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Seven Knights Rebirth: Rin 2 Transcendence Nightmare 12-1 Farming Guide (Stats and Tips) This video provides information on whether the new Seven Knights Rebirth character 'Rin' can be used for Nightmare fodder farming, along with her stats and tips. Rin can farm Nightmare 12-1 at 2 Transcends, but requires high gear setup and specific fodder mob composition. It details the specs and clear videos for 1-1, 6-1, and 12-1 fodder farming, along with tips.
1. Rin Nightmare Fodder Farming Range and Failure Rate
00:05 - 01:32
- Rin can farm Nightmare 12-1 at 2 Transcends (gear setup is important) - Fodder mob composition is important: Recommended to use Samsung fodder mobs (increased survivability) - 45 wins 6 losses (Samsung fodder mobs): Failure rate approximately 15% - 38 wins 14 losses (2-star fodder mobs): Failure rate approximately 25% - Can do up to 6-1 with a base copy without Transcending
2. 1-1 Fodder Farming Specs and Gameplay
01:33 - 03:16
- Can clear easily due to good existing gear specs - Finish with a normal attack after using skills - Increased critical hit chance due to passive attack power increase, making it easier to gear - Skill is in green enhancement state
3. 6-1 Fodder Farming Specs and Gameplay
03:17 - 04:46
- Same specs as 1-1, skill enhancement required - High failure rate if skills are not enhanced - Damage increase is large when 2nd skill is enhanced - Damage immunity effect after revival at 2 Transcends
4. 12-1 Fodder Farming Specs and Gameplay
04:47 - 10:26
- Very difficult to meet the specs - Full skill enhancement, 2 Transcends required - Securing normal attack turns is important due to damage immunity after immortality at 2 Transcends - Recommended magic attack 3,850, critical hit chance 93%, critical hit damage 258% - Increasing attack power % is important when enhancing rings (recommend crit chance/weak attack rings) - Changed magic attack from 5% -> 8% to prevent failures - Don't obsess over 100% critical hit chance, increasing critical hit damage is more important - Clear difficulty varies depending on whether fodder mobs revive or not - Best to have only two left, difficult to clear if three are left - Near end-game gear setup required
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