1. Gate 1 Role Assignment and Wipe Mechanic System
- 2 internal members (enter inside at 280 health bars): A good combination of damage and synergy
- 12 o'clock position: Character with fast movement/speed
- Wipe Mechanic System: Gauge increases after certain patterns, counter the boss during the full wipe mechanic pattern, then deal with the clones.
2. Gate 1 Battle Item Setup
- DPS: Potions, Adrophine Potion, Festival Food, Grenades, Shining Sacred Charm
- Internal Members: Potions, Adrophine Potion, Dark Grenades, Shining Sacred Charm
- Support: Potions, Awakening Potion, Festival Food, Grenades, Shining Sacred Charm
3. Gate 1 315 Health Bar Pattern
- Marks are created on 2 players, stack together, dodge the sequentially exploding ground patterns to find the safe zone.
- If Thaemine rises from the center, Parties 1 and 2 dodge the red ground patterns at 12 o'clock, Parties 3 and 4 dodge at 6 o'clock.
- Hide behind the sword to perform Weak Point damage, request support at 5 o'clock/7 o'clock depending on the number of swords.
4. Gate 1 280 Health Bar Pattern
- Aggro at 12 o'clock, then move to 7 o'clock, perform Weak Point damage in the center, then internal members enter.
- Support buffs before eating the orbs, external members wait at the end of 10 o'clock and then enter.
- Raid leader uses Sillian, enter through the gap in the barrier, be careful of falling off if the Weak Point damage fails.
5. Gate 1 175 Health Bar Pattern
- Player at 12 o'clock goes to the sword's location, the rest move down and make a king.
- Eat only one orb and move to 6 o'clock, dodge the sword (4 times), create space at the collision location at the end.
- If the collision fails, ground patterns are created and black orbs are obtained, then hit the center once and collide.
6. Gate 1 87 Health Bar Pattern
- Gather left/right, and after checking the 'Dark Interference' text, use the space bar.
- Slow characters move down, fast characters move up and perform Weak Point damage, then counter the red line clockwise.
- Raid leader uses Azena, maintain full health if the sword counter fails.
7. Gate 1 63 Health Bar Pattern
- Party 1 moves to the left, Party 2 moves to the right and then comes up to 12 o'clock.
- Move while dodging the ground patterns together, use Shining Sacred Charm from the third ground pattern, finish with damage.
8. Gate 2 Preparation
- Battle Items: Same for DPS/Support (Potions, Time Stop Potion, Whirlwind/Dark Grenades, Sacred Bomb)
- Gather at 11 o'clock and start after interacting with the central orb.
9. Gate 2 Wipe Mechanic and Domain Expansion System
- Wipe Mechanic: Move the red orb to the end of the map and explode it, then use the orb counter and heal (Support's Awakening skill).
- Domain Expansion: Gray screen, slowed movement, find a spot without overlapping and use Time Stop Potion.
10. Gate 2 210 Health Bar Pattern
- After the cutscene, dodge the blue ground patterns and perform Weak Point damage, then dodge the red ground patterns and dodge the hands while performing Weak Point damage and collecting them.
11. Gate 2 105 Health Bar and Clash
- 105 Health Bar: The bridge is covered, focus on damage.
- Clash: Use Guardian's Protection when Thaemine casts the sword block, burst damage when the clash starts.