Post

Ascent skill... is this actually good?" - Maple Ascent Skill Review and Analysis Review and analysis summary of MapleStory's new skill core 'Ascent': - The Ascent skill is not given as a basic level 1 skill, and the opening and enhancement costs are the same as the Origin skill. - It doesn't have a bind function, but it has a short invincibility effect during the cutscene, and it ignores boss monster patterns and debuffs. - The defense ignore stat of the Ascent skill is applied additively and has a 100% defense ignore effect. - The damage difference between level 1 and max level is significant, and the dummy damage at level 30 is approximately 22.5 trillion. - Buffs under 30 minutes are not applied, and the actual boss occupation rate is expected to be around 3%. - Level 9 is cost-effective when enhancing skill cores, and it is worth enhancing after the Mastery Core group. - There is an opinion that the Night Lord's Ascent skill effect does not look like a throwing star, which is disappointing.
1. Ascent Skill Basic Information
00:00 - 00:18
- Unlike Origin skills, it is not given as a basic level 1 skill. Opening/enhancement costs are the same as Origin. - No bind function, short invincibility effect during cutscene. - Mostly the same as the showcase content.
2. Features of Ascent Skill
00:19 - 01:12
- Ignores monster patterns and debuffs (e.g., ignores Gaen's damage reduction, ignores Suu Phase 1 barrier, etc.) - Can contribute to shortening boss builds (important to use at a timing when the boss doesn't run away).
3. Ascent Skill Performance Analysis
01:13 - 02:01
- High basic stats common to all jobs, especially high defense ignore stat. - Ascent defense ignore is applied additively, pure 100% defense ignore effect. - Expectation of compensating for users' low-end and increasing cube expectation value. - Suggests the possibility of bosses with higher defense rates appearing in the future.
4. Ascent Skill Damage and Origin Comparison
02:02 - 02:29
- Uses a per-damage calculation method that follows a specific formula. - Max level (level 30) is 5.83 times stronger than level 1. - The enhancement efficiency difference is large compared to the same skill core.
5. Ascent Skill Occupancy Rate Analysis
02:30 - 04:32
- Based on Night Lord, dummy damage measured after setting boss defense rate to 0%. - Approximately 22.5 trillion damage based on level 30. - Occupies approximately 15% of the total damage in a 5 minute 40 second cycle (used three times). - Considering that buffs under 30 minutes (Seyram Elixir) are not applied, the actual boss occupation rate is expected to exceed 3%. - The occupation rate of other jobs is also expected to be similar at 3~4%. - No job-specific differences like the past controversy over the difference in Mastery Core stats.
6. Value and Utilization of Ascent Skill
04:33 - 05:02
- Advantages such as extreme deal compression and no buff restrictions in addition to simple damage. - Possible changes in boss builds, the shorter the full time, the greater the perceived effect ↑. - Focus on reducing the full time of the entire weekly boss run.
7. Ascent Skill Enhancement Guide
05:03 - 05:38
- Level 9 enhancement is cost-effective considering the amount of skill core resources consumed. - The damage change is not significant in the low-level section, but the addition of invincibility in boss battles and the effect of guaranteeing damage between experts/newbies. - Worth enhancing after the Mastery Core group.
8. Conclusion and Suggestions
05:39 - 06:38
- Rapid increase in fragment/energy consumption after level 19 and level 20, Mastery Core cost-effectiveness advantage. - Suggestion to improve the Night Lord Ascent skill effect (make it look like a throwing star).
메이플스토리어센트스킬스킬리뷰게임분석