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Duet Night Abyss: Detailed Guide to Stats and Effects
This video explains in detail each statistic in Duet Night Abyss, including damage types, additional effects, activation probability, critical damage, multi-shot, and how these affect character and weapon builds. Character stats such as morale, resolution, and how skills scale with different attributes are covered.
1. 🎮 Damage Types and Additional Effects in Duet Night Abyss
- ✅ When dealing damage with weapons or skills, there is a chance to trigger additional elemental effects.
- ✅ The activation probability depends on the weapon's activation probability stat.
| Damage Type | Additional Effect |
|---|---|
| Elemental (Hydro, Pyro, Anemo, Electro, Lumino, Umbro) | Deals periodic damage of the element. Lumino refreshes the duration of active elemental effects, and Umbro slows down the target's posture recovery. |
| Physical (Slash, Spike, Smash) | Slash increases damage to the shield, Spike increases damage to HP, and Smash weakens the target's posture. |
00:01 - 00:46
1. 🎮 Damage Types and Additional Effects in Duet Night Abyss
- ✅ When dealing damage with weapons or skills, there is a chance to trigger additional elemental effects.
- ✅ The activation probability depends on the weapon's activation probability stat.
| Damage Type | Additional Effect |
|---|---|
| Elemental (Hydro, Pyro, Anemo, Electro, Lumino, Umbro) | Deals periodic damage of the element. Lumino refreshes the duration of active elemental effects, and Umbro slows down the target's posture recovery. |
| Physical (Slash, Spike, Smash) | Slash increases damage to the shield, Spike increases damage to HP, and Smash weakens the target's posture. |
00:47 - 01:25
2. ✨ Activation Probability and Elemental Types
- ✅ The probability of activating a bonus effect is based on the weapon's activation probability.
- ✅ Characters have elemental types (Hydro, Pyro, Anemo, Electro, Lumino, Umbro), each with unique bonus effects and periodic damage.
01:26 - 02:19
3. ⚔️ Physical Damage: Slash, Spike, and Smash
- ✅ Weapons have physical damage types: Slash, Spike, and Smash.
- ✅ Slash deals more damage to the shield, Spike deals more damage to HP, and Smash weakens the target's posture.
02:20 - 03:54
4. 💥 Additional Damage and Periodic Damage
- ✅ Additional damage is dealt once according to the type and amount of the original damage, and can trigger bonus effects according to the weapon's activation probability.
- ✅ Periodic damage is dealt every 2 seconds during its duration and cannot trigger bonus effects.
03:55 - 05:42
5. 🎯 Key Stats: Critical Probability and Multi-Shot
- ✅ Critical probability, when exceeding 100%, increases the critical level, dealing greater critical damage.
- ✅ Multi-shot is the probability of firing an additional projectile without consuming ammunition; when exceeding 100%, there is a chance to fire more than one additional projectile.
05:43 - 06:22
6. 🔫 Weapon Types and their Effects
- ✅ Weapons have different effects based on their type (Slash, Spike, Smash).
- ✅ Slash multiplies damage to the shield, Spike multiplies damage to HP, and Smash multiplies the reduction to the target's posture.
06:23 - 07:07
7. ⚙️ Weapon Stats: Attack Speed, Magazine Capacity, and Critical Damage
- ✅ Attack speed determines how quickly it fires.
- ✅ Magazine capacity indicates how much ammunition the weapon can hold.
- ✅ Critical damage is a multiplier of the damage dealt when landing a critical hit.
- ✅ Weapons are designed to be either critical probability or activation based.
07:08 - 08:10
8. 🛠️ Weapon Building: Focus on Base Stats
- ✅ Weapon building should focus on the weapon's base stats.
- ✅ Mods scale with the weapon's base stats.
08:11 - 09:33
9. 📈 Weapon Building Examples: Critical Probability vs. Activation Probability
- ✅ An example is shown of how to build a weapon focusing on critical probability, using mods to increase this stat.
- ✅ It is explained how to determine whether a weapon should focus on critical probability or activation probability based on its base stats.
09:34 - 10:51
10. 🧪 Detailed Analysis of Activation Probability and Weapon Skills
- ✅ It is explained how a weapon's activation probability is affected by the weapon's skills and mods.
- ✅ An example is shown of how a weapon's skill can significantly increase its base activation probability.
10:52 - 12:00
11. 🦸♂️ Character Stats: Elemental Attack and Bonuses
- ✅ Elemental attack deals periodic damage and can accumulate stacks.
- ✅ Attacking with the character's corresponding weapon increases attack.
12:01 - 13:34
12. ✨ Skill Damage, Range, Duration, and Efficiency
- ✅ Skill damage affects the damage of skills and the magnitude of buffs/debuffs.
- ✅ Skill range affects the range of skill effects.
- ✅ Skill duration affects the duration of skill effects.
- ✅ Skill efficiency affects the sanity cost of a skill.
- ✅ Morale and Resolution: Morale increases damage dealt with higher HP, while Resolution increases damage dealt with lower HP.
13:35 - 15:09
13. 🛡️ Survival Stats: HP, Shield, and Sanity
- ✅ HP is the amount of health points the character has.
- ✅ The shield is the amount of shield the character has.
- ✅ Maximum sanity is the amount of energy reserves the character has.
15:10 - 15:23
14. 📝 Conclusion and Final Thoughts
- ✅ Viewers are encouraged to leave comments and share what they learned from the video.
