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'Remember these faces' Nikke, Raptures you need to take care of quickly
Why does my squad that was doing so well suddenly get wiped out?!
If you're careful of these guys, you'll have no problem progressing through the stages!
Introducing 7 types of Raptures you need to deal with first in the stages

#. Hosrip - Fast firing, many units, strong damage

Hosrip is the Rapture you need to be most careful of. Multiple units appear at once, and their firing speed is very fast and their damage is high. The Rapture's firing is activated when the red aiming circle around it shrinks and disappears, but Hosrip's speed is much faster than other Raptures, so you must eliminate it as soon as you find it.
Although the number of units is large and tricky, their health is low, so concentrate your firepower and take them out quickly. If you're even a little late, your squad can be wiped out.
#. Remnant - The wall of tears for novice commanders, vicious suicide bomber!

Remnant is a Rapture that torments commanders from the beginning of the stage. After a certain amount of time, it jumps and self-destructs, and the damage is so great that it's difficult to withstand even with cover.
Therefore, you must eliminate it as quickly as possible, and if you can't catch it, you must absorb the damage with cover. Another method is 'Taebo-con,' which involves hiding just before being hit to deflect the attack. It's a difficult technique, but Remnants appear steadily from the beginning to the end, so it's a good idea to master it.
#. Organ - Powerful AoE damage that makes cover useless!

Organ is the most threatening AoE dealer. The moment it sprays green gas, the entire ally is attacked and takes continuous damage. The attack speed is also fast, so if you're even a little late, you can fall into an irreparable state.
What's even more threatening is that this attack ignores cover. Fortunately, it's not an instant kill, so if you have a healer, you can recover the damage.
#. Volleyball - Incoming damage is the feeling of being hit

A Rapture that appears from the early to mid-30s area. It doesn't look threatening just by looking at its appearance or motion, but it's tricky when you actually face it. The damage is so strong that Nikkes fall if you allow it to attack twice. The attack speed is also fast.
The bigger problem is the elimination condition. Volleyball must be destroyed with a powerful blow. Sniper full charge or launcher attacks are required, and it's difficult to hit because they appear in groups and move a lot. Therefore, it is recommended to first reduce the number with a full charge attack, and then deal with it with distributed damage skills such as Hongryeon: Black Shadow. Thanks to its tricky gimmick, it is called a 'stage bump' and is a formidable enemy.
#. Launcher - The biggest obstacle to ground recapture that seals Burst activation

Full Burst activation is more important than anything else in stage攻略. This is because firepower and survivability increase greatly at the same time. In the highest-level hard areas, almost no damage is dealt unless you are in Full Burst state.
Launcher casts 'Silence' that interferes with this Burst activation. If you are silenced, Full Burst activation is blocked, making it difficult to攻略, so you must deal with it as a priority.
#. Dagger - The reason why MG formation is needed

Dagger is a small Rapture that fires a huge bomb continuously when the aiming circle is completed. The damage is high and it is difficult to destroy, so evasion techniques such as Taebo-con are required.
There is also an elimination condition. Unlike Volleyball, which is dealt with with a powerful hit, Dagger can only be eliminated by accumulating multiple hits. Therefore, it is essential to form a Nikke with firearms such as MG that have many hits.
#. Glassis - Multi-hit mob, with a healer on the side

Glassis is also a Rapture that must be caught by accumulating hits. There are no threatening attacks, but the problem is that it is a healer. When the blue heat sink is deployed, it heals the surrounding Raptures.
If it appears with a threatening Rapture, it continuously recovers the target being focused on, causing the攻略to become twisted. Glassis is a hit-based Rapture, so it is not easily caught, and multiple units may appear at the same time, making it very tricky.
Therefore, it is necessary to prepare Burst skills to match the timing when Glassis appears and quickly deal with it with maximum firepower.
Webzine InvenReporter Yang Ye-chan
2025-09-02