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Delta Force Season 6 All-Out Warfare Gun Recommendations and Complete Analysis of Changes
Provides information on recommended weapons and changed parts information in Delta Force Season 6 All-Out Warfare mode. It details the usage situations and modding tips for various weapons such as M4, PTR, AK-12, AKM, and M7, with a focus on modding changes due to the changed silencer stats. It helps you play more effectively in Season 6 All-Out Warfare through recommended modding and usage tips for each weapon.
1. Delta Force Season 6 Begins: Latest on All-Out Warfare Modding and Preferred Modding Styles
- ✅ Delta Force Season 6 starts September 23rd
- ✅ Many changes to All-Out Warfare parts
- ✅ Preferred Modding: Aim-Down-Sights Speed (Laser Sight, around 350), Horizontal Recoil Control, +6 Stability, Give up Hip Fire
00:00 - 00:47
1. Delta Force Season 6 Begins: Latest on All-Out Warfare Modding and Preferred Modding Styles
- ✅ Delta Force Season 6 starts September 23rd
- ✅ Many changes to All-Out Warfare parts
- ✅ Preferred Modding: Aim-Down-Sights Speed (Laser Sight, around 350), Horizontal Recoil Control, +6 Stability, Give up Hip Fire
00:48 - 01:37
2. Recommended Assault Rifle: M4 (Silencer Changes and How to Use It)
- ✅ Almost no balance patch, similar to last season
- ✅ M4 Silencer Change: Advanced Large-Bore Silencer → M7 Silencer (Handling Speed Nerf)
- ✅ M4 Usage: Good in most situations, all-rounder weapon
01:38 - 01:57
3. M4 Close-Quarters Combat Build Specialized for Narrow Maps
- ✅ Recommended when using M4 on narrow maps (Penetration, Blade, Command Post B area)
- ✅ Same build as last season
01:58 - 02:54
4. PTR: Suitable Weapon for Scouts, Vertical Recoil Control Modding
- ✅ PTR is more suitable for Scouts than Assault
- ✅ Focus on vertical recoil control
- ✅ Muzzle: Use patched Large-Bore Silencer
- ✅ Grip: Use a grip that controls horizontal recoil
- ⚠️ Sight: Height adjustment not recommended (abnormal recoil)
02:55 - 03:53
5. AK-12: Similar All-Rounder to M4, Excellent Damage & Magazine
- ✅ Similar to M4, all-rounder
- ✅ Harder to handle than M4, but has the advantage of 24 damage and a 75-round magazine
- ✅ Can be used in all situations
- ✅ DTK Compensator: Greatly improves weapon stability
- ✅ M7 Silencer build and DTK Compensator build exist (only the muzzle is different)
- ⚠️ Advanced Large-Bore Silencer: Handling speed nerf → Replaced with M7 Silencer
03:54 - 04:55
6. AKM: Specialized for Close Quarters Combat, Barrel Selection Important for Vertical Recoil Control
- ✅ Mainly used in close quarters combat
- ✅ Barrel: Advanced Recoil Control System is essential (normalizes vertical recoil)
- ✅ Use DTK Compensator, 48-round magazine
04:56 - 05:38
7. M7: Useful Mid-to-Close Range Weapon in Zeddermi Zone, Recoil Control Tips
- ✅ Used a lot in the Zeddermi Zone
- ✅ Useful in close and mid-range
- ✅ Muzzle: Titanium Compensator (recoil control)
- ✅ Foregrip: Handstop (weapon stability)
05:39 - 06:11
8. KC17 & K416: Somewhat Disappointing Weapons for Assault
- ❌ KC17: Ambiguous for Assault, more suitable for Medics
- ❌ K416: Pea shooter, more suitable for Scouts/Medics
06:12 - 06:38
9. K416 Modding Changes: Silencer and Grip Adjustments
- ✅ Silencer: Large-Bore Silencer (horizontal recoil control)
- ✅ Grip: Vertical recoil control parts
- ✅ Use 60-round magazine
06:39 - 07:24
