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Teamfight Tactics Season 14: The Ultimate Reroll Cipher Comp Guide (Challenger Gururu) Guruulu's Teamfight Tactics Season 14 lecture video, detailing the Cipher comp operation, deck composition, and augment utilization strategies. It emphasizes operation using the 'Two Healthy' augment, item builds, and placement strategies, providing tips for winning the game.
Teamfight Tactics Season 14: The Ultimate Reroll Cipher Comp Guide (Challenger Gururu)
1. Opening Greetings and Recent Updates
Guruulu introduces himself and shares recent purchases of air fryer gadgets and meals (kimchi mixed grain rice, gukbap, McDonald's).
00:04 - 00:23
1. Opening Greetings and Recent Updates
Guruulu introduces himself and shares recent purchases of air fryer gadgets and meals (kimchi mixed grain rice, gukbap, McDonald's).
00:25 - 01:48
2. Cipher Comp Play Strategy
He attempts to play Cipher comps frequently as they appear often, securing Vi 2-star early and considering the possibility of Vi's hero augment. He chooses the 'Two Healthy' augment to utilize reroll opportunities when leveling up, increasing the chance of transitioning to a Cipher comp. If Cipher doesn't appear, he plans to switch to a Fortune Ox comp. He utilizes Dynamo in the early build-up to gain an advantage in early combat. He keeps an eye out for Quicksilver Sash opportunities and considers switching to a Fortune Ox comp.
01:50 - 02:12
3. Operating Strategy After Acquiring Cipher
After acquiring Cipher, he aims to gain advantages when he can win rather than forcing a losing streak, and considers a losing streak from the point where the winning streak ends. He earns money through Cipher and operates flexibly depending on the situation.
02:15 - 03:38
4. Carousel Selection and Augment Utilization Strategy
He switches to a losing streak strategy after acquiring a belt item. He strategically plays by identifying the opponent's weaknesses. He evaluates the 'Two Healthy' augment as a powerful augment because it provides reroll opportunities, and it is good to use with Cipher or Fortune Ox comps. He regrets not winning in the 2-3 stage and not acquiring Galio from the carousel. He predicts that if Zed appears quickly, he can accumulate up to 500-700 stacks.
03:40 - 04:47
5. Comp Direction and Possibility of Transitioning to a High-Value Comp
He does not select Exotech-related augments if there are no Exotech items. He considers earning a lot of money to accumulate Cipher stacks or transitioning to a Cipher Zeri comp. If Galio and Zed appear quickly, he can accumulate stacks without a losing streak, so he can transition to a Zeri comp. If there are many money rewards, he operates with a level 9 high-value comp; if other rewards appear, he operates with a Cipher Zeri comp.
04:48 - 05:30
6. Securing Units and Augment Selection
He secures Jax, Sejuani, Zeri, etc., and prepares Morgana and Poppy for a high-value comp. The Exotech item 'Unstable Concoction' is advantageous for the Cipher comp, and he considers nurturing Zeri using Guinsoo's Rageblade and Kraken Slayer. He selects 'Jeweled Lotus' because money or health-related augments do not appear.
05:32 - 06:01
7. Build-up and 'Jeweled Lotus' Utilization
He sells Senna to secure interest and easily progresses through the game by obtaining armor reduction effects through 'Jeweled Lotus'. He evaluates 'Jeweled Lotus' as a good augment from the past.
06:06 - 06:29
8. Expectations for the Cipher Comp
He regrets not achieving 5 Cipher in the 2nd stage and expects 6 Cipher in the next patch.
06:31 - 06:54
9. Item and Comp Composition
He grabs Recurve Bow and acquires Galio. The Cipher comp is centered around Jax, Sejuani, Zeri, and Senna.
06:55 - 07:11
10. 4-3 Stage Goal
He saves items and aims for about 400 stacks in the 4-3 stage.
07:14 - 07:26
11. Giving Up Draven and Focusing on Zeri
He gives up 3-star Draven due to a lack of Draven items and focuses on acquiring Zeri.
07:27 - 07:45
12. Item Utilization and Lotus Effect
He uses items depending on the situation, and 'Jeweled Lotus' effect provides powerful damage even without items. He plays stably through health management.
07:54 - 08:06
13. Activating 5 Cipher and Reconfirming 4-3 Stage Goal
He activates 5 Cipher and aims to end the game in the 4-3 stage.
08:08 - 08:37
14. Item and Comp Enhancement
He creates damage items using Glove items and balances damage and tankiness by crafting Sunfire Cape. When holding more than 50 gold, he maintains 50 gold and continuously rerolls.
