Post

MapleStory Ascent skill release: Class DPM rankings and analysis Provides the latest DPM rankings and evaluations for 47 MapleStory jobs after the Ascent Skill release. DPM rankings are for reference only and may differ from actual in-game performance. Summarizes the characteristics, pros and cons, and recommended targets for each job.
MapleStory Ascent skill release: Class DPM rankings and analysis
1. 📊 Introduction and Precautions for DPM Chart
  • ✅ MephiM is a DPM chart that organizes the damage dealt to dummies by each job.
  • ⚠️ Actual job performance may differ as boss battle damage is not reflected.
  • ⚠️ Not 100% accurate as it is a beta version.
  • ✅ Refer to it for fun only.
00:00 - 00:06
1. 📊 Introduction and Precautions for DPM Chart
  • ✅ MephiM is a DPM chart that organizes the damage dealt to dummies by each job.
  • ⚠️ Actual job performance may differ as boss battle damage is not reflected.
  • ⚠️ Not 100% accurate as it is a beta version.
  • ✅ Refer to it for fun only.
00:07 - 00:11
2. ⭐ Explanation of Star Rating System
  • ⭐ 1 Star: Possesses serious flaws
  • ⭐ 2 Stars: No outstanding advantages
  • ⭐ 3 Stars: Decent job
  • ⭐ 4 Stars: Merit to choose compared to other jobs
  • ⭐ 5 Stars: OP (Overpowered) job
00:53 - 01:20
3. 🧊 47th Place: Arch Mage (Ice, Lightning) - Last Place, Simple Damage Structure
  • ✅ Ice/Lightning recorded last place at 47th.
  • ⚠️ Evaluated as not properly receiving Ascent Skills.
  • ✅ Suitable for sub-characters or newbies due to simple damage structure and low one-shot cut.
  • ⚠️ Consider after balance patch for Hyper Burning characters.
01:21 - 01:40
4. 🤖 46th Place: Mechanic - Good Party Synergy but Low DPM
  • ✅ High actual damage using Homing Missiles
  • ✅ Provides excellent synergy in party play
  • ⚠️ DPM chart ranking is lower than perceived
01:41 - 02:03
5. ✨ 45th Place: Luminous - Job That Received the Least from Ascent Skills
  • ⚠️ Ascent Skills negatively affect the Equilibrium System
  • ⚠️ Cannot be used as an invincibility skill, cannot be used at the desired timing
  • ⚠️ Getting worse instead of improving the structure
02:04 - 02:19
6. 👻 44th Place: Eunwol - Disappointing Due to Not Receiving Buffs
  • ✅ Possesses backward movement, powerful skills, and compressed burst damage
  • ⚠️ Did not receive buffs in the Ascent Skill patch
02:20 - 02:33
7. 😈 43rd Place: Demon Slayer - Based on Luposil Usage, Difficult HP Management
  • ✅ DPM based on Luposil usage
  • ⚠️ DPM decreases by 10% when using burst damage
  • ⚠️ Increased damage taken when using Luposil, increasing difficulty of HP management
02:34 - 02:45
8. Brief Evaluation of Priest, Flame Wizard, and Fire Poison Mage
  • Priest: Lower ranking compared to increased perception after Ascent Skill release
  • Flame Wizard: Low DPM compared to difficulty due to complex damage cycle and action delay
  • Fire Poison Mage: Strong job in 8.3RT Challenge, surprisingly low ranking, performance varies greatly depending on proficiency
03:15 - 03:52
9. 🌸 40th Place: Ren - Many Advantages Other Than Low DPM for New Job
  • ✅ Gatling-type main skill, double jump normal damage possible, almost no damage loss
  • ✅ Possesses good utility such as invincibility skill and teleport
  • ✅ Mentioned by the director that they will push it, high possibility of additional buffs
  • ⚠️ Current stats are not high
03:53 - 04:29
10. Brief Evaluation of Pathfinder and Marksman
  • Pathfinder: Good burst damage compression but low DPM, severe after-delay
  • Marksman: Heavy arrows, severe after-delay, bad controls, long range can be utilized
04:30 - 05:29
11. Brief Evaluation of Captain, Aran, Night Lord, and Bishop
  • Captain: Uses install skills, good burst damage compression but complex structure, high difficulty of operation
  • Aran: Powerful burst damage, recommended warrior job
  • Night Lord: Powerful 5th job burst damage, improved survivability with added invincibility skill, normal damage buff
