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[Uma Musume] November Dirt LoH Complete Strategy Guide: Morioka 1600m Lead Strategy, Effective Acceleration, Training Strategy, Inheritance, Factor Selection
Detailed guide for the November League of Heroes Dirt Race strategy. Covers Morioka 1600m course analysis, effective acceleration skills, training strategies, factor selection tips, and recommended Uma Musume. Use as a reference, considering the new scenario update.
1. 🏁 Introduction to November League of Heroes Strategy and Precautions
- ✅ Introducing the November League of Heroes strategy video.
- ⚠️ This video is for reference only, and detailed strategies will be provided after the new scenario update.
- ⚠️ Videos related to the December Champions Meeting will also be introduced after the new scenario.
00:00 - 00:35
1. 🏁 Introduction to November League of Heroes Strategy and Precautions
- ✅ Introducing the November League of Heroes strategy video.
- ⚠️ This video is for reference only, and detailed strategies will be provided after the new scenario update.
- ⚠️ Videos related to the December Champions Meeting will also be introduced after the new scenario.
00:36 - 02:06
2. 🗺️ Race Course Overview and Features: Morioka 1600m Dirt Course Analysis
- ✅ The motif for this League of Heroes is the Mile Championship Southern Hai.
- ✅ The course is Morioka 1600m Dirt, left turn, autumn, and other conditions are random.
- ✅ The Morioka course is a unique course that has not been seen before.
- ✅ Explains the starting point, mid-race straight, and final corner locations.
- ✅ The 3rd corner before the final corner is the late game, and late game corner acceleration skills are effective.
- ✅ The final corner is 33m from the late game, so final corner acceleration is also effective.
- ⚠️ Final corner late, final straight acceleration will be delayed acceleration, so be careful not to use it.
- ✅ There is a mid-race uphill of 375m, a mid-race to late game downhill of 450m, and a final straight uphill of 175m.
- ✅ Unlike existing dirt courses, there is an uphill.
02:07 - 03:15
3. 🚧 In-depth Analysis of Course Characteristics: Useless Section and Overtake Mode Insensitive Section
- ✅ The 500m section after the start is a useless section where straight/corner skills do not activate.
- ✅ Since straight skills that affect early positioning do not activate, other skills must be used.
- ✅ The overtake mode insensitive section is 700m~900m, located in the late game corner.
- ✅ Securing the lead in the 0~700m section is an ideal strategy.
- ✅ Detailed trap skills and important skills will be covered in a future commentary video.
03:16 - 06:31
4. 🚀 In-depth Analysis of Acceleration Skills: Effective Acceleration and Skills to Watch Out For
- ✅ Late game 1/4 random acceleration skills have a relatively high effectiveness of 53%. (Simtan, Balbun, 5dan, Cheje, Kalnal)
- ✅ Corner acceleration has an effectiveness of 32%, making it worth considering as a sub-acceleration candidate. (Jikgak, Kkeokgi)
- ✅ The fastest acceleration candidate is, as always, 'Downhill Evasion'.
- ⚠️ 'Lightning Speed' may be difficult to adopt due to the ranking condition (6th to 12th place).
- ✅ Late game 1/2 random acceleration has an effectiveness of 26%. (2ui, 1mi, Jeonyeol, Geupbu)
- ✅ Late game corner/final corner acceleration is important, and these skills should be considered primarily.
- ⚠️ 'Darkness' has a 1st place condition, so it is not necessary to adopt it in an environment where maintaining 1st place is easy.
- ⚠️ 'Brick' has an 8th place condition, so it can be a trap skill.
- ✅ Final corner acceleration is delayed by 33m. (Gongwon, Condor, Crystal)
- ⚠️ Do not use 'Victory Shot' final corner late series as it is delayed acceleration.
06:32 - 07:31
5. ✨ Analysis of Notable Evolution Skills: SPRR City, Aoharu Rain, Machikopa
- ✅ SPRR City has late game 1/8 random acceleration and has an effectiveness of 100%.
