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Seven Knights Rebirth: The Ultimate Guide to Using the Old Four Lords 'Juri' (Item Settings, Deck Combinations, and Where to Use Her) This video is a guide on how to use the Savior of Asgard 'Juri' in Seven Knights Rebirth. It provides detailed information on Juri's characteristics, uses (Arena, Tower of Infinity, Nightmare 3-star clear), deck combinations, skill tree, and item settings.
Seven Knights Rebirth: The Ultimate Guide to Using the Old Four Lords 'Juri' (Item Settings, Deck Combinations, and Where to Use Her)
1. ✨ Juri's Key Features: Annihilation, Joint Attack, and Half-Angle
  • Annihilation: Ignores invincibility or revival effects when the opponent dies. This applies not only to accessory effects but also to existing invincibility characters like Teo.
  • Joint Attack: A 25% chance to trigger an ally's joint attack, attacking three opponents.
  • Half-Angle: The 1st skill has a high probability of 29% to apply the half-angle effect. Useful against defense decks, and often applies a judgment half-angle after invincibility is triggered against attack decks.
00:05 - 00:43
1. ✨ Juri's Key Features: Annihilation, Joint Attack, and Half-Angle
  • Annihilation: Ignores invincibility or revival effects when the opponent dies. This applies not only to accessory effects but also to existing invincibility characters like Teo.
  • Joint Attack: A 25% chance to trigger an ally's joint attack, attacking three opponents.
  • Half-Angle: The 1st skill has a high probability of 29% to apply the half-angle effect. Useful against defense decks, and often applies a judgment half-angle after invincibility is triggered against attack decks.
00:44 - 01:43
2. ⚔️ Juri's Uses: Arena, Tower of Infinity, Nightmare 3-Star Clear
  • Arena: Used in magic decks, but not highly preferred. However, the game company mentioned that it could shine later when all characters have legends, accessories, invincibility, and revival.
  • Tower of Infinity: Used to remove the opponent's invincibility and revival effects.
  • Nightmare 3-Star Clear: Very effective when used with Melchior in a magic deck. Melchior's Spirit Flow effect and Juri's joint attack synergize, applying each Spirit Flow when hitting 3 targets.
01:44 - 03:33
3. Recommended Deck Combinations: Melchior, Juri, Rin, Yeonhee/Teo/Yushin Combination
  • Fixed Members: Melchior, Juri, Rin
  • Optional Members: Yeonhee (if well-built), Teo (if Yeonhee is not well-built), Yushin (alternative to Banhaesa)
  • Key Strategy: If you want to attach a hero and deal extreme burst damage, Banhaesa's half-angle is the best.
03:34 - 04:50
4. Skill Tree Strategy: Prioritize Melchior Usage vs. Prioritize Annihilation
  • Prioritize Melchior Usage: Melchior 1st skill (shield, stun), Melchior 2nd skill (Spirit Flow), Yeonhee/Rin skills. Effective damage dealing against both defense and attack decks.
  • Prioritize Annihilation: Rin 1st skill, Juri 2nd skill (Annihilation), Yeonhee 2nd skill (burst damage). Was popular before, but currently unfavorable against defense decks.
  • Situational Selection: It is important to flexibly respond by selecting the skill tree according to the opponent.
04:51 - 05:50
5. How to Use and Recommended Accessories: Maximize Survivability & Utilize CC Effects
  • Maximize Survivability: It is recommended to set up items to increase survivability so that you don't die before applying Annihilation.
  • Utilize Joint Attack: Consider using a clock ring to add CC effects during joint attacks.
  • Legendary Accessory: Authority (maximize invincibility effect) is most recommended, and if not available, use a CC accessory.
05:51 - 07:57
6. 💎 Item Setting Guide: Speed Junk vs. Assassin/Avenger & Sub Options
  • Arena/Total War: Speed Junk (highest possible speed). Prioritize speed above all else, without paying much attention to main and sub options. Use the Tuner or Gatekeeper set items.
  • Nightmare 3-Star Clear: Assassin Crit Damage or Avenger Crit Damage. It is okay to bring the Arena item settings as is. Melchior's Spirit Flow damage is enough to clear.
  • Sub Options: Consider speed (up to 100), defense, health, defense power, effect resistance, etc. It is important to keep Juri alive as long as possible.
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