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All weapons, streaks, and more from the new COD Black Ops 7: Complete analysis This video offers a comprehensive analysis of the weapons, equipment, scorestreaks, and perks available in the new Call of Duty Black Ops 7. It highlights the weapon customization with unique conversion kits and the modification of equipment and streaks with hypercharges. The video also covers unlock levels, attachments, and the new class code feature for sharing configurations.
All weapons, streaks, and more from the new COD Black Ops 7: Complete analysis
1. 🎮 Introduction to the new features of Call of Duty Black Ops 7: Weapons, equipment, and classes
  • ✅ The video presents an analysis of the weapons, equipment, and classes in Call of Duty Black Ops 7.
  • ✅ The availability of daily information blogs about the game is mentioned.
  • ✅ The structure of the classes is highlighted: primary weapon, secondary weapon, knife, wildcard, perks, field upgrade, tactical, and lethal.
  • ✅ The specialty system that offers benefits by combining colors is explained.
00:00 - 01:24
1. 🎮 Introduction to the new features of Call of Duty Black Ops 7: Weapons, equipment, and classes
  • ✅ The video presents an analysis of the weapons, equipment, and classes in Call of Duty Black Ops 7.
  • ✅ The availability of daily information blogs about the game is mentioned.
  • ✅ The structure of the classes is highlighted: primary weapon, secondary weapon, knife, wildcard, perks, field upgrade, tactical, and lethal.
  • ✅ The specialty system that offers benefits by combining colors is explained.
01:25 - 04:43
2. 🔫 Detailed analysis of assault rifles: Conversion kits and unique characteristics
  • ✅ The number of weapons available is presented: six rifles, six submachine guns, three shotguns, two light machine guns, three tactical rifles, three snipers, three pistols, and two launchers.
  • ✅ The concept of "prestige attachments" or conversion kits that modify weapons when prestiged is explained.
  • M15 MO: Internal mod that changes the ammunition to subsonic, with more range and damage, but slower bullets.
  • MXR17 (SCAR): Converts into a semi-automatic DMR-type weapon with less recoil and greater damage reduction.
  • Peacheper: Stock that improves recoil and accuracy, ideal for more tactical gameplay.
  • Maverick: Barrel that turns it into a weapon with more handling, similar to a submachine gun.
  • DS20 Mirage: Tandem launcher that improves the integrated grenade launcher.
  • AK27: Improved cycling system that eliminates horizontal recoil, ideal for easier control.
04:44 - 06:26
3. 💨 Submachine guns: Mobility, range, and improved rate of fire with unique attachments
  • Raiden 45K: Stock that improves movement and stability when jumping and landing.
  • Draven 45: Laser that improves mobility and damage range, but increases recoil.
  • Razor 9mm: Special barrel that increases bullet velocity and reduces recoil, but affects handling.
  • Carbon: Extended magazine that provides more ammunition, but reduces range and speed.
  • MPC25: Improved barrel that offers more recoil control, but reduces damage and range.
  • RK9: Foregrip that improves the rate of fire, but limits the firing to bursts.
06:27 - 07:49
4. 💥 Shotguns and light machine guns: Improved mobility, bullet velocity, and control
  • Britcher: Special stock for mobility improvement.
  • Eco: Special barrel that gives it bullet velocity and a bit of spread, but has less range.
  • Akita: Stock that gives it a bit of mobility, uh, besides making it spread more and less control.
  • MK78: Special magazine that takes longer to heat up.
  • XM325: Special laser that improves damage range and hip spread.
  • M8: Special stock that makes it have less hip spread with improved handling, but makes it move more.
07:50 - 09:56
5. 🎯 Tactical weapons, snipers, and pistols: Improved precision, mobility, and power
  • Warden: Eliminates firing delay and improves rate of fire.
  • M34: Aims more accurately, improves mobility control.
  • Sniper (New Guard): Increases the time you can hold your breath.
  • Ion: Provides unparalleled accuracy when firing from the hip.
  • Sadu SK: Improves the hip as well.
  • Jager 45: Improves the power to be able to kill enemies with a single shot to the head.
  • T 45: Extended magazine.
  • Velox 5.7: Greatly improves movement speed.
09:57 - 10:29
6. 🛠️ Class codes: Share your favorite configurations easily
  • ✅ The class code feature is introduced to share configurations with other players.
  • ✅ The codes allow you to copy complete classes without having to search for individual attachments.
  • ✅ On PC, codes can be easily copied and pasted, while on console they must be entered manually.
10:30 - 13:30
7. 💣 Equipment and upgrades: Customization of tactics, lethals, and field upgrades
  • ✅ The improvement of the equipment in the style of Advance Warfare is highlighted, allowing you to choose between two characteristics when leveling up.
  • ✅ Tactics (stun, flash, steam, hunter drone, decoy), lethals (fragmentation, sticky grenade, cluster, combat axe, turret, drone that searches for people and explodes, C4, molotov) and field upgrades (ammunition pack, drone, drone station, trophy, active camouflage, clone) are mentioned.
  • ✅ It is explained that when equipping them, if you level it up, you can improve it.
13:31 - 15:16
8. 🚀 Scorestreaks and perks: Modification and combination for a unique playstyle
  • ✅ The scorestreaks also have hypercharge, that is, you can modify them to be cheaper, to last longer, to be more difficult to destroy, to have different effects.
  • ✅ The scorestreaks are mentioned (pulse restreader, RCXD, UAV, precise missile, care package, response UAV, napalm strike, missile bomber, sentry turret, hand cannon, Hellstorm, escort helicopter, cabatumbas, interceptors, doc, assassin drones, Rino, beatle, harpat, pem, legion).
  • ✅ It is explained that what they have done is combine perks and move some from one slot to another.
  • ✅ They put that with respect to the beta, uh, the dexterity perk as if you have it intrinsic, that is, you can aim while jumping on the walls and all that and slide and stuff.
15:17 - 16:59
9. ⚙️ Distribution of perks and wildcards: Advanced class customization
  • ✅ The new distribution of perks is presented.
  • ✅ The red perks are mentioned (tactical runner, roller, lightweight, scavenger, assassin, by the skin of your teeth, dexterity, funds and on loop), blue perks (ghost, ninja or silent death, surveillance, detonation link, engineer, cold blooded and tracker) and green perks (tech fan, bulletproof vest, tactical mask, uh quick hands or agile hands, charge link and guardian).
  • ✅ The wildcards are mentioned (put one more perk or carry two primary weapons, excess of means, preparationist, waster, fly swatter, tactical spectrum, shooter, greed, close danger and specialist).
  • ✅ It is explained that the specialist of a lifetime. That is, you gain all the perks of the game, but I think the only one you don't gain is the one to be able to have the tactical spin.
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