08:38 - 09:02
15. Utilizing Item Orbs and Considering 3-Star Draven
He utilizes Protector's Vow acquired from the item orb and considers 3-star Draven by acquiring Draven items.
09:03 - 09:35
16. Health Management and Combination Composition
He emphasizes being careful not to drop below 25 health, stating that 14 health is the last line of defense. He enhances the comp by changing the combination.
09:39 - 09:58
17. Utilizing Senna and Jeweled Lotus Synergy
He includes Senna in the comp and utilizes the synergy between 'Jeweled Lotus' and Thief's Gloves. He plays carefully with positioning.
09:59 - 10:10
18. Opponent Analysis and Strategy
He analyzes the opponent's comp to decide whether to play slowly or quickly make a move.
10:12 - 10:21
19. Zed Utilization Strategy
He utilizes Zed to create Titan's Resolve and plays while saving money.
10:25 - 10:36
20. Giving Up Galio and Utilizing 4 Fortress
He gives up Galio, maintains 50 gold, and composes 4 Fortress using Shyvana and Renekton.
10:37 - 10:46
21. Item Distribution
He equips Protector's Vow on Sejuani, Thief's Gloves on Galio, and Titan's Resolve on Zed.
10:47 - 10:59
22. Easy Operation and Stacking
He explains an easy operation method of leveling up while maintaining 50 gold and emphasizes that stacking is important.
11:05 - 11:26
23. Considering 3-Star Zed and Placement Strategy
He considers 3-star Zed and explains the placement strategy for Galio and Zed.
11:32 - 11:42
24. Utilizing Renekton and Comp Composition
He composes the comp using Renekton and explains that it is difficult to change the composition of the Cipher comp.
11:44 - 11:51
25. Utilizing Hostile Takeover Augment
He advises that it is good to utilize 5 Cipher when acquiring the Hostile Takeover augment.
11:52 - 12:07
26. Preparing Renekton Items
He prepares Renekton items and acquires items using the Reforger. He crafts Edge of Night.
12:09 - 12:20
27. Zeri Placement Precautions
He is careful with the placement so that Zeri does not move forward.
12:26 - 12:36
28. Achieving Level 9 and Utilizing Zac
He achieves level 9 and utilizes Zac or Zed.
12:37 - 13:03
29. Pointing Out Beginner Mistakes and Item Distribution
He points out the mistake of beginners not utilizing two Zeds and recommends passing Galio's Thief's Gloves to Zed.
13:05 - 13:16
30. Instability of the Cipher Comp
He emphasizes that the Cipher comp can be weak against tricksters, so you should check the stage well. You have to play hard in the middle of stage 5.
13:17 - 13:35
31. Placement Change and Comp Evaluation
He changes Zed's position and evaluates that a well-equipped Cipher comp is powerful.
13:41 - 13:49
32. Augment Selection and Considering 3-Star Draven
He is deprived of the Exotech augment, selects Draven, and considers 3-star Draven.
13:50 - 14:18
33. Confidence in Victory and Comp Strengths
He is confident that a well-equipped Cipher comp cannot lose and evaluates that Draven and Zed have both grown well, so there are no weaknesses.
14:19 - 14:26
34. Graves Counter
He considers placing to avoid Graves.
14:27 - 14:49
35. Placement Strategy and Opponent's Difficulties
He distributes the placement on both sides to make it difficult for the opponent to place and pressures them by utilizing two Zeds. He analyzes that the opponent has nowhere to run.
14:50 - 15:04
36. Maintaining Placement and Strategy
He maintains the placement without having to snipe it and increases survivability by adding defensive items.
15:05 - 15:27
37. Considering Level 10 and Placement Strategy
He considers level 10 and places on the opposite side, considering the opponent clustered on the left in a 50-50 situation.
15:29 - 15:47
38. Achieving Level 10 and Confidence in Victory
He achieves level 10, confirms 1st place, and is confident that he can win at once.
15:55 - 16:07
39. Cho'Gath Counter and Fan Love
He counters Cho'Gath and reveals childhood photos to repay the fans.
16:10 - 16:28
40. Final Battle and Victory
He wins the final battle and evaluates that the opponent's placement was wrong.
16:29 - 16:48
41. Summary of 'Two Healthy' Augment Utilization and Closing
He summarizes that the 'Two Healthy' augment is useful for earning money with the Fortune Ox comp or composing the Cipher comp, and concludes the video by saying that choosing one of the two will increase the probability of getting 1st place.
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