1. Ascent Skill Share and Damage Comparison by Job
The share of Ascent Skill at max level is about 5%, about 0.75% at level 1, and about 1.7% at level 9.
Enhancing to level 9 is the most cost-effective.
Damage varies by job depending on passive conditions such as final damage and critical damage.
Cadena has the highest percentage damage itself, but the actual damage is not as high as expected due to the final damage reduction passive.
As a result of actual damage comparison, Cadena is the most powerful.
2. Comparison of Level 1 Damage with 50,000 Stat
The results of comparing the damage of Ascent Skill level 1 based on 50,000 stat are revealed.
(Refer to the video for specific damage values)
Bishop's damage is weak because buffs such as Pray are not applied.
Demon Avenger shows surprisingly decent damage.
3. Ascent Skill Enhancement Cost and Efficiency Analysis
The Ascent Skill enhancement cost is the same as the Origin Skill, and there is a separate opening cost (5 Energies, 100 Fragments).
The most efficient level 9 consumes 20 Energies and 480 Fragments.
Level 9 is 2.3 times stronger than level 1, and slightly weaker than level 30.
Level 30 consumes 150 Energies and 4,500 Fragments, and the share is about 5% (based on 1 use every 6 minutes).
4. Ascent Skill Features and Applied/Unapplied Elements
Ascent Skill is not affected by hat and ring options (to prevent switching).
Conditional passives (Illium, Magician, Thief, Kain link skills, etc.) are not applied, only permanent passives are applied.
Active skill buffs are not applied.
Ignores monster patterns (Dusk eye covering, etc.) and debuffs (darkness, etc.). However, it cannot be used while stunned.
Cash consumables with a duration of less than 30 minutes (BoongBoong, Seyram, Collector) are not applied.
Debuff effects such as defense reduction and damage increase are not additionally applied, only the defense ignore and boss damage effects attached to the Ascent Skill itself are applied.
Can be used 3 times per boss, and has a 4 minute 240 second cooldown when hunting.
It is expected to greatly change the minimum cut for Kaling.
Final damage increase patterns such as Kalos, Will, and Jin Hilla are also not applied.
5. Damage Variance by Job and the Impact of Ascent Skill
The damage variance between jobs that is visible on the surface is large, but it is not very meaningful due to the difference in job base stats.
The actual damage is not as large as the damage variance, and the difference between the top and bottom is about 10-20%.
Ascent Skill did not bring a large damage inflation to MapleStory.
It is expected to greatly improve bossing convenience as a nuke and invincibility skill.
It is very useful for using when in danger or when focusing on damage.