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Clash Royale: Supercell "DELETES" the Elixir Collector! 💔 Analysis of Changes and News WithZack analyzes the balance changes in Clash Royale, highlighting the nerf to the Elixir Collector and speculating about its relationship with a possible update to the Three Musketeers. He also reviews other adjustments to cards like the Goblin Hut, the Evolved Royal Ghost, the Phoenix, and more, in addition to sharing a deck for the 20-win challenge and playing matches.
Clash Royale: Supercell "DELETES" the Elixir Collector! 💔 Analysis of Changes and News
1. 📉 Impactful Nerfs: Goblin Hut, Evolved Royal Ghost, and the End of the Elixir Collector
  • Goblin Hut: 5% reduction in the spawn rate of spear goblins.
  • Evolved Royal Ghost: 50% decrease in the damage of summoned skeletons, matching the damage upon appearance.
  • ⚠️ Elixir Collector: Significant nerf in elixir generation (8% less) and total duration (8% less). It is speculated that this nerf is related to an upcoming change to the Three Musketeers.

CardChangeImpact
Goblin Hut-5% goblin spawnReduces the effectiveness of goblin spam.
Evolved Royal Ghost-50% damage to summoned skeletonsBalances the power of the card.
Elixir Collector-8% elixir gen, -8% durationCould make it less viable.
00:00 - 01:38
1. 📉 Impactful Nerfs: Goblin Hut, Evolved Royal Ghost, and the End of the Elixir Collector
  • Goblin Hut: 5% reduction in the spawn rate of spear goblins.
  • Evolved Royal Ghost: 50% decrease in the damage of summoned skeletons, matching the damage upon appearance.
  • ⚠️ Elixir Collector: Significant nerf in elixir generation (8% less) and total duration (8% less). It is speculated that this nerf is related to an upcoming change to the Three Musketeers.

CardChangeImpact
Goblin Hut-5% goblin spawnReduces the effectiveness of goblin spam.
Evolved Royal Ghost-50% damage to summoned skeletonsBalances the power of the card.
Elixir Collector-8% elixir gen, -8% durationCould make it less viable.
01:39 - 03:41
2. 🔥 Strategic Buffs: Phoenix, Bandit, and Adjustments to the Mother Witch and Goblin Drill
  • Phoenix: 25% increase in health and damage upon rebirth, seeking greater consistency and playability.
  • Bandit: 6% increase in the bandit's dash damage.
  • Mother Witch: 10% increase in the health of the ground form.
  • Goblin Drill: The previous nerf is reverted, allowing it to spawn an additional goblin.

CardChangeReason
Phoenix+25% health and damage upon rebirthImprove its viability.
Bandit+6% damage (dash)Increase its power.
Mother Witch+10% health (ground)Make the ground form more useful.
Goblin DrillSpawns 1 more goblinIncrease its use.
03:42 - 03:53
3. 👑 Adjustment to the Little Prince: Buff to the Guardian's Ability
  • Little Prince: 7% increase in the damage of the ability that summons the guardian.

CardChangeObjective
Little Prince+7% guardian ability damageEncourage its use.
03:54 - 07:31
4. 🏆 Deck for the 20-Win Challenge and Strategy in Play
  • ✅ Presentation of an effective deck for the 20-win challenge.
  • ✅ Demonstration of a match with the deck, explaining strategic decisions and adjustments in the game.
  • ✅ The deck includes cards such as the goblin hut, evolved valkyrie, evolved witch, graveyard, poison, and vines.

CardRoleStrategy
Goblin HutTroop generationConstant pressure and defense.
Evolved ValkyrieTank and area damageCycle the evolution to win.
GraveyardSurprise attackCombine with poison and vines.
07:32 - 10:39
5. 🎮 Second Match: Graveyard vs. Mother Witch and Final Tips
  • ✅ Analysis of a second match using the same deck.
  • ✅ Strategies against decks with Mother Witch and Giant Skeleton.
  • ✅ Tips on how to defend the Skeleton Army Captain with vines.

SituationStrategy
Against Mother WitchUse vines and valkyrie to defend.
Defend the CaptainVines to eliminate it quickly.

The creator shares that he prefers longer videos and explains the difficulties of uploading videos during his trip due to the internet connection.
ClashRoyaleWithZackCambiosDeBalanceRecolectorDeElixirTresMosqueteras