Post

MapleStory Flame Wizard: Guide to Improved Skill Sequences and Burst Damage Methods This is a detailed guide to the improved skill sequence and extreme damage methods after the Flame Wizard's re-patch. It provides skill usage order, extreme damage cycle adjustment, and party play tips to guide you on how to maximize damage efficiency.
MapleStory Flame Wizard: Guide to Improved Skill Sequences and Burst Damage Methods
1. 🔥 Flame Wizard Re-Patch Changes and Overall Assessment
  • ✅ Flame Wizard's damage has generally increased significantly after the re-patch.
  • ✅ Content that was previously difficult to clear is now possible.
  • ✅ The number of Hard Kaling Destiny quest completions has decreased to 11.2.
  • ✅ This is a good time for users who play Flame Wizard, are considering it, or are returning users.
00:06 - 01:18
1. 🔥 Flame Wizard Re-Patch Changes and Overall Assessment
  • ✅ Flame Wizard's damage has generally increased significantly after the re-patch.
  • ✅ Content that was previously difficult to clear is now possible.
  • ✅ The number of Hard Kaling Destiny quest completions has decreased to 11.2.
  • ✅ This is a good time for users who play Flame Wizard, are considering it, or are returning users.
01:19 - 03:10
2. 🔄 Detailed Analysis and Application of Improved Skill Sequence
  • ✅ Set Chosi Chuk + Glory as a single bundle, and separated Salamander separately.
  • ✅ Salamander's cooldown (60 seconds) can cause cooldown management issues when used with Chosi Chuk.
  • ✅ Salamander is used continuously with area-of-effect skills every cooldown.
  • ✅ Use extreme damage buffs first, then use Seed Ring to reduce damage loss.
  • ⚠️ If the boss monster uses teleport (ex: Kalos, Great Nature), use Rille, Ember, and Feed after a slight delay after using Chosi Chuk to maximize damage.
03:11 - 03:42
3. 💥 Flame Wizard Extreme Damage Cycle Adjustment and Precautions
  • ✅ When using Origin skills, the Implant skill cooldown is pushed back by 5 seconds due to the cutscene.
  • ✅ Match the cooldown by hitting normal attacks for about 5 seconds at the next extreme damage timing.
  • ✅ Switch weapons when Rire ends.
06:09 - 07:42
4. 🤝 Party Play Extreme Damage Cycle and Skill Utilization Tips
  • ✅ Considering that the Implant cooldown is pushed back by 5 seconds during Origin Time, use Implant after hitting normal attacks after Rire.
  • ⚠️ Be careful because the boss can run away if you don't apply bind during extreme damage.
  • ✅ Discharge and Imperz are used every cooldown.
  • ✅ In party play, if you use Origin on the first extreme damage turn and another party member uses Origin on the next turn, raise Rire first, then use Implant after normal attacks.
  • ✅ Ascent is used when extreme damage is insufficient.
  • ✅ The Seed Ring replacement timing is when the Rire buff ends.
메이플스토리플레임위자드플위극딜스킬트리MapleStory