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A Deep Dive into Ariant in MapleStory Before the Big Bang: Hidden Stories, Quests, and the Beginning of Change
This video provides an in-depth analysis of the Ariant region in MapleStory before the Big Bang update. It details Ariant's initial design, hunting grounds, unique quests, hidden stories, and its impact on the changes in MapleStory. It highlights the abrupt end of the Ariant questline, the unfinished story, and the subsequent shift in game design direction.
1. Introduction to Ariant: Release Background and Location
Released on April 24, 2007
Appeared after Mu Lung Garden and Herb Town
Released with Monster Carnival, but focusing on Ariant
Located in the Nihal Desert of the Ossyria continent
00:00 - 00:13
1. Introduction to Ariant: Release Background and Location
Released on April 24, 2007
Appeared after Mu Lung Garden and Herb Town
Released with Monster Carnival, but focusing on Ariant
Located in the Nihal Desert of the Ossyria continent
00:14 - 00:38
2. Ossyria Explorer Medal Acquisition Requirements
You must explore El Nath, Ludibrium, Aquarium, Mu Lung Garden, Nihal Desert, and Minar Forest
The Nihal Desert includes Magatia, so you cannot acquire the medal with Ariant alone.
00:39 - 01:41
3. Ariant's Hunting Ground Characteristics and Efficiency
Designed for low-level users
The first attempt to simplify hunting grounds
Fewer popular hunting grounds compared to the Magatia region (especially Sahel Zone)
The main hunting grounds are Ariant East Gate and Wanderer's Tent
Wanderer's Tent had good experience efficiency compared to monster HP
Decent experience gain even with solo play
01:42 - 02:16
4. Ariant After the Big Bang Update
Used as a 'Moonlight Dew' farming location for training Ultimate Adventurers
You can move to Victoria Island through the Karcasa NPC
02:17 - 02:59
5. How to Get to Ariant from Victoria Island
Users below level 29 can receive the Ariant promotion quest through the Manji NPC in Perion
If you fulfill Manji's request, you can move to Ariant for free up to 5 times before level 30
03:00 - 03:40
6. Ariant's Hidden Story
When you arrive in Ariant, you must complete the 'Learning Ariant Culture' quest through the Byron NPC to communicate with the villagers
Through the quest, you can glimpse the story of the Sultan and the greedy Queen
The Ariant quest unfolds with a story related to the Sand Bandits
03:41 - 04:34
7. Sand Bandits Joining Quest
To join the Sand Bandits, you must pass the tests of the members hidden throughout the village
The quest includes infiltrating the palace
The content also features the Red Scorpion Band impersonating the Sand Bandits
04:35 - 05:21
8. How to Infiltrate Ariant Palace
In the past, you couldn't easily enter even if you purchased a palace pass
You can only enter the King's room by using a specific portal
You must identify the hidden portal locations on each map
05:22 - 06:10
9. Other Quest Related Information
You can get a hint about 'Skylom', which you need to obtain during Elleska's test, from Sheherazade in the palace
In Sejan's test, you deliver food to the residential area
There is also a quest to steal treasure from the Red Scorpion Band's hideout and distribute it again in the residential area
06:11 - 06:37
10. Residential Area Item Delivery Quest
You must consume items by clicking on specific locations in residential areas 1, 2, 4, and 6
It is difficult to find the hidden click points
06:38 - 07:27
11. Final Stage of the Sand Bandits Joining Test
You must prove your strength by winning the battle against Adin
You can acquire 10 Tree Sap and 10 Drake's Blood as quest rewards
After completing the quest, you receive a mission from Leader Jano, but the story suddenly stops afterwards
07:28 - 08:12
12. Hidden Plot Points in Ariant's Story
In the 'Queen's Tea' quest, Queen Areda claims to be a 'fairy'
Lisa in Orbis responds that she has never heard of a fairy named Areda
Director Kim Chang-seop revealed Areda's background story: She learned how to make strange potions in Magatia and impersonates a fairy
08:13 - 08:54
13. Significance and Limitations of Ariant
It tried to build a grand storytelling, but the quests and plot points were cut off in the middle
In the end, Ariant became a region that did not meet expectations
After that, the game changed to a method where NPCs directly explain the story
After the release of Ariant, many features of early MapleStory, including hunting grounds and quests, began to change
