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Lost Ark Finale 2-1 Gate Kazeros Guide: Perfect Summary of Mechanics, Patterns, and Tips (The First / Hard) Detailed explanation of the main gimmicks and pattern guides, tips for the Lost Ark Finale 2-1 Gate Kazeros Raid. Provides various gimmick strategies such as settlement gauge management, Jarvan/Stone Summon countermeasures, 950/900/750/600/550 line gimmicks, black holes, walnut cookies, trash patterns, desert welcome patterns, loop start shoulder check, dual sword phase, time attack, and 3-Amba.
Lost Ark Finale 2-1 Gate Kazeros Guide: Perfect Summary of Mechanics, Patterns, and Tips (The First / Hard)
1. ⚔️ 2-1 Gate Features and Strategy Direction
  • ✅ Gate 2-1 is a gimmick-focused raid, with gimmicks being the main focus except for the small pattern sections and the time attack in the later part.
  • ✅ Damage reduction is absent, allowing for damage dealing, and the gimmick times are long, often leading to over-damage and skipping phases.
  • ✅ Caution is needed as accidents can easily occur if details are missed.
00:00 - 00:46
1. ⚔️ 2-1 Gate Features and Strategy Direction
  • ✅ Gate 2-1 is a gimmick-focused raid, with gimmicks being the main focus except for the small pattern sections and the time attack in the later part.
  • ✅ Damage reduction is absent, allowing for damage dealing, and the gimmick times are long, often leading to over-damage and skipping phases.
  • ✅ Caution is needed as accidents can easily occur if details are missed.
00:47 - 01:18
2. ☠️ Small Pattern Precautions and Demon Evil Debuff
  • ⚠️ Gate 2-1 has many patterns that explode once and then explode again.
  • ⚠️ Upon being hit by certain patterns, you receive the Demon Evil debuff, which inflicts high damage upon expiration and spreads to nearby individuals. (Can be cleansed)
  • ⚠️ After a counter/parry, if the boss twitches, a confinement mirror pattern or a dangerous head pattern may occur.
01:19 - 02:46
3. 📊 Settlement Gauge and Full Settlement Prevention Strategy
  • ✅ Before the 750-line G-Wave, a settlement gauge exists, which fills up over time and pauses during gimmicks.
  • Full Settlement is a pattern where Kazeros brings all individuals with telekinesis and then casts Just Guard 3 times. Failing more than twice results in stun and instant death.
  • ✅ To prevent Full Settlement, you must quickly push the health down to 900 lines within about 1 minute of encounter before the Jarvan/Stone Summon pattern appears.
02:47 - 03:38
4. 🚧 Jarvan and Stone Summon Pattern Countermeasures
  • Jarvan: Kazeros moves to the center, creates a wall, and charges at the aggro holder from inside the wall, then destroys the wall with an instant death attack. You must go outside the wall and hide behind it.
  • Stone Summon: Attacks with telekinetic zones along with stone summons, followed by an external explosion. You must avoid all zones and hide behind the stones, and be careful as the stones can be destroyed if someone is caught in telekinesis. The final explosion can be survived with Time Stop Potion.
03:39 - 04:52
5. 💥 950-Line Forced Clash and 900-Line Abyss Submergence Pattern Guide
  • 950 Forced Clash: Explodes the floor in a sun shape and takes a random person with a clash. During the clash, if someone other than the clasher is next to/in front of them, they will take damage.
  • 900 Abyss Submergence: Kazeros moves to the center and summons mist and poop that inflict the Abyss Submergence debuff. The Lords of Rot separate into individual poop pulls twice, then enter near the boss at random positions per party. Other party members generally pull only twice individually and stick to the boss to deal damage.
04:53 - 06:31
6. 🧱 900-Line Wall Breaking Gimmick Detailed Guide
  • Kazeros turns the mist into walls and breaks them with a total of 4 punches (Encounter, Small, Punch, Small, Punch, Punch order).
