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[Chaos Zero Nightmare] Combat Guide: Basic Structure, Cards, Skills, Attributes, Stress This is a guide video about the combat system of "Chaos Zero Nightmare". It explains the basic structure of combat, card usage and synergy, Ego Points, First Skills, enemy action forecasts, attributes and fortitude, and stress and collapse.
[Chaos Zero Nightmare] Combat Guide: Basic Structure, Cards, Skills, Attributes, Stress
1. ⚔️ Basic Combat Structure: Card Sets, Action Points, Strategy
  • ✅ Each combatant has a unique card set.
  • ✅ Deployed with cards at the start of a mission.
  • ✅ Strategically advance in combat by utilizing the given cards.
00:03 - 00:36
1. ⚔️ Basic Combat Structure: Card Sets, Action Points, Strategy
  • ✅ Each combatant has a unique card set.
  • ✅ Deployed with cards at the start of a mission.
  • ✅ Strategically advance in combat by utilizing the given cards.
00:37 - 01:16
2. 🃏 Card Usage and Shuffling: Action Points, Hand, Deck
  • ✅ Choosing the right card for the situation is important.
  • ✅ Using cards consumes action points.
  • ✅ Action points are restored in a fixed amount at the start of each turn.
  • ✅ At the start of a turn, a certain number of cards are drawn from the deck into the hand.
  • ✅ Used cards are discarded after the turn ends.
  • ✅ Shuffling occurs when the deck runs out.
  • ⚠️ Cards used during that turn and cards remaining in the hand are not included in the shuffle.
01:17 - 01:50
3. 💡 Inspiration and Card Synergy: Strengthening Combatants and Cards
  • ✅ Using cards with an Inspiration effect has a certain chance to trigger Inspiration for a combatant or card.
  • ✅ Combatant Inspiration: Gain 1 unique card, and that card's cost becomes 0.
  • ✅ Card Inspiration: Choose 1 of 3 enhancement options to strengthen the card.
  • ✅ Card synergy is activated depending on the order and combination of cards used, granting effects such as increased attack power or enhanced support abilities.
02:03 - 02:40
4. ✨ Ego Points and Ego Skills: Resources, Activation Conditions, Effects
  • ✅ Ego points are the resources needed to use Ego Skills.
  • ✅ Accumulated by using action points, defeating monsters, and recovering from Collapse.
  • ✅ Can be consumed to activate Ego Skills when a certain amount is stored.
  • ✅ Ego Skills can be used once during combat (can be used additionally when recovering from Collapse).
  • ✅ The required cost is high, but they exert a powerful effect that can turn the tide of battle.
02:41 - 02:59
5. ⏳ First Skill: Time and Survival Assistance
  • ✅ Firsts possess First Skills that can directly intervene in combat.
  • ✅ Activated by consuming Sands of Time.
  • ✅ Play a role in assisting the survival of combatants or reversing critical situations.
03:00 - 03:31
6. ⚠️ Action Forecast: Understanding Enemy Actions
  • ✅ Monster action information is displayed with icons below the action count.
  • ✅ It is possible to understand monster actions in advance, such as powerful attacks, continuous attacks, and shield generation.
  • ✅ Each monster has a unique action count, which decreases each time a combatant uses a card.
  • ✅ When the count reaches 0, the monster immediately begins its action.
03:34 - 04:20
7. 🔥 Attributes and Fortitude: Weaknesses and Status Ailments
  • ✅ Monsters have one of the following attributes: Passion, Emptiness, Instinct, Order, or Justice.
  • ✅ Weakness attributes can be confirmed with the icon next to the action forecast.
  • ✅ Damage dealt is increased when attacking with cards of the weakness attribute.
  • ✅ Some monsters possess Madness.
  • ✅ Attacks with weakness attributes or high-cost cards can greatly reduce Madness, and when Madness reaches 0, they enter a Broken state.
  • ✅ When in a Broken state, the stress of the combatant who broke them is slightly reduced, and they recover 1 action point.
  • ✅ The action count of broken monsters increases by 1, and Madness recovers at the start of the next turn.
04:21 - 05:39
8. 🤯 Stress and Collapse: Status Changes and Recovery
  • ✅ Combatant stress increases when taking damage or when turns pass during combat.
  • ✅ The amount of stress increase also rises as the amount of damage taken increases.
  • ✅ When stress reaches a critical point, the combatant falls into a Collapse state.
  • ✅ In the Collapse state, maximum HP is greatly reduced, and all of that combatant's cards are replaced with Collapse cards.
  • ✅ Ego Skills cannot be used in the Collapse state, and a certain number of Collapse cards must be used to recover.
  • ✅ The number of cards required for recovery increases as Collapse is repeated.
  • ✅ When recovering from the Collapse state, stress and maximum HP are restored, and at the same time, that combatant's Ego Skill cost is reduced and becomes uniquely usable.
  • ✅ There are also ways to manage or recover stress.
  • ✅ Stress does not increase when damage is completely prevented by a shield.
  • ✅ Using other oil skills can recover a certain amount of stress.
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