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EA and Blackbox's impact on skating games: SKATE. (2007) Retrospective
This video looks back at the 2007 game SKATE. developed by EA and Blackbox, and analyzes the gameplay methods and characteristics that differentiate it from the Tony Hawk series, and the impact it had on the history of skating games. We take a detailed look at the game's realistic controls, various challenges, map design, and visual style, and re-examine the value of SKATE. by comparing it with the new skate. game.
1. 🛹 Transition from Tony Hawk to SKATE.: The Emergence of Realistic Skating Games
- ✅ In the early 2000s, the popularity of the Tony Hawk Pro Skater series led to the mainstreaming of arcade-style skating games.
- ✅ EA and Blackbox developed SKATE. to provide a realistic skating experience through the Skate or Die remake project.
- ✅ SKATE. differentiated itself by emphasizing long grinds and gaps rather than realistic controls and combos.
| Features | Tony Hawk Pro Skater | SKATE. |
|---|---|---|
| Gameplay | Arcade style, exaggerated combos | Realistic controls, emphasis on grinds and gaps |
| Control method | Button combination | Flick-it system (right stick) |
00:00 - 01:25
1. 🛹 Transition from Tony Hawk to SKATE.: The Emergence of Realistic Skating Games
- ✅ In the early 2000s, the popularity of the Tony Hawk Pro Skater series led to the mainstreaming of arcade-style skating games.
- ✅ EA and Blackbox developed SKATE. to provide a realistic skating experience through the Skate or Die remake project.
- ✅ SKATE. differentiated itself by emphasizing long grinds and gaps rather than realistic controls and combos.
| Features | Tony Hawk Pro Skater | SKATE. |
|---|---|---|
| Gameplay | Arcade style, exaggerated combos | Realistic controls, emphasis on grinds and gaps |
| Control method | Button combination | Flick-it system (right stick) |
01:26 - 02:41
2. 🎮 SKATE.'s Unique Gameplay: Flick-it System and Realistic Details
- ✅ SKATE. uses the Flick-it system using the right stick to perform tricks, which later influenced games such as Skater XL and Sessions.
- ✅ Unlike Skate 2 and 3, the spin in the game has the characteristic that the character does not stop immediately when stopping, but completes the rotation.
- ✅ Realistic details were implemented, such as using power slides to control speed when going downhill and pumping to gain speed on the vert ramp.
02:42 - 03:32
3. ⭐ SKATE.'s Pro Skater Lineup and Rob Dyrdek's Influence
- ✅ SKATE. included pro skaters such as Chris Cole, Terry Kennedy, and Perrod, who did not appear in the Tony Hawk series.
- ✅ Rob Dyrdek and Big Black appeared in the game to add star power, and Rob Dyrdek in particular had a big impact on Skate 3.
- ✅ Rob Dyrdek is associated with one of the most memorable challenges in the game.
03:33 - 04:38
4. 🎬 Introduction to SKATE.'s Story and Challenges: A Journey to the Cover of a Skate Magazine
- ✅ The game begins with a skater being hit by a bus, and Danny Way takes the protagonist to the hospital.
- ✅ Players customize their character and meet a fictional skater like Shingo to learn the basics of the game.
- ✅ The main goals are to grace the cover of a skate magazine, complete pro challenges, and gain sponsorships.
04:39 - 06:07
5. 📸 SKATE.'s Various Challenges: Photos, Films, Hall of Meat
- ✅ Photo challenges involve performing tricks in specific locations, but some challenges do not require scores, making planned trick execution difficult.
- ✅ Thrasher magazine challenges include Hall of Meat, and challenges that break a certain number of bones tend to rely on luck.
| Challenge Type | Description |
|---|---|
| Photo Challenge | Perform tricks in specific locations, score requirements vary |
| Film Challenge | Grind a specific distance, jump over gaps, etc. |
| Hall of Meat | Break a specific number of bones |
06:08 - 08:00
6. 🛹 Memories of Pro Challenges and Rob & Big Challenges
- ✅ Pro challenges include mini video parts, such as Ryan Smith's sheriff evasion challenge and Chris Cole's big rail grind challenge.
- ✅ The Rob & Big challenge involves connecting a 360 flip to a crooked grind, which was a challenge for many players.
08:01 - 09:36
7. 🏆 Jam Contest, X Games, Own the Spot: Various Game Modes
- ✅ Jam contests are held on street and vert, and the X Games contest is unlocked after completing the Thrasher arc.
- ✅ The Big Air contest at the X Games offers a challenging difficulty, and the street course is considered one of the best skate parks.
- ✅ The Own the Spot challenge encourages players to explore the map and set high scores.
09:37 - 10:32
8. 🚗 Changed Perspective on Death Race and Map Design
- ✅ Death Race is a mode where you race while avoiding vehicles, and the evaluation has changed from disliking it in the past to being less annoying through this play.
- ✅ The map is made by mixing attractions from San Francisco, Vancouver, and Barcelona, and includes iconic places such as the community center, elementary school, and Matrix Plaza.
10:33 - 12:28
9. 🎨 SKATE.'s Map Design and Visual Style: Timeless Beauty
- ✅ SKATE. is the only EA skate game that includes a skate shop where you can buy clothes.
- ✅ Despite being released in 2007, it still boasts beautiful visuals and looks great on the Xbox One Series X.
- ✅ It has a unique art style that mixes paper crafts and doodles.
12:29 - 13:08
10. 👍 Final Evaluation of SKATE. and Skate 3 Preview
- ✅ SKATE. is a game worth playing at least once, even if you are not interested in skateboarding.
- ✅ I think it's a better game than the new skate. game.
- ✅ I will be replaying Skate 3 and will see you in the next video.
