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Mabinogi Mobile Legendary & Mythic Weapon Rune Tier List (Efficiency Calculation)
Introducing the Mabinogi Mobile legendary and mythical weapon rune tier list. Tiers are divided based on rune efficiency, analyzing the performance and usability of each rune. Tier 1 is top-tier, Tier 2 is near top-tier, and Tier 3 is classified as a stepping stone.
1. 📊 Weapon Rune Tier List Introduction and Grade Criteria
- ✅ Weapon runes have fewer trap cards compared to armor, and most show performance of 1.5 tiers or higher.
- ✅ 8-star legendary runes are rated as near top-tier or better.
- ✅ Tier classification criteria: Tier 1 (top-tier), Tier 2 (near top-tier), Tier 3 (stepping stone).
00:00 - 00:20
1. 📊 Weapon Rune Tier List Introduction and Grade Criteria
- ✅ Weapon runes have fewer trap cards compared to armor, and most show performance of 1.5 tiers or higher.
- ✅ 8-star legendary runes are rated as near top-tier or better.
- ✅ Tier classification criteria: Tier 1 (top-tier), Tier 2 (near top-tier), Tier 3 (stepping stone).
00:21 - 01:57
2. 🔥 Detailed Analysis of Tier 1 Runes: Blaze, Crystal, Thunderclap, Viper, Terror
- Blaze: 18% increased critical hit chance, burn damage over time. Excellent synergy with Flashiness, and exhibits top-tier performance with 6,000+ critical stats.
- Crystal: 18% increased critical hit chance, freeze damage over time. High expected value for damage increase, and good to use with Snowdrift as a freeze chain trigger.
- Thunderclap: 20% increased multi-hit damage, electric shock damage over time. Currently rated better than attack power/damage increase runes.
- Viper: 20% increased multi-hit damage, poison damage over time. The multi-hit version of Thunderclap.
- Terror: 18% increased critical hit damage, darkness damage over time. Efficiency is somewhat lacking compared to other runes.
01:58 - 02:31
3. 🛡️ Healer-Specialized and Temporary Use Runes: Executioner, Beast
- Executioner (Tier 3): 20% increased healing, 10% increased damage dealt to enemies, holy damage over time. Useful for healers but not preferred.
- Beast (Tier 3): 20% increased damage dealt to enemies, bleed damage over time. For temporary use.
02:32 - 03:02
4. 🌙 Tier 3 Runes: Night, Fighter (Boss Room)
- Night: 20% increased attack power, mental damage over time. Decent for temporary use.
- Fighter: 33% increased damage dealt to enemies, 10% reduced flaw multi-hit damage. Tier 1 based on boss room, with high damage increase stats.
03:03 - 03:45
5. 🏹 Cooldown-Related Runes: Hermit, Oblivion
- Hermit: 33% increased attack power, 9% reduced flaw cooldown recovery speed. Critical for classes where cooldown is important.
- Oblivion: 19% increased attack power, 9% reduced cooldown of all skills upon basic attack hit. Tier 1 for cooldown reduction classes like Monks or Rogues.
03:46 - 04:15
6. ❄️ Casting Speed and Cooldown-Related Runes: Frostwind, Old Magician
- Frostwind: 20% increased attack power, 25% increased casting and charge speed. Tier 1 for classes like Gunner or Greatsword.
- Old Magician: 29% increased cooldown recovery speed, 10% reduced damage dealt to enemies. A fun toy, but no class to use as a main.
04:16 - 04:56
7. 🌊 Additional Damage and Attack Power Increase Runes: Waving Blade, Destroyer
- Waving Blade: Additional damage upon skill use, increased basic attack speed. Excellent DPS and useful for Swordsmanship, Monk, and Freeze classes, and Tier 1 or better for classes with fast basic attacks.
- Destroyer: 18% increased attack power, 48% increased vulnerability damage. A god-tier rune in Abyss Sleep Deprivation Room, but less effective against enemies that can't be broken.
04:57 - 05:35
8. ⚔️ Cumulative Attack and Basic Attack-Related Runes: Sword Dance, Countless Trajectories
- Sword Dance: Increased attack power/critical hit chance upon cumulative attack hit. Tier 1 for classes with many multi-hits, but difficult to maintain full stacks.
- Countless Trajectories: 10% increased attack power, 30% increased basic attack speed, 30% increased basic attack additional chance. A rune that no one knows who uses it.
05:36 - 06:25
9. 💀 Conditional Attack Power Increase and Trap Runes: Last Mercy, Endless Cycle
- Last Mercy: 20% increased attack power, 20% increased additional attack power when attacking enemies with 50% or less remaining health. Has an average attack power increase effect of 30%, and is Tier 1.5.
- Endless Cycle: Creates a magic circle upon ally healing/enemy attack. A trash rune.
06:26 - 07:04
10. 💥 Attack Power Increase Upon Kill and Comprehensive Damage Increase Runes: End, Hero
- End: Increased attack power upon enemy kill. Good in Sleep Deprivation Room, but a decent rune in boss rooms, making it Tier 3.
- Hero: Increased attack power, multi-hit damage, smash damage, combo damage, skill damage, critical hit damage, multi-hit damage. A very decent Tier 1 rune in terms of performance.
07:05 - 07:48
11. 💪 Class Level-Based Attack Power Increase Rune: Myriad Waterways
- Myriad Waterways: 15% increased attack power, additional attack power increase upon reaching class level 50 (up to 20%). Usable by all classes, and a Tier 1 rune that can provide a constant 35% attack power increase effect upon completing class level work.
07:49 - 08:27
12. 🕊️ Speed Increase and Additional Effect Rune: White Raven
- White Raven: Increased attack, movement, skill use speed, casting/charge speed, and cooldown recovery speed. Additional damage/attack power increase upon equipment enhancement. A Tier 1 rune that greatly improves overall DPS.
08:28 - 09:16
13. 😡 Area Damage and Trigger Effect Rune: Echoing Wrath
- Echoing Wrath: Grants area damage and damage over time (freeze/burn) upon multi-hit/smash hit, increased attack power. Provides a high damage share for low-spec users, but efficiency decreases for high-spec users, making it a Tier 1.5 rune.
09:17 - 09:33
14. 🔄 Cooldown Reduction and Attack Speed Increase Rune: Infinity
- Infinity: Reduces cooldown of all skills upon basic attack use, increased attack power, increased attack speed upon skill use. A useful rune for classes that need cooldown reduction, such as Rogues and Monks.
