Combat Analyzer is here! What kind of information will be available?
Combat Analyzer information summary
- Detailed confirmation of individual damage metrics for each content
- Displays damage per second, damage per minute, skill damage distribution, synergy hit rate, critical hit chance, etc.
- Provides a 'timeline' that displays counter or battle item usage and damage graphs
- Supports can check their 'contribution damage' in real time
- Visualization of indicator improvement through real-time comparison with previous records
The Combat Analyzer, which was previewed at LOA ON, has finally arrived. This system records key indicators such as total personal damage, damage per second (DPS), and damage per minute, and summarizes critical hit rate, head/back attack success rate, counter success count, battle item usage records, synergy efficiency, and stagger contribution for easy viewing. In particular, the 'Attack Information' tab provides the number of uses and damage contribution for each skill, and the 'Timeline' provides a graph of skill usage timing and damage changes along with gimmick execution (counter, just guard, battle item usage, etc.) by time period. However, not all information is provided; for example, buff uptime, party damage increase due to one's own synergy (RDPS), and damage loss sections due to stiffness/hit are not indicated. Death can be indirectly determined through the use of resurrection feathers, etc. For support classes, separate data can be checked through the 'Support Information' tab. Contribution damage, buff-based damage increase contribution, and damage reduction and recovery contribution are quantified and displayed, allowing you to understand indicators appropriate for your role in real time. The information collected in this way can be stored and compared in the 'Record Management' tab. For example, if you recorded 1 billion damage per second in #카멘, you can compare that record with other challenges or load the record in real time and compare it with the current battle. This feature is very useful for checking and providing feedback on your skills. In addition, in content where boss health cannot be checked, such as Guardian Raids or Trial content, it is possible to indirectly estimate the boss's health through the Combat Analyzer.▲ Your indicators are now available at a glance▲ You can check the priority and cycle of skills through the damage distribution and number of uses of skills▲ The personal indicators obtained can be compared or checked frequently
How to use the Combat Analyzer
How to use Combat Analyzer indicators
- Use the comparison function to compare records
- Compare indicators while making different choices (cycles, etc.) than before
- The number of skill uses is your skill
- Take a video to check the cause in detail
Now that detailed indicators are displayed, it is possible to improve personal skills or check skill cycles. How can the Combat Analyzer be used effectively? First of all, the most important part is the 'Attack Information' tab. This tab displays the number of times a skill is used, and if the number of skill uses differs for each indicator, there was a mistake in the cycle or there was a problem with the use of a specific skill. In particular, if you miss a key identity or resource acquisition skill, it can lead to damage loss on the indicator. You can check these parts to play better. The most important function in the Combat Analyzer is 'Record Comparison'. You can compare two desired records using the 'Record Comparison' function in the 'Record Management' tab. At this time, the comparison is made based on the better indicator, and you can easily check where the mistake was. In particular, the skill-specific damage distribution displayed in the 'Attack Information' tab is an important judgment criterion. You can check your shortcomings by looking at the reason why the cycle was delayed or the frequency of skill use. Real-time record comparison is also possible in the Combat Analyzer. If you load a previous record by pressing the 'Stored Record' button on the bottom right, you can check your performance in real time while playing the game with it open. You can immediately identify points where damage loss occurs, and if you exceed the previous record, an emphasis is displayed on the UI, which acts as an element that gives a sense of accomplishment. Of course, the Combat Analyzer does not provide all information. Therefore, it is more effective to record combat videos and provide feedback together. This is because you can cross-verify how the boss's gimmick sections or mistakes that occurred during play led to damage loss. For example, if there is a section where a specific damage did not increase, you can replay the video and check the cause, such as a mistake in maintaining buffs or incorrect movement. Stack-type buffs such as Adrenaline are a typical example. You can also check sections where DPS has increased significantly. Most of them correspond to the main gimmick damage time, and it helps to check how much the damage increased when party synergies were perfectly combined.▲ If the number of Aden skill acquisition skills is insufficient, you have made a mistake▲ If you open the record comparison, more reliable feedback is possible▲ You can check the skill distribution and number of uses by placing good/bad records▲ If you open the storage record tab here▲ You can also have a real-time battle with your previous record▲ The timeline does not show hit abnormalities or buff losses, so It's better to cross-verify with a video▲ The section where DPS jumps seems to be when all team synergies are gathered