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MapleStory Boss Battle Power Cut Analysis and Strategy Guide
This video provides solo play combat power cutoffs for bosses from Easy Will to Hard Black Mage in MapleStory, explaining the standards for newbies and veterans. It covers boss difficulty, pattern strategies, and useful tips in detail, helping viewers plan their boss challenges according to their combat power.
1. Video Introduction and Combat Power Cutoff Standards Explanation
Introduction to Challenger's World Boss Combat Power Cutoffs
Covers bosses from Easy Will to Hard Black Mage
Newbie Standard: Combat power to clear after 2 hours of trying
Veteran Standard: Combat power to clear smoothly, more than the minimum cut
Differences may occur depending on job, Hexa enhancement, and control skill
The video's combat power cutoffs are arbitrary and recommended for reference only
00:00 - 01:07
1. Video Introduction and Combat Power Cutoff Standards Explanation
Introduction to Challenger's World Boss Combat Power Cutoffs
Covers bosses from Easy Will to Hard Black Mage
Newbie Standard: Combat power to clear after 2 hours of trying
Veteran Standard: Combat power to clear smoothly, more than the minimum cut
Differences may occur depending on job, Hexa enhancement, and control skill
The video's combat power cutoffs are arbitrary and recommended for reference only
01:08 - 01:28
2. Normal Lucid Combat Power Cutoff
Slightly enhanced patterns and more HP than Easy Lucid
Veteran Standard: Clearable after completing item burning
Newbie Standard: Recommended to challenge with higher combat power
01:29 - 01:56
3. Easy Will Combat Power Cutoff
Difficult for newbies due to complex and unusual patterns
May be easier than Lucid for those familiar with the patterns
MUST clear to unlock the Genesis weapon
Consistent practice recommended
01:57 - 02:36
4. Normal Dusk Combat Power Cutoff
Requires high Arcane Force (assuming Force boost)
Dodge-the-poop pattern is the main focus, easy difficulty
Almost no chance of dying except for the fear state
Newbies can try without feeling burdened
02:37 - 02:54
5. Normal Dunkel Combat Power Cutoff
May be difficult for first-timers due to complex Commander patterns
Can learn the patterns with 30 minutes of practice
Can try without feeling burdened, like Dusk
02:55 - 03:14
6. Hard Suu Combat Power Cutoff
Just Normal Suu with increased HP
Rarely die from getting hit except for the Dark Aura pattern
03:15 - 03:41
7. Normal Will Combat Power Cutoff
Easy for veterans, but may be harder than Hard Suu for newbies
More difficult gauge management and enhanced small patterns compared to Easy Will
Easy to clear if you have experience clearing Easy Will
03:42 - 04:23
8. Hard Damien Combat Power Cutoff
Annoying patterns (cheese balls, invisibility, abyss crystals)
Abyss Crystal Pattern: Damage dealt to Damien reduced by 90% (removed when bound)
Not difficult to survive with 10 deaths
04:24 - 05:15
9. Normal Jin Hilla Combat Power Cutoff
A typical newbie-killer boss, burdensome for beginners
Difficult due to failure patterns (situations where you have to get hit)
High adaptation difficulty due to the skull death system
Essential boss in the liberation process, consistent challenge is important
05:16 - 05:59
10. Chaos Dusk Combat Power Cutoff
Unlike Normal Dusk, cannot remove hands in fear mode
Increased survival difficulty in fear mode
The pattern itself is not difficult (utilize blink)
Managing burst cycles is important, can deepen DPS loss
06:00 - 06:40
11. Hard Dunkel Combat Power Cutoff
Much more difficult than Normal Dunkel
3 Commanders, HP increased by 33% -> 50%
High chance of dying if hit by overlapping patterns
Key strategy: Avoid Commander patterns (especially be careful of the archer Commander's sniping)
06:41 - 07:11
12. Hard Lucid Combat Power Cutoff
No major difference from Normal Lucid except for the addition of Phase 3
Phase 3: Burst on Lucid in scarecrow state
Significant differences between jobs (weak DPS jobs are disadvantaged)
Burst ability is more important than control
07:12 - 08:15
13. Hard Will Combat Power Cutoff
Ranked #1 in minimum cut difficulty among KMS bosses
Phase 3 is difficult: Gauge management is important
Difficult to remove webs, high death consumption
Can clear smoothly if challenging with a comfortable cut
08:16 - 08:38
14. Hard Jin Hilla Combat Power Cutoff
Enhanced Normal Jin Hilla patterns, no new patterns
Relatively easy to try if you have experience clearing Normal Jin Hilla
08:39 - 09:07
15. Kaling (Kaen Slaver) Combat Power Cutoff
Survival difficulty is not difficult, but many patterns interfere with sustained DPS
Burst job tip: Get two bursts and lay down stones to intentionally delay entering the Ki phase
09:08 - 09:40
16. Normal Seren Combat Power Cutoff
Assuming full Authentic Force and liberation
Very large differences between jobs
Many patterns and difficult difficulty (requires 5 hours of practice)
More difficult than Will, essential for 60,000 Challenger's World points
09:41 - 10:03
17. Easy Kalos Combat Power Cutoff
Requires simultaneous gimmick breaking, three main body patterns, and map pattern evasion
Difficult to adapt, but easier than Normal Seren
10:04 - 10:31
18. Black Mage Combat Power Cutoff
The most difficult boss
Very many patterns and 1 hour of playtime
Beware of the Creation and Destruction patterns (can instantly consume deaths)
Reliable rewards upon clearing (Genesis Badge)
10:32 - 10:45
19. Wrap-up
Welcome to comment with boss-related questions
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