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Europa Universalis 5: 5 Interesting Nations to Start As (Beyond the Common Recommendations) This video presents five unconventional but interesting nations to start a game in Europa Universalis 5, detailing their characteristics, challenges, and initial strategies. Majapahit, Vijayanagar, the Kilwa Sultanate, Cocom, and Onondowa'ga are explored, offering an alternative to the typical European powers.
Europa Universalis 5: 5 Interesting Nations to Start As (Beyond the Common Recommendations)
1. 🎮 Introduction to Unusual Nations in Europa Universalis 5
  • ✅ The video will explore five interesting and uncommon nations to play in EU5.
  • ✅ The goal is to offer alternatives to typical powerhouses like France or the Ottoman Empire.
  • ✅ These nations offer unique mechanics and events, guaranteeing challenging and varied playthroughs.
00:00 - 00:40
1. 🎮 Introduction to Unusual Nations in Europa Universalis 5
  • ✅ The video will explore five interesting and uncommon nations to play in EU5.
  • ✅ The goal is to offer alternatives to typical powerhouses like France or the Ottoman Empire.
  • ✅ These nations offer unique mechanics and events, guaranteeing challenging and varied playthroughs.
00:41 - 04:16
2. 🎮 Majapahit: Maritime and Colonial Dominance in the Indonesian Archipelago
  • ✅ Majapahit is considered the easiest start among the options presented.
  • ✅ Historically, it controlled a large part of the Indonesian archipelago, but collapsed due to the Sultanate of Demak and the expansion of Islam.
  • ✅ In the game, overcoming the internal crisis allows you to build a powerful empire before the arrival of the Europeans.
  • ✅ Key strategies: Control trade, use gold to strengthen the economy, and colonize Australia early.
  • ✅ Starts with four cities, vassals, and tributaries, generating significant income.
  • ✅ Possesses a large armada with unique Jong ships that improve maritime presence.
  • ✅ Can establish colonies in Australia early, exploiting valuable resources.
  • ✅ It is crucial to improve power projection by adopting meritocracy.
04:17 - 07:43
3. 🎮 Vijayanagar: Building a Hindu Empire in the Indian Subcontinent
  • ✅ Vijayanagar is one of the youngest nations, founded in 1336 to resist the Delhi Sultanate.
  • ✅ The game offers dynamic historical events and unique bonuses for a strong army and culture.
  • ✅ Allows you to create a subcontinent with multiple religions coexisting in harmony.
  • ✅ Starts with a kingdom and a considerable treasure, generating a good monthly balance.
  • ✅ Possesses valuable trade goods such as gold, gems, incense, and pepper.
  • ✅ It is vital to create your own market to improve access and the economy.
  • ✅ Can forge early alliances and expand by taking advantage of the collapse of the Delhi Sultanate.
  • ✅ If successful in conquest, you can form Bharat and expand towards Madagascar, Africa, or the Middle East.
  • ✅ The biggest challenge is adopting institutions to keep up technologically.
07:44 - 10:31
4. 🎮 Kilwa Sultanate: Commercial Mastery on the East African Coast
  • ✅ Kilwa is a more challenging start with a rich history as a confederation of trading cities.
  • ✅ The goal is to overcome internal struggles and recreate the Sultanate's greatness, surpassing its historical achievements.
  • ✅ Offers dynamic historical events and specific bonuses that improve sailor production, trade, and maritime presence.
  • ✅ It is a nation focused on trade, with government reforms that increase trade capacity and coinage.
  • ✅ The surrounding region can be colonized quickly, giving access to ivory, marble, cotton, and gold.
  • ✅ It is crucial to improve food production and secure nearby resources.
  • ✅ Can dominate trade in the area, importing and exporting to maximize profits.
  • ✅ Their faith allows for slave raiding and the construction of profitable slave markets.
  • ✅ Proximity to the Mecca market facilitates the import and implementation of modern institutions.
10:32 - 13:29
5. 🎮 Cocom: A Powerful Mayan Start in Mesoamerica
  • ✅ Cocom ruled the Yucatan Peninsula and collapsed into several Mayan city-states before the arrival of the Spanish.
  • ✅ Although it lacks unique bonuses or events, the Mayan faith adds interest.
  • ✅ Its initial position is interesting due to its location on the map.
  • ✅ Cocom is one of the most powerful Mesoamerican starts.
  • ✅ The goal is to establish itself as a local hegemon, form Maya, and expand throughout North and South America.
  • ✅ Starts as a county, which limits diplomatic options, but can rise quickly.
  • ✅ Has a decent amount of money at the beginning, but a small tax base.
  • ✅ RGOs are important, as is acquiring masonry to unlock construction options.
  • ✅ Expansion through the peninsula gives access to more cocoa, chili, amber, gems, and copper.
  • ✅ Gold and silver are found on both sides of the peninsula, often in uncolonized lands.
  • ✅ Can colonize vast tracts of land from the start, including Mexico and Central America.
  • ✅ Can colonize the northernmost parts visible and explore North America further to secure tin, a rare resource.
13:30 - 18:04
6. 🎮 Onondowa'ga: Building a Nation from Scratch in North America
  • ✅ Onondowa'ga offers an interesting and unique start, recommended even for beginners.
  • ✅ Forces players to address every aspect of the game slowly due to its initial limitations.
  • ✅ Starts without laws or policies, which are unlocked by researching codified laws.
  • ✅ Cannot earn income from taxes at first, forcing you to sell food for money.
  • ✅ An early event provides an income boost, but it is crucial to invest wisely in the food market.
  • ✅ Has access to corn, giving it an economic advantage.
  • ✅ It is important to acquire masonry to unlock income-generating options.
  • ✅ The goal is to obtain three sisters agriculture, seasonal economy, fishing habits, and anything else that increases food production.
  • ✅ Because winter reduces food productivity, it is important to secure fiscal technology so you can start diverting a portion of farm income.
  • ✅ Can turn its neighbors into tributaries to further bolster its economy.
  • ✅ To form the tier three Hodnachan kingdom, you will likely have to fight for many of the remaining locations.
  • ✅ Colony technology allows you to secure more locations and the levies they provide, but also gives access to tobacco to the west.
  • ✅ With the ability to colonize the unclaimed land around it, it will be able to secure furs, copper, marble, iron, and much more corn, among other things.
  • ✅ Will need medicine that it cannot produce through an RGO until it secures the Tanawattate location.
  • ✅ Must upgrade one of its rural settlements to a city, as it does not start with a city either.
  • ✅ Must work to centralize as quickly as possible, even going so far as to take a cabinet action to boost it.
  • ✅ As soon as you get a point towards centralization, you will want to reform into a monarchy.
  • ✅ This will allow you to build a sergeant in your capital, as long as it is a city or town, which will generate manpower, which you can use to explore the unknown land around you and grow even stronger.
  • ✅ Can get sailors to explore the coast as well once you get close enough.
  • ✅ Going to sea beyond that requires naval supplies, and you will not be able to acquire them because no one here produces tin.
  • ✅ The nearest deposit is around the northern border of modern Mexico.
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