  • Bishop: Only supporter, popular in party play, high difficulty of operation and weak solo play
05:30 - 06:57
12. Brief Evaluation of Wild Hunter, Dual Blade, Lara, Soul Master, and Phantom
  • Wild Hunter: Low population, lowest DPM, skill structure needs improvement
  • Dual Blade: Excellent mobility, survivability, high reliance on burst damage
  • Lara: 31st in DPM, clunky teleport, bad controls, threatened position due to Ren's appearance
  • Soul Master: Easy to use job for beginners and sub-characters, convenient hunting and boss battles
  • Phantom: Good actual damage in boss battles and strong survival, high reliance on cooldowns
06:58 - 07:49
13. Brief Evaluation of Hero, Angelic Buster, and Wind Archer
  • Hero: Simple damage cycle, easy operation, good for MapleStory beginners
  • Angelic Buster: Idol job, high reliance on burst damage but easy difficulty and good damage efficiency, director's favorite
  • Wind Archer: Easy operation, good survivability, popular with newbies
07:50 - 08:30
14. Brief Evaluation of Battle Mage, Ark, and Bow Master
  • Battle Mage: Nerfed but strong synergy, preferred in party play, good for newbies
  • Ark: Good mobility and burst damage for skilled players, gauge system, tricky operation of key-down skills
  • Bow Master: For sub-characters, simple structure, overpowered skills, good survival, supplemented with Ascent Skills
08:31 - 09:36
15. Brief Evaluation of Cannon Shooter, Night Walker, and Kaiser
  • Cannon Shooter: Wide range, stable damage, severe action delay
  • Night Walker: Backward movement, HP absorption, invincibility skill, good hunting performance, weak actual damage
  • Kaiser: Excellent utility, survivability, powerful normal damage, worst burst damage performance, for veteran sub-characters
09:37 - 10:23
16. Brief Evaluation of Mihile, Dark Knight, and Viper
  • Mihile: Royal Guard skill is both an advantage and a disadvantage, high invincibility uptime
  • Dark Knight: Easy damage structure, strong survivability, high reliance on cooldowns
  • Viper: Easy difficulty, decent DPM, excellent burst damage, good for newbies
10:24 - 11:58
17. Brief Evaluation of Kinesis, Hoyoung, Paladin, Shadower, Blaster, and Striker
  • Kinesis: Worst actual damage, choose based on concept
  • Hoyoung: Difficult Heaven-Earth-Human skill operation, good mobility and survivability when skilled
  • Paladin: Excellent survivability, easy damage, powerful burst damage, good for beginners, good party synergy
  • Kain: Complex damage cycle, difficult gauge system
  • Shadower: High basic meso acquisition, high potential in boss battles but difficult to utilize cancels
  • Blaster: Decent DPM, difficult cancels, low ranking
  • Striker: Excellent mobility, decent DPM, for advanced users, difficult damage cycle
11:59 - 13:12
18. Brief Evaluation of Demon Avenger, Adele, Zero, Evan, Illium, and Mercedes
  • Demon Avenger: Maintains high DPM, no Luposil demerit, high difficulty
  • Adele: Many cooldown skills, high potential when skilled, invincibility skill buff
  • Zero: Excellent utility, survivability, high DPM, difficult combos
  • Evan: Dragon link skills, difficult difficulty, high potential
  • Illium: High DPM, top-tier actual damage, easy damage structure, excellent survival
  • Mercedes: Excellent defense penetration synergy, mobility, tight controls, controls
13:13 - 14:22
19. Brief Evaluation of Xenon, Khali, and Cadena
  • Xenon: Powerful burst damage, difficult burst damage preparation process
  • Khali: Excellent mobility, high DPM, difficult boss battles
  • Cadena: Job with the most difficult potential to reach, after-delay cancels, links required
14:23 - 14:43
20. Limitations and Conclusion of DPM Chart
  • ⚠️ Mephi's DPM chart does not accurately reflect performance
  • ⚠️ Only reflects dummy damage, not actual battle damage
  • ⚠️ Possibility of errors in the measurement process
  • ✅ Refer to it for fun only
메이플스토리DPM직업순위어센트스킬