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Mobile Legends Advanced Server Patch Notes: Analysis of Angela, Minotaur, and Atlas Changes This Advanced Server patch includes various hero and roaming-related changes, such as Angela's ultimate cooldown reduction, Minotaur's healing method change, and Atlas' skill range adjustment. These changes are expected to have a significant impact on the game meta.
Mobile Legends Advanced Server Patch Notes: Analysis of Angela, Minotaur, and Atlas Changes
1. 🧚‍♀️ Angela Rework: Ultimate Cooldown Reduction, Increased Mobility, Shield Weakened
  • ✅ Ultimate cooldown significantly reduced from 70 seconds to 20 seconds, allowing for more freedom in moving between teammates.
  • ⚠️ Shield's base stats and magic power scaling have been reduced, weakening its protective capabilities.
  • ⚠️ Skill 2 can no longer target minions, only creeps and heroes can be attacked.
  • ✅ Added a feature to check the movement speed increase stacks when using the first skill.

ChangesEffect
Ultimate Cooldown70 seconds → 20 seconds
ShieldBase stats and magic power scaling reduced
00:00 - 00:58
1. 🧚‍♀️ Angela Rework: Ultimate Cooldown Reduction, Increased Mobility, Shield Weakened
  • ✅ Ultimate cooldown significantly reduced from 70 seconds to 20 seconds, allowing for more freedom in moving between teammates.
  • ⚠️ Shield's base stats and magic power scaling have been reduced, weakening its protective capabilities.
  • ⚠️ Skill 2 can no longer target minions, only creeps and heroes can be attacked.
  • ✅ Added a feature to check the movement speed increase stacks when using the first skill.

ChangesEffect
Ultimate Cooldown70 seconds → 20 seconds
ShieldBase stats and magic power scaling reduced
00:59 - 02:08
2. 🛡️ Minotaur Adjustment: Frontline Tank Healer Hybrid
  • ✅ New passive restores 20% of the damage taken from enemy heroes for 3 seconds. (Double the recovery amount in Rage mode)
  • ⚠️ Skill 2 only heals the caster and the ally with the lowest HP. (Heals all nearby allies in Rage mode, healing amount increased by 150%)
  • ✅ Ultimate's slow effect increased to 60%, but the airborne duration slightly reduced to 0.8 seconds.

SkillChanges
PassiveRecovers 20% of damage taken (2x in Rage)
Skill 2Single target heal → Conditional AoE heal
UltimateSlow increased, Airborne reduced
02:15 - 02:45
3. 🪨 Atlas Buff: Skill Range Visualization and Combo Linkage Improvement
  • ✅ Increased stun range of passive and second skill, making it clearer to see when skills can be used.
  • ⚠️ Second skill's stun duration reduced from 1 second to 0.8 seconds.

SkillChanges
Stun RangeIncreased
Stun Duration1 second → 0.8 seconds
02:46 - 03:13
4. 🏹 Yi Sun-shin & 🗡️ Lancelot Nerf: Ultimate Damage Reduction
  • ⚠️ Yi Sun-shin: Early game HP reduced, and ultimate's base damage and scaling weakened.
  • ⚠️ Lancelot: Ultimate's damage scaling fixed at 170% at all levels, reducing late-game damage.

HeroChanges
Yi Sun-shinHP reduced, Ultimate damage reduced
LancelotUltimate scaling fixed (late game damage reduced)
03:14 - 03:30
5. 🔮 Guinevere Balance Adjustment: Passive Magic Power Scaling Reduced
  • ⚠️ Magic power scaling of basic attacks enhanced by passive reduced from 120% to 90%.

SkillChanges
PassiveMagic power scaling 120% → 90%
03:31 - 03:56
6. 💀 Vexana Buff: Mana Consumption Reduction, Ultimate Animation Improvement, CC Enhancement
  • ✅ Mana consumption of Skill 2 and Ultimate reduced, allowing for increased skill usage frequency.
  • ✅ Delay after casting Ultimate reduced, allowing for faster repositioning.
  • ✅ Ultimate's airborne duration increased from 0.6 seconds to 0.8 seconds.

SkillChanges
Mana ConsumptionReduced
Ultimate AnimationImproved
Airborne Duration0.6 seconds → 0.8 seconds
03:57 - 04:22
7. 🧛 Alice & 🔥 Thamuz Adjustment: Jungling Restriction, Damage Distribution
  • ⚠️ Alice: Damage dealt to targets other than heroes when using passive is limited, but base HP and defense have been increased.
  • 🔥 Thamuz: Lava energy speed reduced, but explosion damage increased, reducing attack frequency but dealing more damage per attack.

HeroChanges
AliceJungling damage limited, HP/Defense increased
ThamuzEnergy speed reduced, Explosion damage increased
04:23 - 05:32
8. 👟 Roaming Boots and Vision Gold Changes: Early vs Late Game
  • ⚠️ Roaming Boots: Early game resource acquisition reduced (10 gold, 20 experience every 5 seconds → 8 gold, 16 experience), acquisition increased after 8 minutes (12 gold, 24 experience).
  • ⚠️ Vision Gold: Vision gold is capped at 30.
  • ✅ Gain 25 gold for discovering an enemy that has been out of sight for more than 5 seconds, with additional gold determined by how long the enemy is kept in sight. (Applies up to 5 seconds)
  • ⚠️ Price of all upgraded boots increased to 720 gold.
  • ✅ Magic Boots gain 150 HP, Arcane Boots gain 15 magic power, and Rapid Boots gain increased movement speed during combat.

Item/SystemChanges
Roaming BootsEarly acquisition reduced, late acquisition increased
Vision GoldMaximum limit of 30, conditional additional gold
Boots PriceIncreased to 720 gold, some stats increased
05:33 - 05:45
9. 🔄 Patch Summary and Meta Change Prediction
  • ✅ Angela is expected to be a more mobile support.
  • ✅ Minotaur will establish himself as a hybrid hero who deals damage and heals simultaneously from the front lines.
  • ✅ Roaming has been changed to reward more in the late game than in the early game.

What changes do you think will have the biggest impact on the meta?
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