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Baldur's Gate 3: Powerful Pure Gloom Stalker Ranger Build Guide This video introduces a powerful pure Shadow Tracker Ranger build in Baldur's Gate 3. It explains how to maximize stealth and attack by utilizing special abilities gained at level 11 and various equipment options. This build offers high damage and survivability, especially enabling infinite attacks in the dark.
Baldur's Gate 3: Powerful Pure Gloom Stalker Ranger Build Guide
1. Character Creation and Initial Setup: Favored Enemy, Natural Explorer, Ability Score Distribution
  • ✅ Favored Enemy: Choose 'Ranger Knight' if you prefer heavy armor, or 'Bounty Hunter' if you want to use trap skills
  • ✅ Natural Explorer: Choose 'Beast Tamer' at the beginning to summon a raven (advantage on attack rolls, disadvantage on enemy attack rolls)
  • ✅ Ability Score Distribution: Dexterity 16, Constitution 14, Wisdom 16, Charisma 10 (Strength potion can be used)

AbilityDescription
DexterityIncreases hit rate, AC
ConstitutionIncreases survivability
WisdomSpell effect, skill check
00:00 - 01:43
1. Character Creation and Initial Setup: Favored Enemy, Natural Explorer, Ability Score Distribution
  • ✅ Favored Enemy: Choose 'Ranger Knight' if you prefer heavy armor, or 'Bounty Hunter' if you want to use trap skills
  • ✅ Natural Explorer: Choose 'Beast Tamer' at the beginning to summon a raven (advantage on attack rolls, disadvantage on enemy attack rolls)
  • ✅ Ability Score Distribution: Dexterity 16, Constitution 14, Wisdom 16, Charisma 10 (Strength potion can be used)

AbilityDescription
DexterityIncreases hit rate, AC
ConstitutionIncreases survivability
WisdomSpell effect, skill check
01:44 - 02:32
2. Level 2: Combat Style and Spell Selection (Early Damage and Hit Rate Improvement)
  • ✅ Combat Style: Choose 'Archery' (+2 to ranged weapon attack rolls) or 'Defense' (+1 AC)
  • ✅ Spells: Choose 'Hunter's Mark' (additional damage) and 'Ensnaring Strike' (consumes bonus action)

SpellEffect
Hunter's Mark1d6 additional damage to the target
Ensnaring StrikeTarget cannot move, disadvantage on saving throws
02:33 - 03:26
3. Level 3: Shadow Tracker Subclass and Additional Spells (Stealth and Ambush Enhancement)
  • ✅ Shadow Tracker: +3 Initiative, increased movement speed on the first turn, 1 additional attack
  • ✅ Spells: Choose 'Misty Step' (obscures vision, useful for stealth) or 'Longstrider' (increases movement speed)

AbilityEffect
DarkvisionCan see in the dark up to 24 meters
Dread AmbusherAdditional damage attack on the first turn
03:27 - 04:09
4. Level 4: Feat Selection (Ability Score Improvement or 'Sharpshooter' Feat)
  • ✅ Ability Score Improvement: Dexterity +2 (increases hit rate, AC)
  • ✅ Sharpshooter: -5 to attack rolls, +10 damage (high damage potential)

FeatEffect
SharpshooterHigh damage, low hit rate
Ability Score ImprovementStable performance
04:10 - 05:08
5. Level 5: Extra Attack and Spell Selection (Increased Survivability and Utility)
  • ✅ Extra Attack: Increases the number of attacks per turn
  • ✅ Spells: Choose 'Misty Step' (increased mobility) and 'Pass Without Trace' (enhanced stealth ability) or 'Spike Growth' (crowd control)

SpellEffect
Misty StepShort distance teleportation
Pass Without TraceEnhances stealth ability for the entire party
05:09 - 05:29
6. Level 7: Subclass Feature 'Iron Mind' and Additional Spells (Resistance Enhancement)
  • ✅ Iron Mind: Proficiency in Wisdom and Intelligence saving throws (defense against mental manipulation)
  • ✅ Spell: Choose 'Silence' (interrupts spellcasters)

AbilityEffect
Iron MindProficiency in Wisdom, Intelligence saving throws
05:30 - 06:04
7. Level 8: Feat Selection (Maximize Damage or Add Ability Scores)
  • ✅ Sharpshooter: -5 to attack rolls, +10 damage (high damage)
  • ✅ Ability Score Improvement: Choose from Dexterity, Constitution, Wisdom

FeatEffect
SharpshooterMax damage setup
06:05 - 06:38
8. Level 9: Spell Selection (Crowd Control and Damage)
  • ✅ Spells: Choose 'Lightning Arrow' (increased damage when using water puddles) or 'Conjure Barrage'

SpellEffect
Lightning ArrowArea damage, linked to water puddles
Conjure BarrageArea physical damage
06:39 - 07:43
9. Level 10: 'Hide' Ability and Favored Enemy (Stealth Enhancement and Additional Damage)
  • ✅ Hide: +10 to stealth checks when standing still
  • ✅ Favored Enemy: Choose cold damage resistance

AbilityEffect
HideMaximize stealth ability
07:44 - 08:13
10. Level 11: 'Stalker's Flurry' Subclass Feature and Additional Spells (Increased Attack Opportunity)
  • ✅ Stalker's Flurry: Gain an additional attack opportunity if an attack fails
  • ✅ Spell: Choose 'Plant Growth' (crowd control)

AbilityEffect
Stalker's FlurryRecovers from failed attacks
08:14 - 08:54
11. Level 12: Final Feat Selection (Maximize Initiative or Improve Ability Scores)
  • ✅ Alert: +5 Initiative (always attacks first)
  • ✅ Ability Score Improvement: Dexterity +2
  • ✅ Crossbow Expert: Removes disadvantage on melee attacks when using hand crossbows

FeatEffect
AlertSecure first turn
08:55 - 12:29
12. Equipment Recommendations: Securing Darkvision and Utilizing Additional Effects
  • ✅ Steelwatcher Helmet, Eversight Ring, Sharr's Evening (Secure Darkvision)
  • ✅ Dexterity Armor (High AC), Gloves of the Sky (Adds Lightning Damage), Evasive Shoes (Increase AC)
  • ✅ Ring of Arcane Synergy (Utilize Bonus Actions), Coruscating Band (Additional Damage)
  • ✅ The Jaws of Auvernus (Early Game), Viconia's Walking Fortress (Best Shield), Titanstring Bow (Best Bow)

EquipmentEffect
Steelwatcher HelmetDarkvision, Immunity to Blindness
Titanstring BowHigh Damage
12:30 - 16:32
13. Practical Combat Demonstration: Utilizing Darkness, Crowd Control, Damage Dealing
  • ✅ Use Darkness Arrow, Set Hunter's Mark, Use Lightning Arrow or Conjure Barrage
  • ✅ Utilize Ring of Arcane Synergy, Inflict Fear, Disarm
  • ✅ Utilize Various Arrows (Silence, Ice)

StrategyDescription
Utilizing DarknessObstruct enemy vision, advantage for allies
Crowd ControlRestrict enemy actions
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