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EU5: Answers to the 18 Most Frequently Asked Questions for Beginners
This video answers the most common questions from new Europa Universalis 5 players, covering topics such as obtaining CBs, moving the capital, managing subjects, laws, maps, army movement, population management, trade, and more.
1. ⚔️ Getting a Casus Belli (CB) in EU5: Common Methods
- ✅ The most common way to get a CB is through parliament, needing 50% support to "Fabricate War Causes".
- ✅ Alternatively, if you have legitimate reasons (like core claims), you can use a spy network to get a CB.
- ⚠️ A CB will only be available if you have a legitimate reason to claim it.
00:28 - 01:14
1. ⚔️ Getting a Casus Belli (CB) in EU5: Common Methods
- ✅ The most common way to get a CB is through parliament, needing 50% support to "Fabricate War Causes".
- ✅ Alternatively, if you have legitimate reasons (like core claims), you can use a spy network to get a CB.
- ⚠️ A CB will only be available if you have a legitimate reason to claim it.
01:15 - 01:44
2. 🏛️ Moving Your Capital and Creating Subjects in EU5
- ✅ To move your capital, go to the government panel and use the "Move Capital" button. This is expensive.
- ✅ As a monarchy, the "Itinerant Court" law gives you the option to move your capital when your king dies.
- ✅ To create subjects, go to the diplomacy panel, make sure you are in relations, click on "Manage Subjects" and then on "Create Subject".
02:04 - 02:43
3. 📜 Changing Succession and Parliament Laws
- ✅ You can change your succession law by clicking on the corresponding button in the government panel. This causes instability.
- ✅ You can change the laws of parliament when it is not in session.
- ⚠️ To access the burghers in your parliament, you need to have at least 20% burgher power.
02:44 - 03:48
4. 🗺️ Accessing the River Map and Fixing Hotkey Saving Issues
- ✅ The river map can only be accessed by assigning it to a hotkey in the settings.
- ⚠️ To correctly save hotkey settings: configure your hotkeys, save the profile, save the game, exit to the menu, exit the game, and don't cancel in the launcher.
03:49 - 05:01
5. ❄️ Reasons Why Your Army Can't Move
- ✅ In winter, the mountains are not passable. If your army is trapped in a mountain when winter arrives, it will not be able to move.
- ✅ There is a mechanic to prevent fort abuse: if you enter enemy territory and a fort, you can only exit through the province you came from, unless there is territory controlled by allies.
05:02 - 06:13
6. 🤝 Differences Between Fiefs and Vassals
- ✅ Fiefs integrate territory faster than vassals.
- ✅ Vassals can help you generate institutions faster.
- ✅ It is important to have a mix of fiefs and vassals to maximize loyalty, as they operate with different pools of strength relative to the overlord.
06:14 - 06:41
7. 📍 Moving or Creating a Market
- ✅ Select a market and right-click on the banner at the top to open the market menu.
- ✅ From there, you can relocate or remove the market.
06:42 - 07:47
8. 💪 Getting Manpower and Sailors at the Beginning of the Game
- ✅ At the beginning, the options are limited. For sailors, build fishing villages and docks.
- ✅ For manpower, build the sergeantry in your capital.
- ✅ Research technologies in the Renaissance era (armory and docks) to unlock more buildings that generate manpower and sailors.
07:51 - 10:11
9. 😡 Why Are My Estates Rebelling? Satisfaction and Privileges
- ✅ Rebellions are caused by low population satisfaction, influenced by the satisfaction of your estates.
- ⚠️ Giving privileges to one estate angers the others.
- ⚠️ Parliament agendas can also anger the estates, especially the most powerful ones.
- ✅ Satisfaction recovers slowly, so be careful when making decisions that could anger the estates.
10:12 - 12:22
10. ⛪ Problems with Population Conversion: Control and Privileges
- ✅ Control is an important factor in conversion. Lack of control drastically reduces conversion.
- ⚠️ Some Muslim nations, such as the Ottomans and Mamluks, have state privileges that make conversion difficult. Revoke these privileges to convert more easily.
12:23 - 13:58
11. 🚢 Generating Maritime Presence and How Your Ships Patrol
- ✅ When you set a fleet on patrol, it looks like they stay in one place, but they are actually patrolling the maritime zone.
- ✅ They patrol the maritime zone closest to your capital until the maritime presence reaches 100%.
- ✅ Maritime presence is important for projecting control across the ocean.
13:59 - 14:46
12. 🌍 Finding International Organizations and Using Control Groups
- ✅ You can find international organizations in the diplomacy panel, in the relations section.
- ✅ Use Ctrl + number to assign an organization to a control group and access it quickly.
14:47 - 15:20
13. 🏘️ How to Create or Downgrade a Settlement to a Town
- ✅ In the location tab, left-click on the location to upgrade it to a town.
- ✅ Right-click to downgrade it to a rural location.
15:21 - 16:14
14. ⚙️ Government Reforms Deactivated and Quick Unit Selection
- ✅ Government reforms are deactivated if you do not meet the progress requirements towards national values.
- ✅ To quickly select all your units, right-click on the diamond in the unit window.
16:15 - 18:38
15. 🛡️ How to Core a Province: Integration and Culture
- ✅ Cored provinces give +20 maximum control.
- ✅ First, integrate the conquered province. Non-integrated provinces have a large maximum control penalty.
- ✅ Then, make sure that the predominant culture (more than 50%) is your primary culture or an accepted culture.
- ✅ Accept the culture in the culture interface.
