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Warframe: A Complete Breakdown of the Most Confusing Damage System Warframe's damage system can be complex and confusing. This video explains the different damage types (base, final, and faction) and how they interact. It also provides insights into how Warframe abilities and mods affect damage, and offers suggestions for improving this system.
Warframe: A Complete Breakdown of the Most Confusing Damage System
1. ⚔️ Understanding Base Damage Multipliers: Serration, Arcanes, and Mods
  • ✅ Base damage mods like Serration increase the base damage of your weapon.
  • ✅ Arcane Rage, Primary Deadhead, and Vigorous Swap also increase base damage, but are acquired differently.
  • ⚠️ Stacking the same type of damage increase results in diminishing returns.

Mod/ArcaneEffect
SerrationIncreases rifle base damage
Arcane RageIncreases base damage (Warframe Arcane)
Primary DeadheadIncreases base damage (Gun Arcane)
Vigorous SwapIncreases damage on weapon swap
00:05 - 01:26
1. ⚔️ Understanding Base Damage Multipliers: Serration, Arcanes, and Mods
  • ✅ Base damage mods like Serration increase the base damage of your weapon.
  • ✅ Arcane Rage, Primary Deadhead, and Vigorous Swap also increase base damage, but are acquired differently.
  • ⚠️ Stacking the same type of damage increase results in diminishing returns.

Mod/ArcaneEffect
SerrationIncreases rifle base damage
Arcane RageIncreases base damage (Warframe Arcane)
Primary DeadheadIncreases base damage (Gun Arcane)
Vigorous SwapIncreases damage on weapon swap
01:57 - 02:41
2. 💥 Comparing Damage Buff Abilities: Mirage, Chroma, Rhino
  • ✅ Mirage's Eclipse, Chroma's Vex Armor, and Rhino's Roar are all abilities that increase damage, but their effects and application methods differ.
  • ⚠️ Roar may seem to have a lower damage increase compared to the other two abilities, but it is a different type of damage multiplier.
02:52 - 05:14
3. 🧐 In-Depth Analysis of Damage Types: Final Damage, Base Damage, Faction Damage
  • ✅ Eclipse is a final weapon damage multiplier, applied after the weapon's total damage is calculated.
  • ✅ Vex Armor is an ability that increases base damage, similar to an enhanced version of Serration.
  • ✅ Roar is a faction damage multiplier, applied to both weapons and abilities, and can be shared with allies.
  • ✅ Faction damage also affects damage-over-time status effects.

Damage TypeDescription
Final DamageMultiplicative bonus applied after total damage calculation
Base DamageIncreases the weapon's base damage
Faction DamageDamage increase against specific factions
05:15 - 07:00
4. 🤯 Deeper Confusion: Difficulty in Identifying Damage Types
  • ✅ Players experience confusion because it is difficult to clearly distinguish damage types in the game.
  • ✅ Faction damage mods are displayed as multiplicative, but Roar is still displayed as a percentage, adding to the confusion.
  • ✅ Equinox's Metamorphosis buff and Octavia's AMP are also base damage multipliers.
07:06 - 07:33
5. 🐛 Bug or Feature?: Conditional Base Damage Increase
  • ✅ Mods like Condition Overload and Galvanized Aptitude provide conditional base damage increases.
  • ⚠️ There is a bug where these mods function similarly to Eclipse on some projectile-based weapons.
07:53 - 08:36
6. 💡 Improvement Plan: Intuitive Damage Descriptions and Improved Ability Explanations
  • ✅ Provide more intuitive damage descriptions and improve ability explanations to help players understand damage types more easily.
  • ✅ Refer to Path of Exile's damage description method and apply it to Warframe.
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