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Reverse: 1999 Sentinel: Complete Guide to Performance Analysis, Recommended Party Compositions, and How to Use Him
This video provides an in-depth analysis of the new character Sentinel in Reverse: 1999. It provides detailed information on Sentinel's skills, insights, recommended party compositions, and playstyle to help players get the most out of this character.
1. ⚔️ Reverse: 1999 New Character: Sentinel Introduction
- ✅ Introduction to Sentinel, a 6-star Rock-attribute sub-dealer scheduled for implementation on October 30th
- ✅ A sub-dealer who annihilates enemies and supports allies with automatically activated skills
- ✅ A character that can further strengthen existing self-harm parties
00:02 - 00:24
1. ⚔️ Reverse: 1999 New Character: Sentinel Introduction
- ✅ Introduction to Sentinel, a 6-star Rock-attribute sub-dealer scheduled for implementation on October 30th
- ✅ A sub-dealer who annihilates enemies and supports allies with automatically activated skills
- ✅ A character that can further strengthen existing self-harm parties
00:33 - 02:35
2. 📜 Sentinel Profile and Background Story
- ✅ Name: Sentinel
- ✅ Rarity: 6-star
- ✅ Attribute: Rock
- ✅ Damage Type: Reality
- ✅ Role: Sub-Dealer (Dealer, Support, Self-Harm Tag)
- ✅ Real Name: Anne, 26-year-old French soldier
- ✅ From the Gargoyle family, with a role to protect the church
- ✅ Dreamed of becoming a fashion designer, but became a soldier due to war
- ✅ Witnessed the horrors of war and decided to end the war in her own way
02:36 - 05:50
3. ✨ Detailed Analysis of Sentinel's Special Effects
- ✅ Special Effect 1: Fear State Enhancement - Grants additional damage upon attack (calculates 20% of max HP as attack power)
- ✅ Special Effect 2: Loses 1.5% of max HP at the start of the turn, and the lost HP is stacked as Bloodied Brand (50% increase in Bloodied Brand effect, can be stacked up to 20 times)
- ✅ Special Effect 3: Use 20% of max HP as attack power when attacking with the 'Do Cruel Things!' effect
- ✅ Special Effect 4: Gain 2 stacks of Surveillance at the start of the 'Do Cruel Things!' channel turn, consume 1 stack of Surveillance after enemy action to activate Rank 1 Spell 1 (consume all Surveillance at the end of the turn to activate Spell 1)
| Effect | Description |
|---|---|
| Surveillance | Stackable buff with no special effect |
| Absence | Effect similar to Ezio's assassination, no additional buff icon |
06:10 - 08:04
4. 👁️ Sentinel Insight Effect Analysis
- ✅ Insight 1: Stack Bloodied Brand when allies lose HP, increase critical chance of allies with Fear Bullets by 30%, increase additional damage (max HP × 0.25%), convert excess critical chance to critical damage (80%)
- ✅ Insight 2: Increase additional damage by 8% at the start of battle
- ✅ Insight 3: 50% chance to gain MP +1 or 1 stack of New Wound when a bullet effect occurs due to your attack
08:05 - 10:38
5. Skill Analysis: Sentinel Spell Analysis
- ✅ Spell 1: Single Attack - Inflicts Reality damage on the enemy (230/153/25%), treated as Absence, grants 2 stacks of New Wound to self after attack (Bloodied Brand increases by 1 when manually activated)
- ✅ Spell 2: Channel - Grants self the 'Do Cruel Things!' state, inflicts Fear (6/9/15 stacks), if not in the 'Do Cruel Things!' state, gain 2 stacks of Surveillance, consume 1 Bloodied Brand to inflict Fear on the ally in front
- ✅ Ultimate: Area Attack - Inflicts Reality damage on all enemies (300%), treated as Absence, no spell acquisition limit, coefficient for Absence calculation increases by 2% per New Wound stack, recovers 5% of lost HP after activation by consuming all New Wounds (per stack)
10:49 - 12:24
6. ⭐ Sentinel Resonance Recommendation and Breakthrough Effect Analysis
- ✅ Recommended Resonance: 2 Breakthrough recommended (increase Fear Bullets, increase Surveillance, strengthen Spells)
- ✅ Increase critical chance increase effect of Fear Bullet state upon 1 Breakthrough (30% → 40%), increase additional damage increase effect (0.25% → 0.3% of max HP), increase additional accumulation effect of Bloodied Brand of New Wound (50% → 100%), increase number of Fear Bullet acquisitions of Spell 2 (6/9/15 → 9/12/18), increase Surveillance gained at the start of the 'Do Cruel Things!' turn (2 → 3)
- ✅ Increase Reality damage multiplier of Spell 1 upon 3 Breakthrough (130/153/25% → 150/2225/375%), increase simultaneous Absence calculation coefficient of 'Do Cruel Things!' (10% → 15%)
- ✅ Increase Reality damage multiplier of Ultimate upon 4 Breakthrough (300% → 450%), increase critical chance increase effect when allies are in Fear Bullet state (30% → 60%), increase additional damage increase effect (0.25% → 0.4% of max HP), increase critical damage conversion rate of excess critical chance (80% → 100%)
12:25 - 13:21
7. 📊 Sentinel Stats and Recommended Deep Analysis
- ✅ Stat Comparison: Compared to Lopera, which has a similar system, attack power and HP are high, but defense and critical technique are low
- ✅ Recommended Deep: Outside of the Land of Ogi, Guidance of the Family, Lament of the Eccentric (especially Lament of the Eccentric goes very well with Sentinel)
| Deep | Effect |
|---|---|
| Lament of the Eccentric | If the Rememberer is Attribute Life and the Bloodied Brand limit is 50 or higher, additional damage increases by 16%, critical damage increases by 4% each time the Rememberer takes damage (up to 9 stacks) |
13:22 - 14:32
8. 🤝 Sentinel Recommended Party Composition and Operation Method
- ✅ Recommended Party: Nosica, Sentinel, Melania, Medicine Pocket
- ✅ Operation Method: Nosica actively moves to acquire damage and Bloodied Brand, Sentinel uses Spell 2 to maintain the 'Do Cruel Things!' state (constantly inflicting Fear), Melania maintains the Ultimate formation effect, Medicine Pocket is completely left alone
- ✅ Party Placement Order: Place dealers like Nosica to the left of Sentinel (due to the Fear effect of Spell 2)
14:38 - 17:20
9. 💯 Sentinel Overall Review and Final Conclusion
- ✅ Sentinel is the strongest self-harm sub-dealer with both high support performance and attack performance
- ✅ Goes very well with self-harm parties, especially maximizes synergy when used with Nosica and Luvus
- ✅ 2 additional attacks are guaranteed every turn if not incapacitated or if there are enough Fear Bullets
- ✅ The weakness is that the firepower decreases if there are not enough New Wounds when using the Ultimate, but this is not a big problem as it is a sub-dealer
- ✅ Can be used in chase parties in addition to self-harm parties
- ✅ Conclusion: Sentinel is a very powerful character, so it is recommended that those interested definitely acquire it
