increases it by 8.5%). Advanced Ring: Paralysis (can counter defense decks, makes block chance 0 when using Yushin). Common Rings: Critical Hit Chance (easy to set up), Damage Amplification, Block Chance recommended.
5. Detailed Analysis of Accessory Tier List: Tier 1, Tier 2, Tier 3 Rings
04:27 - 06:12
Tier 1: Advanced - Buff Removal, Turn-Based Buff Reduction, Electrocution, Sleep / Common - Weak Point Attack (good depending on setup), Defense, HP, Accuracy. Tier 2: Advanced - Petrification, Freeze, Stun / Common - Effect Resistance (difficult to obtain, can be used if there is effect resistance from growth). Tier 3: Advanced - Silence (cannot use skills, difficult to time), Burn, Poison, Bleed.
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