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Mabinogi Mobile Season 1 Legendary Rune Practical Review: Night, Hero, Last Mercy, Beast, Marauder, Rock Watcher, Fairy Swarm, Sun Comparison Analysis
A comparative analysis of 8 types of Mabinogi Mobile Season 1 Legendary Runes (Night, Hero, Last Mercy, Beast, Pillager, Stone Watcher, Fairy Swarm, Sun) based on practical DPS, verifying the performance and utility of each rune. It covers the characteristics, advantages, disadvantages, and actual DPS differences of each rune in detail, and provides recommendations and usage tips for each class.
1. 🌙 Night Rune: Stable Attack Power Increase and Excellent Multi-Hit Trigger Effect
- ✅ 20% increase in attack power (approximately 19% increase in actual measurement)
- ✅ Performs continuous damage DoT and multi-hit trigger roles
- ✅ Accounts for approximately 5% based on DPS (lower than Mountain Lord but noticeable)
- ✅ Multi-hit probability increases up to 96% in 1-minute normal attack test
- ✅ DPS similar to Hero Rune (may be higher depending on settings)
| Rune | DPS |
|---|---|
| Night | 580,000 ~ 590,000 |
| Hero | 520,000 ~ 530,000 |
00:52 - 02:20
1. 🌙 Night Rune: Stable Attack Power Increase and Excellent Multi-Hit Trigger Effect
- ✅ 20% increase in attack power (approximately 19% increase in actual measurement)
- ✅ Performs continuous damage DoT and multi-hit trigger roles
- ✅ Accounts for approximately 5% based on DPS (lower than Mountain Lord but noticeable)
- ✅ Multi-hit probability increases up to 96% in 1-minute normal attack test
- ✅ DPS similar to Hero Rune (may be higher depending on settings)
| Rune | DPS |
|---|---|
| Night | 580,000 ~ 590,000 |
| Hero | 520,000 ~ 530,000 |
02:21 - 03:32
2. 🌟 Hero Rune: A Solid Rune That Evenly Pushes the Damage Structure
- ✅ Increases key stats such as attack power, multi-hit damage, smash damage, skill damage, damage increase, and critical damage
- ✅ Provides stable damage expectation regardless of class settings
- ✅ DPS advantage when compared to the Executioner with a 10% damage increase
| Rune | DPS |
|---|---|
| Hero | Approximately 640,000 |
| Executioner | Approximately 600,000 |
03:33 - 04:55
3. ⚔️ Last Mercy Rune: Top-Tier Damage Rune with Conditional Attack Power Increase Effect
- ✅ Additional 20% increase in attack power for 10 seconds when enemy health is below 50% (virtually a constant condition)
- ✅ Average attack power increase of 30% at all times
- ✅ Increased uptime in Abyss Phase 1
- ✅ Top-tier in terms of pure attack power increase value
| Rune | DPS (Based on Swordsman) |
|---|---|
| Last Mercy | 550,000 ~ 620,000 |
| Beast | 520,000 ~ 550,000 |
04:56 - 05:59
4. 🐾 Beast Rune: Damage Increase Version of Night Rune, Can Be Used as a Multi-Hit Trigger
- ✅ 20% damage increase
- ✅ Continuous wound damage effect
- ✅ Multi-hit trigger (significantly increases multi-hit probability compared to normal weapons)
| Classification | Multi-Hit Probability (Greatsword Warrior, No Accessories) |
|---|---|
| Normal Weapon | Approximately 43% |
| Beast Equipped | Approximately 85% |
06:00 - 06:59
5. 💰 Pillager Rune: Increased Chance of Additional Attacks and Health Recovery Utility
- ✅ Superior version of Iron Binding, no freezing condition
- ✅ Lower additional attack probability compared to Snow Mountain Rune, but excellent utility
- ✅ Health recovery upon additional attack (secures sustain in compositions without healers)
| Rune | DPS (Without Charsi) |
|---|---|
| Pillager | Approximately 700,000 |
| Charsi | 840,000 ~ 860,000 |
07:00 - 07:59
6. 🪨 Stone Watcher Rune: Powerful Attack Power Increase Rune Even on Its Own
- ✅ 22% increase in attack power for 6 seconds (virtually a constant attack power increase)
- ✅ Activated upon accumulating smash/critical hits (maintaining smash uptime is important)
- ✅ Blessing Rune but can be used independently
- ✅ Significant DPS difference compared to other runes
| Classification | DPS Difference |
|---|---|
| Stone Watcher vs Other Runes | Approximately 160,000 ~ 200,000 |
08:00 - 09:07
7. 🧚 Fairy Swarm Rune: Stabilizing Damage Cycle Through Cooldown Reduction
- ✅ Not a direct damage increase rune, but provides a cooldown reduction effect
- ✅ Reduces the cooldown of all skills by 2.1 seconds when using 7 skills (repeats every 3 seconds)
- ✅ Effective for classes with high cooldown dependency (end-game for Crossbowman)
- ✅ Must check if it is necessary for your cycle
09:08 - 10:14
8. ☀️ Sun Rune: Looks Like a Trap, But It's a Powerful Direct Damage Rune
- ✅ Deals damage proportional to attack power to nearby enemies every 3.5 seconds
- ✅ Direct damage, critical hits, multi-hits, smashes, and additional attacks all apply
- ✅ Accounts for approximately 14% based on DPS metrics (higher than Encore)
- ✅ More efficient with lower specs (Swordsman has passive synergy)
- ✅ Multi-hit trigger not possible, difficult to use for ranged classes
