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Once Human: Fusion Capsule Guide for Deviants - Max Level and Attributes This video explains how the fusion capsule works in Once Human to level up Deviants and add attributes. It covers the types of Deviants, the fusion process, and how to ensure desired attributes.
Once Human: Fusion Capsule Guide for Deviants - Max Level and Attributes
1. 🎮 Introduction to the Fusion Capsule in Once Human
  • ✅ The video is a basic guide on how the fusion capsule works for Deviants in Once Human.
  • ✅ The guide is applicable to all scenarios, although the new anomaly scenario has some variations.
  • ✅ The goal is to teach players how to fuse Deviants outside the new scenario and provide a base for those inside.
00:00 - 00:27
1. 🎮 Introduction to the Fusion Capsule in Once Human
  • ✅ The video is a basic guide on how the fusion capsule works for Deviants in Once Human.
  • ✅ The guide is applicable to all scenarios, although the new anomaly scenario has some variations.
  • ✅ The goal is to teach players how to fuse Deviants outside the new scenario and provide a base for those inside.
00:28 - 01:05
2. 👾 Types of Deviants: Attack, Territory, and Crafting
  • Attack Deviants: You take them with you.
  • Territory Deviants: They serve to defend, work, or bring materials.
  • Crafting Deviants: They provide materials to craft potions or baits.
  • ✅ It is important to separate attack Deviants from territory and crafting ones because the attributes when fusing them vary.
01:06 - 01:31
3. ⚙️ Basic Functioning of the Fusion Capsule
  • ✅ Two Deviants are needed to start the fusion.
  • ✅ You can choose two different Deviants, but the probability of one or the other coming out is 50%.
01:32 - 02:23
4. 📈 Skill and Activity Indices in Fusion
  • ✅ The resulting skill and activity index is random within the range of each index.
  • ✅ The less difference there is between the indices of each Deviant, the easier it will be for the result to be higher.
  • ✅ It is not necessary to fuse two 55 Deviants to get them to the maximum level.
02:24 - 02:50
5. 🔄 Consequences of Fusion: Lost and Preserved Deviants
  • ✅ The main (side) Deviants are not lost, but they cannot be fused again.
  • ✅ The Deviant resulting from the fusion can be fused with other Deviants.
  • ✅ What is put into the core (fusion materials) will be lost.
02:51 - 03:13
6. ✨ Traits and Attributes: General, Territory, and Aberrant
  • ✅ There are three types of traits: general, territory, and aberrant attributes (obtained by fusing with objects and animals).
03:14 - 04:00
7. 🎯 Ensuring Desired Attributes in Fusion
  • ✅ Only one attribute of each type can be obtained per fusion.
  • ✅ To ensure the desired attributes, you must fuse with a Deviant that has it or put Deviants in the core.
04:01 - 05:04
8. ⬆️ Increasing the Probability of Specific Attributes
  • ✅ By selecting a Deviant with an attribute, the probability of that attribute coming out increases.
  • ✅ If there are more attributes within the same range, increasing the probability may be more difficult.
  • ✅ The more attributes there are within the same category, the more difficult it will be to increase the probability.
05:05 - 05:21
9. 🎭 Unique Forms and Randomness in Fusion
  • ✅ Unique forms can come out with fusions with objects or animals.
  • ✅ The probability of the Deviant's form changing is random.
05:22 - 05:37
10. 👋 Farewell and Call to Action
  • ✅ The creator says goodbye, encourages subscribing, liking, and leaving comments.
OnceHumanDeviantsGuiaFusionAtributos