  • The first and last punches are real, and one of the second and third punches is fake.
  • Real/Fake Distinction: Black aura around the boss + black light on the fist (Real), No aura around + white fist (Fake).
  • If it's fake, Kazeros will launch a wide-range circular punch, so you must stick to the outside of the broken wall.
  • Walls can only be broken with real punches, and if the shape of the broken wall is symmetrical before the last punch, the gimmick fails.
  • If the gimmick succeeds, Kazeros destroys all the walls, and flames start flying in from the outside. Deal damage with supporter care and then cleanse.
06:32 - 07:16
7. 🕳️ Black Hole Generation Pattern Guide and Tip
  • Kazeros creates a black hole in the center. Moves towards the aggro holder with an eye on their head, then casts telekinetic zones and grabs.
  • If the stagger check fails, everyone is pulled to the center and wiped. If successful, evade the floor.
  • Tip: Since there is space left in the corner in the back direction based on when the black hole opens, the aggro holder should bring Kazeros to the back direction to perform the gimmick.
07:17 - 08:48
8. 🪨 Gimmick After 750-Line G-Wave: Stone Dropping and Walnut Cookie Pattern
  • The boss casts an earthquake and a short stagger check. If it fails, it gives a longer stagger opportunity (if the second stagger is successful, the subsequent explosion range increases). After that, the upper terrain of the map is destroyed.
  • The boss inflicts stiffness and moves to the location of a random aggro holder, then starts dropping large stones and casts a stagger check. If successful, the pattern ends, if it fails, it drops stones to fill the map (can be evaded with Time Stop Potion).
  • Mini stones cause stiffness when they fall.
  • After confirming the stagger, it looks at the aggro holder and enters a weak point state, and after a certain time, it pulls the stone (instant death if hit). If you deal a certain amount of damage to the side, the head is fixed and the aggro holder can escape.
  • Generally, the aggro holder aggros at 3 o'clock/9 o'clock, and the raid leader uses Kadan at 6 o'clock.
08:49 - 09:28
9. 🏜️ 600-Line Additional G-Wave Pattern Guide
  • The boss moves to 12 o'clock and throws a stone, then a cutscene. Terrain destruction at 3 o'clock/9 o'clock, Kazeros attacks the evening of the map as he passes.
  • The licking attack can be endured with care, but the zone where Kazeros passes is instant death.
  • After the boss lands in the center, the floor explodes, and the space except for the boss's side is lifted with telekinesis, going to the left/right end. Causes the lifted people to fall to their deaths and destroys the terrain. Cooperative rescue is possible (very short).
09:29 - 10:52
10. 🔨 550-Line Stone Breaking Pattern Detailed Guide
  • The boss moves towards the lower center and starts staggering while pulling the stone at 12 o'clock. If successful, he switches hands and starts staggering again.
  • Casts telekinetic zones on all 8 people in the order of individual zones (inner safe donut, zone, donut, line), hindering stagger. If the stagger fails before the third donut, an accident is confirmed.
  • If the stagger is successful, a clash is cast (slow 5 times + fast 1 time repeat). Wipe if the clash fails.
  • Depending on the terrain destroyed at 600 lines, Kazeros moves towards the terrain on the wall and prepares to punch towards the aggro holder with an eye on their head, then casts a counter.
  • If the counter is successful, he casts a punch slightly slower and then red rain. Raid members gather to counter, and the aggro holder induces a punch in the direction of the 12 o'clock stone.
10:53 - 12:36
11. 🗑️ Lost Ark-Style Hidden Trash Pattern (Wire Action) and G-Wave - Clash - Parry - Parry
  • After the star-shaped telekinetic zone explodes, the blue circular telekinetic zone and the white circular zone explode, and then the triangular telekinetic zone explodes, sweeping the bottom/top.
  • Stick to the boss to avoid the star-shaped zone, avoid the blue floor circular zone, float in the air with the white zone, and press A to wire action after the first lower sweep ends.
