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Arc Raiders Optimization Guide: Testing All Settings and the Best Settings
This video provides a detailed analysis of Ark Raiders' graphics settings, providing settings for optimal performance and visual quality. It compares the impact of various upscaling technologies (DLSS, FSR, XeSS) and each setting, including RTXGI, on performance and visual differences. This guide provides optimized settings to help increase frame rates and improve the overall gaming experience.
1. 🎮 Ark Raiders: Technical Foundation and Optimization of Unreal Engine 5
- ✅ Ark Raiders was made with Unreal Engine 5, and like The Finals, extensive customization work was done on the engine to solve performance issues.
- ✅ This game uses NVIDIA's Unreal Engine 5 version, and Virtual Shadow Maps, Lumen, and Nanite have been omitted.
- ✅ Instead, NVIDIA RTXGI or DDGI is used to provide full dynamic real-time indirect lighting.
- ✅ These changes make Ark Raiders perform better than other modern UE5 releases, with lower VRAM usage and stable frame times.
00:07 - 01:23
1. 🎮 Ark Raiders: Technical Foundation and Optimization of Unreal Engine 5
- ✅ Ark Raiders was made with Unreal Engine 5, and like The Finals, extensive customization work was done on the engine to solve performance issues.
- ✅ This game uses NVIDIA's Unreal Engine 5 version, and Virtual Shadow Maps, Lumen, and Nanite have been omitted.
- ✅ Instead, NVIDIA RTXGI or DDGI is used to provide full dynamic real-time indirect lighting.
- ✅ These changes make Ark Raiders perform better than other modern UE5 releases, with lower VRAM usage and stable frame times.
01:24 - 02:30
2. 🎨 Visual and Graphics Menu Analysis
- ✅ Ark Raiders is visually excellent with outstanding art direction, but has issues such as light leaks and LOD pop-in.
- ✅ The user interface is clean and well-designed, and becomes transparent during gameplay so you can see visual changes in real time.
- ⚠️ The graphics menu does not offer many settings, but you can gain additional performance with the available settings.
02:31 - 03:37
3. 🖼️ Post Processing and Image Quality Settings
- ✅ Post-processing settings control depth of field, bloom, sunlight glare, and ambient occlusion.
- ⚠️ Lower settings disable ambient occlusion, which can make the screen look flat.
- ⚠️ The quality of ambient occlusion is poor, which can make foliage look noisy and rough, and is more severe when using FSR3 or XeSS than DLSS.
03:38 - 04:39
4. 🚀 Upscaling Technology Comparison: DLSS, FSR3, XeSS, TAAU, TSR
- ✅ DLSS CNN provides the best overall image quality when using quality mode at 1440p.
- ⚠️ FSR3 has issues with screen space shadows, especially in foliage, causing flickering and shimmering.
- ⚠️ TAAU offers the best performance, but image quality degradation is severe, so it is best to avoid it.
- ✅ TSR and XeSS provide more stable and cleaner images compared to FSR3 and TAAU.
04:40 - 05:31
5. 🤖 DLSS CNN vs DLSS Transformer Model Comparison
- ✅ DLSS CNN provides a more stable image in ambient occlusion than the Transformer model.
- ⚠️ DLSS Transformer leaves noticeable traces of particles and causes stuttering in volume effects.
- ✅ DLSS Transformer has higher motion clarity but has performance degradation.
- ✅ Overall, the CNN model is a better choice considering the visual drawbacks.
05:32 - 06:37
6. 💡 NVIDIA RTX Global Illumination Settings
- ✅ Static disables dynamic lighting and replaces it with pre-calculated lighting.
- ✅ Low or Medium enables ray tracing to improve ambient shading and bounce lighting.
- ✅ High significantly increases precision and coverage, correcting incomplete shadowing.
- ⚠️ RTXGI has a visual drawback called light leaking, a known limitation of probe-based lighting.
- ✅ Dynamic High is the best option to enable ray tracing.
06:38 - 07:06
7. 🏞️ View Distance Settings
- ✅ View distance controls the draw distance and LOD of in-game objects, including foliage, trees, and rocks.
- ⚠️ Low and Medium have noticeable pop-in compared to High and Epic.
- ✅ It is recommended to set it to High or Epic to prevent LOD pop-in.
07:07 - 07:29
8. 🌑 Shadow Settings
- ✅ Shadow settings adjust the filtering quality and draw distance of the game's shadow maps.
- ⚠️ Low may disable many shadows in the scene.
- ✅ Switching to Medium or higher enables shadows and improves smoothness.
- ✅ Medium or High is recommended.
07:30 - 08:04
9. 🧱 Texture Settings
- ✅ Texture settings mainly affect the quality of anisotropic filtering.
- ✅ Generally, it does not significantly affect overall texture quality and mainly adjusts the VRAM allocated to texture streaming.
- ⚠️ There are texture streaming issues, with some textures loading slower on Epic, resulting in more pop-in.
- ✅ It is recommended to keep this setting on High due to pop-in issues.
08:05 - 08:49
10. 💥 Effect Settings
- ✅ Effect settings affect the quality and bumpiness of the terrain, sky rendering, particles, and special effects.
- ✅ High and Epic show better ground detail compared to Low and Medium.
- ⚠️ Setting to Epic is one of the most demanding settings.
- ✅ It is recommended to avoid Epic and keep it on High.
08:50 - 09:14
11. ✨ Reflection Settings
- ✅ Reflection settings adjust the quality of screen space reflections.
- ⚠️ Low completely disables SSR and only displays cube map fallbacks.
- ✅ Medium enables SSR, and higher levels slightly improve accuracy.
- ✅ SSR is not demanding, so it is recommended to keep this setting on Epic.
09:15 - 09:55
12. 🌿 Foliage Settings
- ✅ Foliage settings control the density of ground foliage and grass, bushes, rocks, pebbles, etc.
- ✅ Surprisingly, it does not significantly affect performance, with only about a 4% performance drop when switching from Low to Epic.
- ✅ Lower foliage density can increase visibility in certain situations.
- ✅ If you prioritize visibility and don't mind low foliage density, keep it on Low.
- ✅ Otherwise, High strikes a good balance between visuals and gameplay fairness.
09:56 - 10:27
13. 🌍 Global Illumination Resolution Settings
- ✅ There is no significant visual difference when switching from Low to High, and only Epic noticeably improves the precision of lighting.
- ✅ Outdoors, this setting has a minimal impact, with about a 4% difference between Low and Epic.
- ✅ Indoors, the cost increases significantly, with a 5% increase from Low to High and a 13% increase to Epic.
- ✅ Medium or High is recommended, and use Epic only if you have enough performance.
10:28 - 10:43
14. ⚙️ Ark Raiders Recommended Settings
- ✅ Recommended settings are based on all the analysis described above.
10:44 - 11:46
15. 📊 Optimized Settings vs Epic Preset Comparison
- ✅ Optimized settings use High Ray Tracing, Epic presets use Ray Tracing, and both are run with DLSS CNN Quality at 1440p.
- ✅ In the practice range map, optimized settings provide an average performance improvement of about 42%.
- ✅ The same 42% performance difference can be seen in the dam battlefield map.
- ✅ In the Blue Gate map, the difference narrows slightly to about 37%, but it is still a significant improvement.
- ✅ Compared to the Epic preset using DLAA without ray tracing, there is an average performance improvement of about 35% when switching from the Epic preset to optimized settings.