- ✅ Aoharu Rain and Dorandal have Lightning Speed evolution skills and have no ranking conditions.
- ✅ Aoharu Rain guarantees a minimum effectiveness of 53%.
- ✅ You can get an acceleration effect when a late game skill is activated when evolving a unique skill.
- ✅ Machikopa can be activated fastest in the late game and can gain a speed increase effect.
- ✅ Machikopa can be considered as a speed inheritance candidate.
07:32 - 08:31
6. 🐎 Inheritance Acceleration and Recommended Skills by Position: Runner/Leader, Chaser/Closer
- ✅ Runners/Leaders should focus on late game corner acceleration and final corner acceleration.
- ⚠️ 'Darkness' has a 1st place condition, so it is not necessary to adopt it in an environment where maintaining 1st place is easy.
- ✅ Palse Jenski can be activated without a 1st place condition, making it a useful acceleration skill for both Runners/Leaders.
- ✅ Adopting Uma Musume with self-acceleration skills is also a good strategy.
- ✅ Candidates should consider that Chasers may have difficulty in the race characteristics.
- ✅ League of Heroes often shows Runners/Leaders being strong.
08:32 - 10:24
7. ⚙️ Recommended Mid-Race Skill Candidates: Analysis by 2500/1500 Group
- ✅ Mid-Race 2500 Group: Summer Vacation, Maruzensky (Runner recommended, 1st to 4th place condition), Valentine Ski (2nd to 6th place, may overlap with overtake mode insensitive section), Sosier (as always)
- ✅ Mid-Race 1500 Group: Lamonu (activates before the overtake mode insensitive section, inheritance recommended), Bride Air Groove (fastest mid-race activation, 3rd to 6th place condition), Machikopa (can be used as a unique skill activation condition)
- ✅ Basically, it is good to consider mid-race skills important and consider inheritance.
10:25 - 11:13
8. 🏁 Late Game Skill Candidates and Precautions: Tips for Using Acceleration Increase Skills
- ✅ Late game skills can be thought of as being adopted if there is room.
- ⚠️ If acceleration is inhibited at the remaining 400m point, it may become invalid.
- ✅ In the case of total acceleration, it works effectively.
- ✅ To maximize, the 200m, 300m final straight series is good.
11:14 - 12:30
9. 📊 Target Stats and Factor Selection: Considering New Scenario
- ⚠️ Since it is training in a new scenario, the target stats are uncertain.
- ✅ If the speed upper limit changes, stamina may also be affected.
- ✅ It is important to know how much stamina can be secured without stamina support cards.
- ✅ Since there are many stamina reduction skills, it is important to secure enough stamina.
- ✅ Factor selection skill candidates: Green skills (Autumn Uma Musume, Left Turn, Exchange Heavyweight, Footwork, Close Range, Morioka), General (Dirt, Mile Straight/Corner, 3 second speed increase), Special (Chin Stamina, Speed Increase, Coast, Jigame, Tamei series - Runner/Leader recommended)
12:31 - 14:14
10. 🏆 Expected Active Uma Musume and Future Prospects
- ⚠️ Verification will be conducted in the future, and new Uma Musume may appear.
- ✅ The final straight is short, making it difficult to overtake and easy to stay in front.
- ✅ The composition is likely to be Runner 3 or Runner 2 + Leader 1.
- ✅ The environment may change depending on future gacha updates.
- ✅ Since there are many dirt Uma Musume in the new scenario, related support cards/Uma Musume may appear.
- ✅ It is best to start training after understanding the new scenario.
![[Uma Musume] November Dirt LoH Complete Strategy Guide: Morioka 1600m Lead Strategy, Effective Acceleration, Training Strategy, Inheritance, Factor Selection](https://i.ytimg.com/vi/gyuZdrH-DTk/hqdefault.jpg)