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Super Robot Wars Y Honest and Unfiltered Review: 95 Hours of Gameplay (Pros, Cons, Improvements) This is an honest review after playing Super Robot Wars Y for over 95 hours. It covers positive aspects such as game balance, STG memory, assist crew, and battle scenes, as well as shortcomings in the latter half of the story, the need for UI improvements, and difficulty settings.
Super Robot Wars Y Honest and Unfiltered Review: 95 Hours of Gameplay (Pros, Cons, Improvements)
1. 🎮 Super Robot Wars Y Overall Review: 80 points, a fun game with some shortcomings
  • ✅ Honest review after playing for over 95 hours
  • ⚠️ 80 points: Fun but lacking elements
  • ⚠️ Abrupt development and unsatisfactory ending in the latter half of the story
  • ⚠️ Minor shortcomings such as UI
00:00 - 00:47
1. 🎮 Super Robot Wars Y Overall Review: 80 points, a fun game with some shortcomings
  • ✅ Honest review after playing for over 95 hours
  • ⚠️ 80 points: Fun but lacking elements
  • ⚠️ Abrupt development and unsatisfactory ending in the latter half of the story
  • ⚠️ Minor shortcomings such as UI
00:48 - 01:50
2. Balance, Gameplay: Comparison with past works, new fun elements
  • ✅ Game balance is good compared to recent works
  • ⚠️ Difficulty increased due to stronger mobs
  • ✅ You can feel the fun of a new Super Robot Wars
01:51 - 03:07
3. ⚔️ Detailed Game Balance Analysis: Difficulty, Enemy HP, Super Robot vs Real Robot
  • ✅ Appropriate difficulty compared to recent works
  • ⚠️ Mobs are stronger, but boss HP is disappointing
  • ✅ Super-type robots are advantageous, Real-types need Hyper Jammer and Doppelganger
  • ⚠️ It's disappointing that Newtypes don't feel like Newtypes
03:08 - 03:47
4. 🛠️ Real-Type Robot Training Strategy: Utilizing Support Skills and Skill Requests
  • ✅ Real-type robots need to be trained with support skills and skill requests
  • ✅ Evasion rate can be increased with jamming function and tactical analysis
  • ✅ Tactical aspect is better than recent works
03:48 - 05:30
5. 💥 Disappointing Boss HP: Suggestion for Improvement through Difficulty Settings
  • ⚠️ Disappointing low boss HP
  • ✅ HP needs to be adjusted according to difficulty (HP doubled on Expert difficulty, etc.)
  • ✅ Requires difficulty level of Dark Brain
05:31 - 06:35
6. 🧠 STG Memory System Analysis: Advantages and Improvement Directions
  • ✅ STG memory system is novel and fun
  • ✅ Skill reset possible
  • ✅ Separation of funds, attack, SP, etc. was good
06:36 - 07:58
7. 🤝 Assist Crew System Review: Fun of Training and Disappointing Inheritance Issue
  • ✅ Assist crew system was good
  • ✅ Playing to get hidden crew is also fun
  • ⚠️ Disappointing that assist crew training cannot be inherited after the 2nd playthrough
07:59 - 09:24
8. ⚔️ Battle Scenes & Playable Units: Positive Evaluation and Unit Usage Tips
  • ✅ Battle scenes are excellent
  • ✅ Various playable units and usable performance
  • ✅ Fun of special ability combinations
  • ✅ Tips for using Rising Gundam, God Gundam, etc.
09:25 - 10:52
9. 🌟 Ace Bonus & Sub Unit Utilization: Wing Series Enhancement, Various Unit Usage Methods
  • ✅ Good additional elements of Ace Bonus
  • ✅ Wing series pilot enhancement
  • ✅ Sub units can also be used (Purple 2, Gyable, etc.)
10:53 - 12:42
10. ⚙️ UI Improvement Needed: Enhancement Parts, Mission Screen, Unit Modification, etc.
  • ⚠️ Need to further subdivide the enhancement parts sorting function
  • ⚠️ Need a function to acquire DLC rewards in bulk on the mission screen
  • ⚠️ Need bulk functions for Ace Bonus and unit modification
12:43 - 13:49
11. 🔮 Battle Result Prediction System: Suggestion to Add On/Off Function
  • ⚠️ Need on/off function for battle result prediction
  • ✅ Fun of playing without damage prediction
13:50 - 15:01
12. ⚖️ Difficulty Setting: Suggestion for Change Restriction System
  • ⚠️ It's disappointing that the difficulty can be changed at any time
  • ✅ Suggestion for a system where difficulty can be lowered, but not raised
15:02 - 18:07
13. ⚠️ Story Spoilers: Abrupt Development and Disappointing Ending in the Latter Half
  • ⚠️ Abrupt development and disappointing ending in the latter half of the story
  • ⚠️ Valbermu is weak, no 2nd or 3rd form
  • ⚠️ Getter Emperor not properly handled
  • ⚠️ Hope for a clean ending in the main game, not DLC
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