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Girls' Frontline 2 New Character Phaetusa PV Analysis: Expanding the Doll Community Universe and the Rise of Melee Characters? This video analyzes the PV of Girls' Frontline 2's new character Paetus, and discusses the character's skills, background story, and the possibility of changes in the role of melee characters in the game. In particular, it emphasizes expectations for Paetus' skill direction and the Doll Community universe, and provides an analysis of utilization methods in the turn-based combat system.
Girls' Frontline 2 New Character Phaetusa PV Analysis: Expanding the Doll Community Universe and the Rise of Melee Characters?
1. 🎬 Paetus PV First Impressions and Overall Evaluation: Excellent Direction, Disappointing Turn-Based System
  • ✅ The quality and direction of the Paetus PV are excellent, especially the action scenes.
  • ⚠️ Expressing disappointment that the turn-based system may not properly utilize the cool action.
  • ✅ Overall positive evaluation due to the lack of 'grind' elements.

The appearance of Paetus revealed through the PV is visually very appealing, but concerns have been raised that the turn-based combat system may not fully utilize this spectacular direction.

00:00 - 02:37
1. 🎬 Paetus PV First Impressions and Overall Evaluation: Excellent Direction, Disappointing Turn-Based System
  • ✅ The quality and direction of the Paetus PV are excellent, especially the action scenes.
  • ⚠️ Expressing disappointment that the turn-based system may not properly utilize the cool action.
  • ✅ Overall positive evaluation due to the lack of 'grind' elements.

The appearance of Paetus revealed through the PV is visually very appealing, but concerns have been raised that the turn-based combat system may not fully utilize this spectacular direction.

02:38 - 03:57
2. 🗺️ Paetus Background Story Speculation: Connection between the Wanderer of the Glass Island and the Iron-Blooded Doll
  • ✅ Suggesting the possibility that Paetus' background is related to the Wanderer of the Glass Island.
  • ✅ The setting of the Iron-Blooded Doll is revealed.
  • ✅ Speculation regarding data transfer and core movement is presented.

This is an analysis that Paetus' story may be related to the power plant appearing in 'Girls' Frontline 2'. The laboratory destruction scene and core movement depiction raise questions about the story.

03:58 - 05:19
3. ⚔️ Paetus Skill Analysis: Normal Attack, 1st Skill, Ultimate, Passive
  • ✅ Normal attack is presumed to be acid attribute.
  • ✅ 1st skill dashes in a straight line, dealing area damage.
  • ✅ Ultimate is a wide-range attack.
  • ✅ Passive includes auto-tracking and terrain-ignoring dash.

SkillDescription
Normal AttackEstimated to be acid attribute attack
1st SkillStraight line dash, area damage
UltimateWide area attack
PassiveAuto-tracking, terrain-ignoring dash

Analyzing Paetus' various skills, especially noting the possibility that the passive skill's auto-tracking and terrain-ignoring dash could lead to linked skills.

05:20 - 06:20
4. 🏭 Background and Modeling Analysis: Connection with the Doll Community and Skin Expectations
  • ✅ Suggesting the possibility that the background is related to the Doll Community.
  • ✅ Expressing expectations for modeling and skins.

Speculation that the background appearing in the PV may be related to the Doll Community within the 'Girls' Frontline 2' universe, along with expressing expectations for Paetus' modeling and future skins.

06:21 - 07:26
5. 💪 Era of Melee Characters? Expectations for Paetus' Role and Analysis of Dual Body Setting
  • ✅ Mention of the trend of pushing melee characters and expectations for Paetus' performance.
  • ✅ Analysis of the dual body setting and comparison with Ogas and Rainny.

Expressing expectations about whether Paetus can strengthen the position of melee characters in the game, and analyzing how the dual body setting relates to other characters within the 'Girls' Frontline' universe.

07:27 - 08:09
6. ✨ Disappointment with PV Direction: Lack of Utilization of Level Up/Breakthrough Motions
  • ⚠️ Expressing disappointment that level up and breakthrough motions are not well utilized in-game.
  • ✅ Suggesting that the direction quality is high, but the low utilization makes it inefficient.

Despite the high quality of the PV, expressing disappointment that cool direction such as level up and breakthrough motions are not sufficiently utilized within the game, and suggesting opinions on ways to more effectively utilize these directions.

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