Post
Mobile Legends Advanced Server Patch Notes: Analysis of Angela, Minotaur, and Atlas Changes
This Advanced Server patch includes various hero and roaming-related changes, such as Angela's ultimate cooldown reduction, Minotaur's healing method change, and Atlas' skill range adjustment. These changes are expected to have a significant impact on the game meta.
What changes do you think will have the biggest impact on the meta?
1. 🧚♀️ Angela Rework: Ultimate Cooldown Reduction, Increased Mobility, Shield Weakened
- ✅ Ultimate cooldown significantly reduced from 70 seconds to 20 seconds, allowing for more freedom in moving between teammates.
- ⚠️ Shield's base stats and magic power scaling have been reduced, weakening its protective capabilities.
- ⚠️ Skill 2 can no longer target minions, only creeps and heroes can be attacked.
- ✅ Added a feature to check the movement speed increase stacks when using the first skill.
| Changes | Effect |
|---|---|
| Ultimate Cooldown | 70 seconds → 20 seconds |
| Shield | Base stats and magic power scaling reduced |
00:00 - 00:58
1. 🧚♀️ Angela Rework: Ultimate Cooldown Reduction, Increased Mobility, Shield Weakened
- ✅ Ultimate cooldown significantly reduced from 70 seconds to 20 seconds, allowing for more freedom in moving between teammates.
- ⚠️ Shield's base stats and magic power scaling have been reduced, weakening its protective capabilities.
- ⚠️ Skill 2 can no longer target minions, only creeps and heroes can be attacked.
- ✅ Added a feature to check the movement speed increase stacks when using the first skill.
| Changes | Effect |
|---|---|
| Ultimate Cooldown | 70 seconds → 20 seconds |
| Shield | Base stats and magic power scaling reduced |
00:59 - 02:08
2. 🛡️ Minotaur Adjustment: Frontline Tank Healer Hybrid
- ✅ New passive restores 20% of the damage taken from enemy heroes for 3 seconds. (Double the recovery amount in Rage mode)
- ⚠️ Skill 2 only heals the caster and the ally with the lowest HP. (Heals all nearby allies in Rage mode, healing amount increased by 150%)
- ✅ Ultimate's slow effect increased to 60%, but the airborne duration slightly reduced to 0.8 seconds.
| Skill | Changes |
|---|---|
| Passive | Recovers 20% of damage taken (2x in Rage) |
| Skill 2 | Single target heal → Conditional AoE heal |
| Ultimate | Slow increased, Airborne reduced |
02:15 - 02:45
3. 🪨 Atlas Buff: Skill Range Visualization and Combo Linkage Improvement
- ✅ Increased stun range of passive and second skill, making it clearer to see when skills can be used.
- ⚠️ Second skill's stun duration reduced from 1 second to 0.8 seconds.
| Skill | Changes |
|---|---|
| Stun Range | Increased |
| Stun Duration | 1 second → 0.8 seconds |
02:46 - 03:13
4. 🏹 Yi Sun-shin & 🗡️ Lancelot Nerf: Ultimate Damage Reduction
- ⚠️ Yi Sun-shin: Early game HP reduced, and ultimate's base damage and scaling weakened.
- ⚠️ Lancelot: Ultimate's damage scaling fixed at 170% at all levels, reducing late-game damage.
| Hero | Changes |
|---|---|
| Yi Sun-shin | HP reduced, Ultimate damage reduced |
| Lancelot | Ultimate scaling fixed (late game damage reduced) |
03:14 - 03:30
5. 🔮 Guinevere Balance Adjustment: Passive Magic Power Scaling Reduced
- ⚠️ Magic power scaling of basic attacks enhanced by passive reduced from 120% to 90%.
| Skill | Changes |
|---|---|
| Passive | Magic power scaling 120% → 90% |
03:31 - 03:56
6. 💀 Vexana Buff: Mana Consumption Reduction, Ultimate Animation Improvement, CC Enhancement
- ✅ Mana consumption of Skill 2 and Ultimate reduced, allowing for increased skill usage frequency.
- ✅ Delay after casting Ultimate reduced, allowing for faster repositioning.
- ✅ Ultimate's airborne duration increased from 0.6 seconds to 0.8 seconds.
| Skill | Changes |
|---|---|
| Mana Consumption | Reduced |
| Ultimate Animation | Improved |
| Airborne Duration | 0.6 seconds → 0.8 seconds |
03:57 - 04:22
7. 🧛 Alice & 🔥 Thamuz Adjustment: Jungling Restriction, Damage Distribution
- ⚠️ Alice: Damage dealt to targets other than heroes when using passive is limited, but base HP and defense have been increased.
- 🔥 Thamuz: Lava energy speed reduced, but explosion damage increased, reducing attack frequency but dealing more damage per attack.
| Hero | Changes |
|---|---|
| Alice | Jungling damage limited, HP/Defense increased |
| Thamuz | Energy speed reduced, Explosion damage increased |
04:23 - 05:32
8. 👟 Roaming Boots and Vision Gold Changes: Early vs Late Game
- ⚠️ Roaming Boots: Early game resource acquisition reduced (10 gold, 20 experience every 5 seconds → 8 gold, 16 experience), acquisition increased after 8 minutes (12 gold, 24 experience).
- ⚠️ Vision Gold: Vision gold is capped at 30.
- ✅ Gain 25 gold for discovering an enemy that has been out of sight for more than 5 seconds, with additional gold determined by how long the enemy is kept in sight. (Applies up to 5 seconds)
- ⚠️ Price of all upgraded boots increased to 720 gold.
- ✅ Magic Boots gain 150 HP, Arcane Boots gain 15 magic power, and Rapid Boots gain increased movement speed during combat.
| Item/System | Changes |
|---|---|
| Roaming Boots | Early acquisition reduced, late acquisition increased |
| Vision Gold | Maximum limit of 30, conditional additional gold |
| Boots Price | Increased to 720 gold, some stats increased |
05:33 - 05:45
9. 🔄 Patch Summary and Meta Change Prediction
- ✅ Angela is expected to be a more mobile support.
- ✅ Minotaur will establish himself as a hybrid hero who deals damage and heals simultaneously from the front lines.
- ✅ Roaming has been changed to reward more in the late game than in the early game.
What changes do you think will have the biggest impact on the meta?
