1. Initial Assessment and Leveling Process of the New Class Sia
The new class Sia was initially evaluated as weak in hunting but strong in boss battles.
It seems the hunting issues were not considered for the PC version, as the class was brought from Maple M, which is optimized for auto-hunting.
The short duration of summons and installations gives the impression of a flawed class.
2. Leveling Process and Occurrence of Bug Exploiting Users
Reached level 227 by utilizing the Strawberry Farm and event EXP coupons.
Additional experience can be gained by purchasing the Sia Pass.
Users reached level 260 on the first day of release, raising suspicions of exploiting the Hyper Burning Booster bug.
Criticism of Global Maple's inadequate response.
3. 5th Job Skill Enhancement and Equipment Setup
Prioritize enhancing the 5th job skill 'Shine'; it can be used without other skill combinations when fully enhanced.
Utilize the Burning equipment obtained through the Sia Pass.
Boss battles become easier after the 5th job advancement thanks to the 'Shine' skill.
There are difficulties in hunting and the core enhancement barrier of a double 7-core build.
Issues with obtaining core gems in the Reboot server and the process of achieving a double 7-core build.
4. Occurrence of Various Bugs
Crashing occurs when using certain skills.
A bug where the pocket slot does not open even after achieving 30 Charm.
5. Boss Battle and Sia Performance Evaluation
Challenged the Suu boss after clearing Morass, clearing it in 6 minutes.
Sia's damage output is evaluated as superior compared to Hayato.
6. Sia Re-evaluation After Balance Patch
Moved from Morass to Esfera, reaching level 237.
Complaints about Sia's short teleport distance and narrow hunting skill range.
Hunting skill range increased and installation skill duration increased after the balance patch.
The evaluation of Sia has changed positively due to improved hunting and bossing capabilities.
7. Sia Pass Purchase Review and Pet System Complaints
Expressing satisfaction with the purchase of the Sia Pass.
Complaints about the performance of the pet given as a 25-hour login reward, pointing out its performance is worse than a snail.
8. Acquisition of Auto-Buff Pet and Resolution of Pocket Slot Bug
Attempted to acquire an auto-buff pet from Ninja Castle, satisfied with the quick acquisition.
HP/MP recovery pets require separate purchase.
Complaints about the need to purchase additional cash items for multi-pet use.
News of the pocket slot bug being resolved.
9. Process of Obtaining End-Game Secondary Weapon
Aiming to obtain an end-game secondary weapon by gathering 15 Cygnus pieces by defeating the Strength boss.
Obtained 10 pieces thanks to the drop event, expecting to obtain the secondary weapon next week.
10. Doping Equipment Growth and Challenge to Gaisle Boss
Challenged the Gaisle boss to grow doping equipment.
9.1 million power, core enhancement between 30-40.
Defeated Gaisle in 9 minutes despite mistakes in the burst damage cycle.
Emphasizing that Sia can clear higher-level bosses with lower gear after the balance patch.
11. Conclusion
Promising to create additional videos about Sia after reaching level 260.
Requesting subscriptions and likes.