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Baldur's Gate 3: Powerful Pure Gloom Stalker Ranger Build Guide
This video introduces a powerful pure Shadow Tracker Ranger build in Baldur's Gate 3. It explains how to maximize stealth and attack by utilizing special abilities gained at level 11 and various equipment options. This build offers high damage and survivability, especially enabling infinite attacks in the dark.
1. Character Creation and Initial Setup: Favored Enemy, Natural Explorer, Ability Score Distribution
- ✅ Favored Enemy: Choose 'Ranger Knight' if you prefer heavy armor, or 'Bounty Hunter' if you want to use trap skills
- ✅ Natural Explorer: Choose 'Beast Tamer' at the beginning to summon a raven (advantage on attack rolls, disadvantage on enemy attack rolls)
- ✅ Ability Score Distribution: Dexterity 16, Constitution 14, Wisdom 16, Charisma 10 (Strength potion can be used)
| Ability | Description |
|---|---|
| Dexterity | Increases hit rate, AC |
| Constitution | Increases survivability |
| Wisdom | Spell effect, skill check |
00:00 - 01:43
1. Character Creation and Initial Setup: Favored Enemy, Natural Explorer, Ability Score Distribution
- ✅ Favored Enemy: Choose 'Ranger Knight' if you prefer heavy armor, or 'Bounty Hunter' if you want to use trap skills
- ✅ Natural Explorer: Choose 'Beast Tamer' at the beginning to summon a raven (advantage on attack rolls, disadvantage on enemy attack rolls)
- ✅ Ability Score Distribution: Dexterity 16, Constitution 14, Wisdom 16, Charisma 10 (Strength potion can be used)
| Ability | Description |
|---|---|
| Dexterity | Increases hit rate, AC |
| Constitution | Increases survivability |
| Wisdom | Spell effect, skill check |
01:44 - 02:32
2. Level 2: Combat Style and Spell Selection (Early Damage and Hit Rate Improvement)
- ✅ Combat Style: Choose 'Archery' (+2 to ranged weapon attack rolls) or 'Defense' (+1 AC)
- ✅ Spells: Choose 'Hunter's Mark' (additional damage) and 'Ensnaring Strike' (consumes bonus action)
| Spell | Effect |
|---|---|
| Hunter's Mark | 1d6 additional damage to the target |
| Ensnaring Strike | Target cannot move, disadvantage on saving throws |
02:33 - 03:26
3. Level 3: Shadow Tracker Subclass and Additional Spells (Stealth and Ambush Enhancement)
- ✅ Shadow Tracker: +3 Initiative, increased movement speed on the first turn, 1 additional attack
- ✅ Spells: Choose 'Misty Step' (obscures vision, useful for stealth) or 'Longstrider' (increases movement speed)
| Ability | Effect |
|---|---|
| Darkvision | Can see in the dark up to 24 meters |
| Dread Ambusher | Additional damage attack on the first turn |
03:27 - 04:09
4. Level 4: Feat Selection (Ability Score Improvement or 'Sharpshooter' Feat)
- ✅ Ability Score Improvement: Dexterity +2 (increases hit rate, AC)
- ✅ Sharpshooter: -5 to attack rolls, +10 damage (high damage potential)
| Feat | Effect |
|---|---|
| Sharpshooter | High damage, low hit rate |
| Ability Score Improvement | Stable performance |
04:10 - 05:08
5. Level 5: Extra Attack and Spell Selection (Increased Survivability and Utility)
- ✅ Extra Attack: Increases the number of attacks per turn
- ✅ Spells: Choose 'Misty Step' (increased mobility) and 'Pass Without Trace' (enhanced stealth ability) or 'Spike Growth' (crowd control)
| Spell | Effect |
|---|---|
| Misty Step | Short distance teleportation |
| Pass Without Trace | Enhances stealth ability for the entire party |
05:09 - 05:29
6. Level 7: Subclass Feature 'Iron Mind' and Additional Spells (Resistance Enhancement)
- ✅ Iron Mind: Proficiency in Wisdom and Intelligence saving throws (defense against mental manipulation)
- ✅ Spell: Choose 'Silence' (interrupts spellcasters)
| Ability | Effect |
|---|---|
| Iron Mind | Proficiency in Wisdom, Intelligence saving throws |
05:30 - 06:04
7. Level 8: Feat Selection (Maximize Damage or Add Ability Scores)
- ✅ Sharpshooter: -5 to attack rolls, +10 damage (high damage)
- ✅ Ability Score Improvement: Choose from Dexterity, Constitution, Wisdom
| Feat | Effect |
|---|---|
| Sharpshooter | Max damage setup |
06:05 - 06:38
8. Level 9: Spell Selection (Crowd Control and Damage)
- ✅ Spells: Choose 'Lightning Arrow' (increased damage when using water puddles) or 'Conjure Barrage'
| Spell | Effect |
|---|---|
| Lightning Arrow | Area damage, linked to water puddles |
| Conjure Barrage | Area physical damage |
06:39 - 07:43
9. Level 10: 'Hide' Ability and Favored Enemy (Stealth Enhancement and Additional Damage)
- ✅ Hide: +10 to stealth checks when standing still
- ✅ Favored Enemy: Choose cold damage resistance
| Ability | Effect |
|---|---|
| Hide | Maximize stealth ability |
07:44 - 08:13
10. Level 11: 'Stalker's Flurry' Subclass Feature and Additional Spells (Increased Attack Opportunity)
- ✅ Stalker's Flurry: Gain an additional attack opportunity if an attack fails
- ✅ Spell: Choose 'Plant Growth' (crowd control)
| Ability | Effect |
|---|---|
| Stalker's Flurry | Recovers from failed attacks |
08:14 - 08:54
11. Level 12: Final Feat Selection (Maximize Initiative or Improve Ability Scores)
- ✅ Alert: +5 Initiative (always attacks first)
- ✅ Ability Score Improvement: Dexterity +2
- ✅ Crossbow Expert: Removes disadvantage on melee attacks when using hand crossbows
| Feat | Effect |
|---|---|
| Alert | Secure first turn |
08:55 - 12:29
12. Equipment Recommendations: Securing Darkvision and Utilizing Additional Effects
- ✅ Steelwatcher Helmet, Eversight Ring, Sharr's Evening (Secure Darkvision)
- ✅ Dexterity Armor (High AC), Gloves of the Sky (Adds Lightning Damage), Evasive Shoes (Increase AC)
- ✅ Ring of Arcane Synergy (Utilize Bonus Actions), Coruscating Band (Additional Damage)
- ✅ The Jaws of Auvernus (Early Game), Viconia's Walking Fortress (Best Shield), Titanstring Bow (Best Bow)
| Equipment | Effect |
|---|---|
| Steelwatcher Helmet | Darkvision, Immunity to Blindness |
| Titanstring Bow | High Damage |
12:30 - 16:32
13. Practical Combat Demonstration: Utilizing Darkness, Crowd Control, Damage Dealing
- ✅ Use Darkness Arrow, Set Hunter's Mark, Use Lightning Arrow or Conjure Barrage
- ✅ Utilize Ring of Arcane Synergy, Inflict Fear, Disarm
- ✅ Utilize Various Arrows (Silence, Ice)
| Strategy | Description |
|---|---|
| Utilizing Darkness | Obstruct enemy vision, advantage for allies |
| Crowd Control | Restrict enemy actions |
