1. Ascent Skill Basic Information
- Unlike Origin skills, it is not given as a basic level 1 skill. Opening/enhancement costs are the same as Origin.
- No bind function, short invincibility effect during cutscene.
- Mostly the same as the showcase content.
2. Features of Ascent Skill
- Ignores monster patterns and debuffs (e.g., ignores Gaen's damage reduction, ignores Suu Phase 1 barrier, etc.)
- Can contribute to shortening boss builds (important to use at a timing when the boss doesn't run away).
3. Ascent Skill Performance Analysis
- High basic stats common to all jobs, especially high defense ignore stat.
- Ascent defense ignore is applied additively, pure 100% defense ignore effect.
- Expectation of compensating for users' low-end and increasing cube expectation value.
- Suggests the possibility of bosses with higher defense rates appearing in the future.
4. Ascent Skill Damage and Origin Comparison
- Uses a per-damage calculation method that follows a specific formula.
- Max level (level 30) is 5.83 times stronger than level 1.
- The enhancement efficiency difference is large compared to the same skill core.
5. Ascent Skill Occupancy Rate Analysis
- Based on Night Lord, dummy damage measured after setting boss defense rate to 0%.
- Approximately 22.5 trillion damage based on level 30.
- Occupies approximately 15% of the total damage in a 5 minute 40 second cycle (used three times).
- Considering that buffs under 30 minutes (Seyram Elixir) are not applied, the actual boss occupation rate is expected to exceed 3%.
- The occupation rate of other jobs is also expected to be similar at 3~4%.
- No job-specific differences like the past controversy over the difference in Mastery Core stats.
6. Value and Utilization of Ascent Skill
- Advantages such as extreme deal compression and no buff restrictions in addition to simple damage.
- Possible changes in boss builds, the shorter the full time, the greater the perceived effect ↑.
- Focus on reducing the full time of the entire weekly boss run.
7. Ascent Skill Enhancement Guide
- Level 9 enhancement is cost-effective considering the amount of skill core resources consumed.
- The damage change is not significant in the low-level section, but the addition of invincibility in boss battles and the effect of guaranteeing damage between experts/newbies.
- Worth enhancing after the Mastery Core group.
8. Conclusion and Suggestions
- Rapid increase in fragment/energy consumption after level 19 and level 20, Mastery Core cost-effectiveness advantage.
- Suggestion to improve the Night Lord Ascent skill effect (make it look like a throwing star).