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Is Spirit Empress really that bad? Orange Juice (OJ) analyzes the new Clash Royale card, Spirit Empress, and evaluates that the 3 elixir version is okay, but the 6 elixir version performs poorly. Overall, Spirit Empress's attack speed and range are disappointing, and concludes that it is less efficient compared to other cards.
1. Spirit Empress Card Analysis and Practical Test
00:01 - 04:50
Comparison of Spirit Empress's stats (health, attack power, attack speed) Analysis of the pros and cons of the 3 elixir version and the 6 elixir version Testing synergy with various units (Skeletons, Ice Spirit, Fireball, Witch, etc.) Pointing out the low DPS of the 6 elixir version Mentioning the range problem of Spirit Empress Performance degradation when replacing Musketeer in the existing deck (Hog 2.6)
2. Cautions and Improvement Directions When Using Spirit Empress
04:51 - 07:20
Emphasizing the importance of timing elixir Expressing dissatisfaction with Spirit Empress's slow attack speed Trying out various ways to use Spirit Empress in different situations Pointing out the lack of splash damage of Spirit Empress and suggesting the need for improvement Expressing difficulties with increased considerations such as card rotation, evolution cycle, and elixir management
3. Final Evaluation and Usage Tips for Spirit Empress
07:21 - 10:39
Questioning the positive evaluations of professional players Making a joke about inducing payment to improve Spirit Empress's performance (joke) Speculating that the 6 elixir form seems to be set weak because the 3 elixir form of Spirit Empress is good Comparative analysis with existing card (Flying Machine) Suggesting the possibility of combination with Lava Hound deck Analyzing the synergy with Phoenix Re-emphasizing the importance of timing when using Spirit Empress
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