Post
- ✅ Borderlands 4 demands excessive performance at the highest graphics settings
- ✅ Visual quality is significantly degraded at low graphics settings
- ✅ Many users point out that Borderlands 4's visual improvements do not justify the performance degradation
A detailed analysis of how severe the performance issues of Borderlands 4 actually are, and how they differ from the previous game, Borderlands 3.
- ✅ Borderlands 4 demands excessive performance at the highest graphics settings
- ✅ Visual quality is significantly degraded at low graphics settings
- ✅ Many users point out that Borderlands 4's visual improvements do not justify the performance degradation
A detailed analysis of how severe the performance issues of Borderlands 4 actually are, and how they differ from the previous game, Borderlands 3.
- ✅ Comparing the two games on RTX 5060 Ti at 1440p, 'Badass' settings
- ✅ Borderlands 4 uses DLSS4 quality upscaling
- ✅ Borderlands 3 does not support upscaling, motion blur disabled
- ✅ Borderlands 4 requires about 3 times more performance than Borderlands 3 with the same hardware and settings
A direct comparison of the performance of Borderlands 3 and Borderlands 4 using the RTX 5060 Ti graphics card. We measure the frame rates of the two games at the same settings and analyze the visual quality differences and performance requirements.
- ✅ Borderlands 4's lowest settings are 30% slower than Borderlands 3's 'Badass' settings
- ✅ Borderlands 4's lowest settings are a noticeable visual downgrade
- ✅ Low texture quality, texture pop-in, and degraded shadow quality
- ✅ Borderlands 3 offers higher texture quality and detail
By comparing the lowest settings of Borderlands 4 with the highest settings of Borderlands 3, we evaluate which game provides a better experience for older hardware users. We suggest optimal game settings considering both visual quality and performance.
- ✅ Borderlands 4 (RTX 5060 Ti) vs Borderlands 3 (RTX 2060)
- ✅ 1440p, using DLSS4 quality upscaling
- ✅ Borderlands 3 has slightly faster performance (about 9%) on RTX 2060
- ✅ Borderlands 4 performs 15% better on RTX 5060 Ti at high settings
- ✅ Borderlands 4 is about 8% faster at medium settings
- ✅ Both games have similar performance at low settings
We compare performance using mainstream hardware at the time each game was released. Using RTX 5060 Ti for Borderlands 4 and RTX 2060 for Borderlands 3, we analyze how each game performs on the hardware of the time.
It points out that developers have not recognized and improved the problems of previous games, and that gamers' expectations have increased due to the widespread use of high refresh rate monitors and high-resolution displays.
- ✅ Both Borderlands 3 and Borderlands 4 have stuttering issues
- ✅ Developers have not fixed this issue
- ✅ Increased reliance on upscaling technology
- ✅ DLSS4 quality upscaling provides better visual quality than TAA
- ✅ The performance target itself is too low
It criticizes the stuttering issues that occur in both games and the tendency of developers to rely on upscaling technology. It analyzes the advantages and limitations of upscaling technology and argues that better performance goals should be set.
- ✅ Borderlands 4 is a true open-world game
- ✅ Most areas can be explored without loading screens
- ✅ Borderlands 4 uses a real-time lighting system
- ✅ Shadow positions change dynamically with the movement of the sun
- ✅ Real-time lighting consumes more system resources
It analyzes the visual improvements of Borderlands 4 and their impact on performance. It points out that the real-time lighting system and open-world design are the main causes of performance degradation, and explains how these improvements positively affect the gaming experience.
- ✅ Borderlands 4 uses Unreal Engine 5's Lumen feature
- ✅ Lumen provides software ray tracing global illumination
- ✅ More realistic light attenuation and interaction with surfaces
- ✅ Improved indoor lighting quality
- ✅ Lumen is used even at low settings, resulting in high rendering costs
- ✅ Borderlands 4's lighting may be superior to Borderlands 3's even at low settings
- ✅ Lack of an efficient fallback system for older GPU users
It points out that Unreal Engine 5's Lumen feature greatly improves the lighting quality of Borderlands 4, but at the same time causes optimization problems. It criticizes that Lumen is used even at low settings, putting a burden on older GPU users, and that there is a lack of an efficient fallback system.
- ✅ Borderlands 4's reflections use a combination of software ray tracing and screen space reflections
- ✅ Noticeable improvement on water surfaces
- ✅ Borderlands 3 uses cube maps
- ✅ Lumen reflections are removed in Borderlands 4's low settings, only screen space reflections are used
- ✅ May look worse than Borderlands 3 at some angles
- ✅ Improved light interaction with guns in Borderlands 4
- ✅ Borderlands 4 has a higher grass density
It analyzes reflection effects and detail improvements. Borderlands 4 provides more realistic reflection effects on water surfaces by combining software ray tracing and screen space reflections, but points out that quality may be degraded at low settings.
- ✅ Trees look similar in both games, but more dynamic movement in Borderlands 4
- ✅ Borderlands 4 has a much higher grass density
- ✅ Most grass and shrubs are removed at low settings
- ✅ Borderlands 4 is generally more detailed
- ✅ Improved gun model quality, improved texture quality
- ✅ Increased item density, increased draw distance
- ✅ A lot of detail is lost at low settings, making it look blurry and dull
It describes plant depiction and overall detail enhancement. Borderlands 4 has a high grass density and improved model quality, but emphasizes that visual quality may be degraded at low settings due to the loss of a lot of detail.
- ✅ Gearbox Software will have difficulty significantly improving performance without reworking visual elements
- ✅ Need to remove dynamic lighting and global illumination
- ✅ Creating a fallback system is costly and time-consuming
- ✅ It will be interesting to see what compromises will be made in the Switch 2 version
- ✅ Hope that improvements will be applied to the PC version as well
It concludes that reworking visual elements is necessary to solve the optimization problems of Borderlands 4, which will be costly and time-consuming. It concludes by looking forward to what compromises will be made in the Switch 2 version and whether improvements will be applied to the PC version as well.
