Post
Chaos Zero Nightmare: Damage Calculation Method and Guide to Choosing Good Cards & Partners
This video provides a detailed analysis of various factors that increase damage in Chaos Zero Nightmare and how they are calculated. It explains how to maximize damage through factors such as Ego, Potential, Equipment, and Partners, and what to consider when selecting cards. In particular, it emphasizes the points to be aware of when using partners such as Ritochika and the efficiency of Asteria, and verifies the theory through actual gameplay.
1. 📈 Chaos Zero Nightmare: Introduction to Damage Increasing Factors
- ✅ Damage increase is possible through Ego, Potential, Chaos Equipment, and Partners.
- ✅ You can increase damage by investing in basic cards, neutral cards, and unique cards in Potential.
2. 🃏 Characteristics of Each Card Type and Damage Application Method
- ✅ Starting cards are cards given at the start of the game, and unique cards can be obtained through burnt.
- ⚠️ The fourth unique card is not affected by Potential but is affected by Ego.
- ✅ Anchor, Power Anchor, and Anchor Draw are classified as basic cards.
3. ✨ Increasing Damage Through Mythic Cards and Equipment
- ✅ Mythic cards do not have burnt, but there is an option to increase the stats of Mythic cards when they are at 1 star.
- ✅ You can increase the damage of attack cards through equipment obtained in Chaos.
4. 🤝 Damage Increase Strategy Using Partners
- ✅ You can increase damage through partners, and Astria, a one-day-only partner, increases the damage of attack cards by 2 or more.
- ✅ Ritochika increases the damage of one attack card by the cost of the attack card at the start of the turn.
5. 🧪 Verifying Damage Calculation Through Actual Gameplay (Using Ritochika Partner)
- ✅ Control variables by removing Magna and Mika items in the Dimensional Dawn area.
- ✅ Emphasizes that Ritochika partner's construction support stack is consumed when using attack cards.
6. 💥 Anchor Shot Damage Calculation and Precautions When Using Ritochika
- ✅ Anchor Shot's base damage is 280%, plus 10% from Potential, making it 308%.
- ⚠️ Ritochika users may actually reduce damage if they use Anchor before Anchor Shot to increase Anchor Shot damage.
7. ✨ Utilizing Energy Charge and Pull Up Skills and Damage Calculation
- ✅ The Energy Charge skill increases attack card damage by 30%.
- ✅ The Pull Up skill increases damage by 70%, but it is applied as an additive calculation with Energy Charge.
8. 🛡️ Accessory Effects and Final Damage Calculation
- ✅ Check the 20% increase in damage from the Quantum Collector.
- ✅ Damage is increased by 20% for one turn when using an ally enhancement card.
- ✅ Pull Up, Energy Charge, and accessory effects are applied as an additive calculation.
9. 📝 Final Summary of Damage Calculation Method
- ✅ The base value of a card is the base value multiplied by the Potential value.
- ✅ Damage increase and decrease are performed as an additive calculation and multiplied by the card's base value.
- ✅ Plus/minus values are all applied as an additive calculation.
10. Card Selection and Re-evaluation of Asteria's Stats
- ✅ Consider whether to maintain the card enhancement effect vs. one-time disappearance when selecting a card.
- ✅ Asteria can benefit from 30~50% due to the 10% high variance effect of Anchor Shot.
11. Unwavering Skill Effect and Closing
- ✅ The Unwavering skill has a -20% negative damage effect.
- ✅ Request for subscription, likes, and notification settings.