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Once Human: The Ultimate Aberrant Fusion Guide - Power Up for Advanced Players! This video provides an in-depth analysis of how to obtain 5/5 stats and 3 traits through Mutant fusion in Once Human, rare trait replication strategies, and how the skill and activity grade system works. It provides useful tips and advanced strategies for both beginners and advanced players to optimize their characters and become more powerful in the game.
Once Human: The Ultimate Aberrant Fusion Guide - Power Up for Advanced Players!
1. 🧬 Basic Understanding of Fusion System: Fusion Methods and Material Usage
  • ✅ Fusion starts by learning and building a Fusion Pod in the Mimetic Tree.
  • ✅ You can place two Mutants in the parent slots and use additional materials (Mutations, Animals, Furniture) in the fusion material slot.
  • ⚠️ Fusion materials are destroyed during the fusion process, so choose carefully.
  • ✅ After fusion, the child Mutant follows one of the parent species with a 50% probability.

An analysis of the factors that affect skill and activity grade results follows.
00:00 - 01:25
1. 🧬 Basic Understanding of Fusion System: Fusion Methods and Material Usage
  • ✅ Fusion starts by learning and building a Fusion Pod in the Mimetic Tree.
  • ✅ You can place two Mutants in the parent slots and use additional materials (Mutations, Animals, Furniture) in the fusion material slot.
  • ⚠️ Fusion materials are destroyed during the fusion process, so choose carefully.
  • ✅ After fusion, the child Mutant follows one of the parent species with a 50% probability.

An analysis of the factors that affect skill and activity grade results follows.
01:26 - 04:51
2. 📊 Skill & Activity Grade System Analysis: 5/5 Mutant Acquisition Strategy
  • ✅ The game determines the child's stats based on the parents' skill and activity scores.
  • ✅ Each stat has the potential to be upgraded or downgraded, which affects the randomness of the outcome.
  • ✅ The easiest way to get a 5/5 Mutant is to fuse parents with 5/5 stats.
  • ✅ Fusing 5/4 and 4/5 parents is also a good choice, with a 25% chance of getting 5/5.

There is a low probability that stats can increase or decrease by up to 2 points.
04:52 - 06:22
3. 🧬 Passive Trait System: Increasing the Chance of Acquiring Rare Traits
  • ✅ Passive traits are divided into common, territorial, combat, mutated traits, and unique shining variant traits.
  • ✅ Children can only have one trait in each category.
  • ✅ You can increase the chance of getting a specific trait by adding Mutants with similar traits as fusion materials.
  • ✅ You can increase the chance of acquiring traits by 10% by using Mutants without traits as fusion materials, up to a maximum of 80%.

In this way, you can replicate rare traits to create a 'bloodline'.
06:23 - 07:52
4. 🩸 Creating a Rare Trait Bloodline: 'Top Hand' and 'Psychic Kid' Cloning Strategy
  • ✅ Fuse a Mutant with a rare trait with a combat Mutant without traits, and use materials without traits to increase the chance of getting a child with the rare trait.
  • ✅ You can repeat this process to replicate multiple Mutants with rare traits.
  • ✅ You can use wolves to get the 'Moonlight Raid' trait (increased mood and energy recovery at night).

Using furniture can fuse the Mutant's appearance with the furniture.
07:53 - 08:16
5. 🎯 Creating the Perfect Mutant: Combination of 5/5 Stats and 3 Traits
  • ✅ You can create a Mutant with 5/5 stats by using three trait bloodlines as fusion materials.
  • ✅ Through this process, you can create the perfect Mutant with 5/5 stats and 3 traits.

Creating these bloodlines and getting the perfect 5/5 Mutant requires a lot of Mutants.
08:17 - 09:23
6. 💡 Additional Tips: Useful Information for Beginners and Experts
  • ✅ Recommended traits for beginners: 'Growing Pains 3' (50% increase in Mutant duration), 'Top Hand' (automatically recharges energy by consuming mood bar when energy is depleted).
  • ✅ Don't throw away Mutants with good common traits because of bad combat or territorial traits.
  • ✅ You can delete bad traits by fusing with Mutants of the opposite type.

For example, if you fuse a beaver with 'Growing Pains 3' but 'Embarrassing Behavior' with a combat Mutant, 'Embarrassing Behavior' will be deleted and 'Growing Pains 3' will be retained.
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