10. K437: Emotional Weapon After Nerf, Utilize Whisper Silencer
- ❌ K437: Not used much after the nerf, for the feels
- ✅ Whisper Silencer: Increased stability
- ✅ Resonance Gen 2 Foregrip: Increased handling speed
- ✅ 60-round mod
07:25 - 08:23
11. CI-19: 60-Round Drum Magazine & 45-Round Rapid Fire Modding
- ✅ 60-round drum magazine modding: All-rounder
- ✅ 45-round rapid fire modding: Specialized for close quarters combat
- ✅ Useful on the Derailment map
- ✅ Rapid fire modding: Combination of 45-round magazine + new parts
08:24 - 09:39
12. Support Weapon: QCQ-171 (Damage Nerf, Still Powerful)
- ✅ QCQ-171: Damage nerf (26 → 25), still expected to be strong
- ✅ Use common modding (Tier 3 Large-Bore Silencer)
- ✅ Select Echo Silencer or Bulwark Compensator
- ⚠️ Echo Silencer + Bulwark Compensator: Reduced range, bullet velocity (only use on narrow maps)
09:40 - 10:25
13. KC17 (Support): Satisfying New Weapon, 45-Round & 75-Round Modding
- ✅ KC17: Satisfying new weapon
- ✅ DTK Compensator: Increased weapon stability
- ✅ Focus on vertical recoil control
- ✅ 45-round modding: All-rounder
- ✅ 75-round modding: Penetration C, useful in narrow passages
10:26 - 10:46
14. SMG-45 (UMP45): Modding for Increased Movement Speed While Aiming Down Sights
- ✅ Modding for increased movement speed while aiming down sights
- ✅ Typical UMP45 modding
10:47 - 11:19
15. MP5: Weapon Exclusive to Command Post B Area, Recoil Control Tips
- ✅ Only used in Command Post B area
- ✅ Severe horizontal recoil
- ✅ Muzzle: Advanced Large-Bore Silencer (horizontal recoil control)
- ✅ Foregrip: Handstop (weapon stability)
11:20 - 11:56
16. MP7: Pushed Back by QCQ but Still a Usable Weapon, Echo Silencer Stat Changes
- ✅ Usable, but overshadowed by QCQ
- ✅ Useful in close and mid-range
- ✅ Echo Silencer stat change: Stability over → Stock change
- ✅ A little treat of a weapon
11:57 - 12:28
17. Engineer Weapons: M250, SCAR-H, AUG
- ❌ Lack of Engineer play experience
- ⚠️ M250: Only used in Penetration C
- ✅ SCAR-H: Vertical recoil kicks downwards, suitable for Engineers/Scouts
- ✅ M250: Basic recoil control nerf (45 → 40)
- ✅ M250 modding: Horizontal recoil reduction (Large-Bore Silencer, Recoil Control Grip)
12:29 - 13:02
18. SCAR-H: Vertical Recoil Characteristics and Modding Changes
- ✅ Vertical recoil kicks downwards
- ✅ Suitable for Engineers/Scouts
- ✅ Increased handling speed penalty for Large-Bore Silencer → Modding adjustments
13:03 - 13:39
19. AUG: A Weapon Suited for Kim Runa, Utilize Integrated Silencer Barrel
- ✅ More suitable for Scouts than Engineers
- ✅ Integrated Silencer Barrel: Good after the buff
- ✅ Foregrip: Vertical Grip (handling speed)
13:40 - 14:31
20. QJB-201: Expect Increased Usage Rate After Buff, Utilize High-Speed Gas
- ✅ Buff: Handling speed (45 → 50), recoil control (46 → 52), improved horizontal recoil
- ✅ High-speed gas + Large-Bore Silencer + Horizontal Recoil Grip
- ✅ 125-round magazine
14:32 - 15:40
21. SR-25: Short Barrel Option Change, Close-Range Two-Tap Hacker Play Possible
- ✅ Short barrel option change: Damage (35 → 50), damage reduction outside effective range
- ✅ Fast zoom speed
- ✅ Close-range two-tap possible (Hacker)
- ✅ Vertical recoil control parts + 38-round magazine
15:41 - 16:10
22. Information on Future Updates and Changes
- ✅ Unlocked new parts, MK47, Winchester, etc. new weapons exist
- ✅ Balance patch possibility O
- ✅ Code will be modified in video comments if changes occur
