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Overwatch 2: Season 18 Hero Perks Major Changes and Trailer Analysis 🚀 This video analyzes the perk changes that will be applied to all heroes in Overwatch 2's Season 18, as well as the newly released trailer. It covers the changes to various heroes such as Venture, Wrecking Ball, Ramattra, Zenyatta, Torbjörn, and Junkrat in detail, and examines the impact of each perk on gameplay and utilization strategies.
Overwatch 2: Season 18 Hero Perks Major Changes and Trailer Analysis 🚀
1. ⛏️ Venture: Enhanced Mobility and Attack Power with New Perks
  • ✅ Venture's primary attack is a short burst, but can be converted to a fully automatic weapon with a new perk
  • ✅ Venture gains a double jump ability by firing ice pillars to leap into the air, enhancing mobility
  • ✅ Cooldown speed is increased while underground, allowing for more aggressive play

PerkEffect
Automatic Weapon ConversionPrimary attack is changed to a fully automatic weapon
Double JumpLeap into the air by firing ice pillars
Cooldown ReductionCooldown speed increased while underground
01:29 - 02:22
1. ⛏️ Venture: Enhanced Mobility and Attack Power with New Perks
  • ✅ Venture's primary attack is a short burst, but can be converted to a fully automatic weapon with a new perk
  • ✅ Venture gains a double jump ability by firing ice pillars to leap into the air, enhancing mobility
  • ✅ Cooldown speed is increased while underground, allowing for more aggressive play

PerkEffect
Automatic Weapon ConversionPrimary attack is changed to a fully automatic weapon
Double JumpLeap into the air by firing ice pillars
Cooldown ReductionCooldown speed increased while underground
02:23 - 03:04
2. 🦹 Wrecking Ball: Improved Survivability and Control with Short Barrier Generation
  • ✅ Creates a short barrier of 150 health around Wrecking Ball that lasts for 1.5 seconds
  • ✅ Prevents enemy CC with the barrier, allowing for more stable play
  • ✅ Enables strategic play by entering at the perfect timing to seize opportunities

PerkEffect
Short BarrierCreates a barrier of 150 health for 1.5 seconds
CC DefenseBlocks enemy CC with the barrier
03:05 - 03:57
3. 🛡️ Ramattra: Increased Ultimate Charge Rate and Dash Distance
  • ✅ Ultimate charge rate increased by 50%, allowing for faster ultimate usage
  • ✅ Dash distance increased to 20 meters after transformation, allowing for quick approach to enemies
  • ✅ Extends ultimate duration upon enemy elimination, enhancing continuous combat ability

PerkEffect
Increased Ultimate Charge RateUltimate charge rate increased by 50%
Increased Dash DistanceDash distance increased to 20 meters after transformation
Extended Ultimate DurationExtends ultimate duration upon enemy elimination
03:58 - 04:25
4. 🧘 Zenyatta: Increased Movement Speed and Additional Functionality During Transcendence
  • ✅ Increased movement speed during Transcendence, enhancing survivability
  • ✅ Can selectively apply healing amplification or heal reduction effects
  • ✅ Can revert to basic state depending on the situation, allowing for flexible response

PerkEffect
Increased Movement SpeedIncreased movement speed during Transcendence
Healing Amplification/Heal ReductionSelectively apply healing amplification or heal reduction effects
Return to Basic StateCan revert to basic state
04:26 - 05:07
5. 🔥 Torbjörn: Added Turret Recall Function and Utilization Strategies
  • ✅ Can recall the turret by pressing the E key again after throwing it
  • ✅ Improves positioning and survivability through turret recall
  • ✅ Added jump function during ultimate, enhancing mobility

PerkEffect
Turret RecallRecall turret by re-entering the E key
Jump During UltimateCan jump during ultimate usage
05:08 - 05:59
6. 💣 Junkrat: Increased Attack Speed After Concussion Mine Jump
  • ✅ Attack speed increased by 35% for 3 seconds after detonating Concussion Mine
  • ✅ Enables strategic play by attacking enemies from the air through bomb jumps
  • ✅ Utilizes both mobility and attack power simultaneously

PerkEffect
Increased Attack SpeedAttack speed increased by 35% for 3 seconds after bomb jump
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