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Helldivers 2: PLAS-101 Purifier Guide - Weapon Analysis and Usage Strategies
The PLAS-101 Purifier is a plasma weapon that can be used to fight various enemies by utilizing charge shots and normal shots. This guide provides a detailed analysis of the Purifier's stats, attachments, and effective usage by enemy type. In particular, it emphasizes its strong response capabilities to the Automaton and Illuminate factions, and suggests how to maximize the use of the Purifier in various situations.
1. 🔥 Introduction to PLAS-101 Purifier and Differences from Initial Version
- ✅ The Purifier is one of 건담보이's favorite plasma weapons.
- ⚠️ The initial version was very inconvenient to use because it only allowed charge shots.
- ✅ It has been improved to the current Purifier since patch 1.001.104.
| Feature | Description |
|---|---|
| Initial Version | Charge shot only, low armor penetration |
| Current Version | Charge shot and normal shot available, medium armor penetration, explosive attribute |
00:19 - 00:53
1. 🔥 Introduction to PLAS-101 Purifier and Differences from Initial Version
- ✅ The Purifier is one of 건담보이's favorite plasma weapons.
- ⚠️ The initial version was very inconvenient to use because it only allowed charge shots.
- ✅ It has been improved to the current Purifier since patch 1.001.104.
| Feature | Description |
|---|---|
| Initial Version | Charge shot only, low armor penetration |
| Current Version | Charge shot and normal shot available, medium armor penetration, explosive attribute |
00:54 - 01:26
2. 📊 Purifier Acquisition Method and Detailed Stat Analysis
- ✅ The Purifier can be obtained from the last page of the Polar Page.
- ✅ The damage shown is 500, but in reality, it is the charge shot damage, and the normal shot damage is about 175.
| Stat | Value |
|---|---|
| Damage (Charge Shot) | 500 |
| Damage (Normal Shot) | About 175 |
| Magazine Capacity | 15 |
| Recoil | 16 |
| Rate of Fire | 1000 |
01:27 - 02:06
3. 🛠️ Purifier Attachment Options and Usage Tips
- ✅ You can choose from various scopes (red dot, reflex, holographic, etc.) and underbarrel attachments (laser sight, vertical grip, angled grip, etc.).
- ⚠️ The vertical grip helps with recoil control, but the angled grip may be more effective for utilizing the Purifier's fast rate of fire.
| Attachment | Effect |
|---|---|
| Laser Sight | Improved accuracy |
| Vertical Grip | Recoil Control |
| Angled Grip | Ergonomic Improvement |
02:07 - 02:44
4. 💥 Damage Potential of the Purifier: Charge Shot vs Normal Shot
- ✅ Firing normal shots quickly can deal a minimum of 2,625 damage.
- ✅ Hitting all charge shots can deal up to 7,500 damage, but it takes a long time.
- ✅ Charge shots are effective against groups of enemies, while normal shots are safer in close combat.
- ⚠️ The explosion range of the charge shot is wide at 3m, so there is a risk of self-harm when used at close range.
| Firing Mode | Advantage | Disadvantage |
|---|---|---|
| Charge Shot | High damage, suppresses groups of enemies | Slow rate of fire, risk of self-harm at close range |
| Normal Shot | Fast rate of fire, safe in close combat | Low damage, disadvantageous against single targets |
02:45 - 04:40
5. 🤖 Automaton Faction Strategy: Effective Use of the Purifier
- ✅ Regular Troopers can be killed with one normal shot.
- ✅ Berserkers can be killed with two charge shots, and the explosive damage can be used to attack surrounding enemies as well.
- ✅ Scout Striders can be destroyed by aiming at the rocket or shooting the legs 4 times.
- ✅ Automatons hiding behind turrets can be killed in one shot.
- ✅ Devastators can be killed in two shots, and the shield of the Heavy Devastator can be penetrated.
- ✅ Hulks can be shot down with three shots, and Gunships with two full charge shots.
| Enemy | How to Kill |
|---|---|
| Trooper | 1 Normal Shot |
| Berserker | 2 Charge Shots |
| Scout Strider | Aim at Rocket or 4 Shots to Legs |
| Devastator | 2 Charge Shots |
| Hulk | 3 Charge Shots |
| Gunship | 2 Full Charge Shots |
04:41 - 06:40
6. 🐛 Bug Faction Strategy: Utilizing the Purifier's Explosive Damage
- ✅ Warriors can be killed with two normal shots or one charge shot, and multiple can be attacked simultaneously with the wide explosion range.
- ✅ Hunters can be killed in one shot, but can survive if their legs are hit.
- ✅ Hive Guards can be killed with two charge shots.
- ✅ Bile Spewers can be easily dealt with by utilizing explosive damage.
- ✅ Brood Commanders require three charge shots, and Impalers require four headshots to kill.
- ⚠️ Stalkers should be careful as they are vulnerable to attack due to the slow charge time.
| Enemy | How to Kill |
|---|---|
| Warrior | 2 Normal Shots or 1 Charge Shot |
| Hunter | 1 Normal Shot (Beware of Legs) |
| Hive Guard | 2 Charge Shots |
| Bile Spewer | Utilize Explosive Damage |
| Brood Commander | 3 Charge Shots |
| Impaler | 4 Headshots |
06:41 - 08:49
7. 👽 Illuminate Faction Strategy: The Purifier's Overwhelming Performance
- ✅ The Purifier is very effective when fighting the Illuminate faction.
- ✅ Boatless can be easily killed with two normal shots or one charge shot.
- ✅ Overseers can be killed in two shots and can deal damage regardless of location.
- ✅ Flesh Mobs can be killed with 8 shots, and multiple parts can be attacked simultaneously with the wide explosion range.
- ✅ Harvesters are difficult to kill directly, but can be pushed away with plasma shots.
| Enemy | How to Kill |
|---|---|
| Boatless | 2 Normal Shots or 1 Charge Shot |
| Overseer | 2 Charge Shots |
| Flesh Mob | 8 Shots |