  • If you stick to the boss through movement skills before the triangular floor explodes, the gimmick is cleared.
  • If the wire action is successful, the upper terrain is destroyed, and a clash is cast in the lower center of the remaining terrain (same as the 550-line clash, but the last fast Q is missing).
  • After that, cast Just Guard twice and move to the next page.
  • If the clash is successful, you will be debuffed with fatigue and cannot Just Guard. Party 1 parries once, Party 2 parries twice in order, excluding the clasher. If successful, all raid members wire action.
12:37 - 13:33
12. 🌵 Desert Welcome Pattern and Forced Clash
  • Avoid the floor when entering the desert page (3 times of stem-shaped attacks, the third stem attack is with the individual).
  • After the pizza-shaped explosion, the square zones explode, and if there is anyone who has not fallen at this time, there is a forced clash like the 950-line clash.
  • When the forced clash ends, the boss moves to the center and explodes with an instant death zone.
  • After that, repeat the pattern until Kazeros dies.
13:34 - 14:56
13. 🤕 Loop Start: Shoulder Check Parry Pattern Detailed Guide
  • Kazeros dashes in one direction and attacks, then displays a parry mark on all individuals, and casts a shoulder check on a random individual. The floor 2 squares near the non-aggro holder disappears regardless of whether the parry is successful.
  • If the parry fails, the pattern repeats, if successful, after a while, a slam and grab are cast at the location of the parry person. If there is no one grabbed, the effect is cast. If grabbed, parry repeats.
  • After scattering in the direction to spread the x3x3, distinguish the aggro holder's location through the parry zone. The range where the end of the zone wraps around the character is your own zone.
  • If you zoom in/out on the screen, if you zoom in, nearby people must perform the parry. If the parry effect appears at the end of the zone, parry according to the direction of the zone.
  • If the parry is successful, pull out the grab well and the rest of the people gather to prepare for cooperation (must move after seeing the floor breaking effect).
  • Kazeros can be countered until the floor explodes, turning his head towards the aggro holder regardless of the direction of the slam after casting the grab.
  • Even if you are not the shoulder check parry aggro holder, you can be stiffened and fall to your death if you are in the path (must endure with a push immunity skill).
14:57 - 16:16
14. ⚔️ Dual Sword Phase and Countermeasures
  • Kazeros summons dual swords, displays a parry effect, disappears, and then spins around towards the aggro holder from a random location and attacks twice.
  • If both parries are successful, the pattern ends, if it fails, a slam and then a counter are cast (instant death in front if it fails). Earthquake zones also explode together, making the counter difficult.
  • It is good to cover immunity through Holy Protection and counter.
  • Since the boss summons/dashes based on the aggro holder, you must gather at one point before/after to induce an attack.
  • After narrowly destroying the floor, casts 2-3 dual sword random small patterns + 1 special pattern + pizza + boomerang parry in order.
  • After that, he regenerates the floor and dashes towards the center of the map, then turns around and destroys the terrain in a pizza shape. Jumps in the head direction and destroys the terrain in a circle, lifting the raid members. Can land with wire action. Before lifting, casts an instant death skill in a line shape in the back/head direction.
16:17 - 17:03
15. ⏱️ Time Attack and 3-Amba Pattern Guide
  • After leaving the terrain in a rectangular shape in a random direction, the time attack starts along with the patterns from the previous desert page.
  • You must fight with your back to the long terrain direction to avoid falling. Kazeros' attack power is strengthened if the time attack fails.
  • When the time attack ends, the boss disappears and lands in the center, destroying the terrain, then attacks with pizza 3 times, parry 1 time, pizza 1 time, parry 1 time in order.
  • During this, 3-way Amba comes out, and based on The First, the health is near 10 billion per Amba. Success if all 3 directions are destroyed, wipe if even one fails.
  • If you hit too close during the pizza-shaped explosion, you will be instantly killed by overlapping pizzas.
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