1. Introduction to Seven Knights Rebirth Accessory Tier List and Differences Between 4-Star/6-Star Rings
Introduction to the Seven Knights Rebirth accessory tier list as of July 2024.
Explanation of the differences in base stats and maximum enhancement stats (attack, defense, HP) between 4-star and 6-star rings.
6-star rings drop from Nightmare 11-1 onwards, recommendation for 12-1.
2. How to Obtain Growth Selection Chest and Deck Composition Review
Growth Selection Chest can be obtained from the Battle Pass (Nightmare Pass) (45,000 KRW/455,000 KRW).
Review of recommended deck compositions for defense, magic, attack, and crowd control decks.
- Theo Attack Deck: Theolina, Ace, Baneesa, Dellons, Eileen
- Magic Deck: If Juri is not available, use Yushin or Ariel; requires 3 magic dealers (Yui can be substituted).
- Nia can be substituted for Yushin in PVP if Yushin is not available; Yushin has a paralysis skill that makes block chance 0.
3. Recommended Rings by Deck
Defense Deck: Resurrection Ring recommended (HP/Defense based, HP recovery after resurrection).
Magic Deck: Undying Ring recommended (lack of survivability, difficult to include resistance characters).
Attack Deck (Theo Deck): Authority Ring recommended (advantage if skills are used one more time, survival is important).
Crowd Control Deck: Authority Ring recommended (fragile and low damage, survival is important).
4. Detailed Analysis of Accessory Tier List: God Tier, Advanced, Common Rings
God Tier: Instant Death Ring (used by Chris, Yeonhee, adds instant death chance to basic attacks).
- Critical Hit Chance of common rings is applied as a percentage to the critical hit chance in the stat window (adding 10% to 85% critical hit chance increases it by 8.5%).
Advanced Ring: Paralysis (can counter defense decks, makes block chance 0 when using Yushin).
Common Rings: Critical Hit Chance (easy to set up), Damage Amplification, Block Chance recommended.
5. Detailed Analysis of Accessory Tier List: Tier 1, Tier 2, Tier 3 Rings
Tier 1: Advanced - Buff Removal, Turn-Based Buff Reduction, Electrocution, Sleep / Common - Weak Point Attack (good depending on setup), Defense, HP, Accuracy.
Tier 2: Advanced - Petrification, Freeze, Stun / Common - Effect Resistance (difficult to obtain, can be used if there is effect resistance from growth).
Tier 3: Advanced - Silence (cannot use skills, difficult to time), Burn, Poison, Bleed.