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Duet Night Abyss: Detailed Guide to Stats and Effects This video explains in detail each statistic in Duet Night Abyss, including damage types, additional effects, activation probability, critical damage, multi-shot, and how these affect character and weapon builds. Character stats such as morale, resolution, and how skills scale with different attributes are covered.
Duet Night Abyss: Detailed Guide to Stats and Effects
1. 🎮 Damage Types and Additional Effects in Duet Night Abyss
  • ✅ When dealing damage with weapons or skills, there is a chance to trigger additional elemental effects.
  • ✅ The activation probability depends on the weapon's activation probability stat.

Damage TypeAdditional Effect
Elemental (Hydro, Pyro, Anemo, Electro, Lumino, Umbro)Deals periodic damage of the element. Lumino refreshes the duration of active elemental effects, and Umbro slows down the target's posture recovery.
Physical (Slash, Spike, Smash)Slash increases damage to the shield, Spike increases damage to HP, and Smash weakens the target's posture.
00:01 - 00:46
1. 🎮 Damage Types and Additional Effects in Duet Night Abyss
  • ✅ When dealing damage with weapons or skills, there is a chance to trigger additional elemental effects.
  • ✅ The activation probability depends on the weapon's activation probability stat.

Damage TypeAdditional Effect
Elemental (Hydro, Pyro, Anemo, Electro, Lumino, Umbro)Deals periodic damage of the element. Lumino refreshes the duration of active elemental effects, and Umbro slows down the target's posture recovery.
Physical (Slash, Spike, Smash)Slash increases damage to the shield, Spike increases damage to HP, and Smash weakens the target's posture.
00:47 - 01:25
2. ✨ Activation Probability and Elemental Types
  • ✅ The probability of activating a bonus effect is based on the weapon's activation probability.
  • ✅ Characters have elemental types (Hydro, Pyro, Anemo, Electro, Lumino, Umbro), each with unique bonus effects and periodic damage.
01:26 - 02:19
3. ⚔️ Physical Damage: Slash, Spike, and Smash
  • ✅ Weapons have physical damage types: Slash, Spike, and Smash.
  • ✅ Slash deals more damage to the shield, Spike deals more damage to HP, and Smash weakens the target's posture.
02:20 - 03:54
4. 💥 Additional Damage and Periodic Damage
  • ✅ Additional damage is dealt once according to the type and amount of the original damage, and can trigger bonus effects according to the weapon's activation probability.
  • ✅ Periodic damage is dealt every 2 seconds during its duration and cannot trigger bonus effects.
03:55 - 05:42
5. 🎯 Key Stats: Critical Probability and Multi-Shot
  • ✅ Critical probability, when exceeding 100%, increases the critical level, dealing greater critical damage.
  • ✅ Multi-shot is the probability of firing an additional projectile without consuming ammunition; when exceeding 100%, there is a chance to fire more than one additional projectile.
05:43 - 06:22
6. 🔫 Weapon Types and their Effects
  • ✅ Weapons have different effects based on their type (Slash, Spike, Smash).
  • ✅ Slash multiplies damage to the shield, Spike multiplies damage to HP, and Smash multiplies the reduction to the target's posture.
06:23 - 07:07
7. ⚙️ Weapon Stats: Attack Speed, Magazine Capacity, and Critical Damage
  • ✅ Attack speed determines how quickly it fires.
  • ✅ Magazine capacity indicates how much ammunition the weapon can hold.
  • ✅ Critical damage is a multiplier of the damage dealt when landing a critical hit.
  • ✅ Weapons are designed to be either critical probability or activation based.
07:08 - 08:10
8. 🛠️ Weapon Building: Focus on Base Stats
  • ✅ Weapon building should focus on the weapon's base stats.
  • ✅ Mods scale with the weapon's base stats.
08:11 - 09:33
9. 📈 Weapon Building Examples: Critical Probability vs. Activation Probability
  • ✅ An example is shown of how to build a weapon focusing on critical probability, using mods to increase this stat.
  • ✅ It is explained how to determine whether a weapon should focus on critical probability or activation probability based on its base stats.
09:34 - 10:51
10. 🧪 Detailed Analysis of Activation Probability and Weapon Skills
  • ✅ It is explained how a weapon's activation probability is affected by the weapon's skills and mods.
  • ✅ An example is shown of how a weapon's skill can significantly increase its base activation probability.
10:52 - 12:00
11. 🦸‍♂️ Character Stats: Elemental Attack and Bonuses
  • ✅ Elemental attack deals periodic damage and can accumulate stacks.
  • ✅ Attacking with the character's corresponding weapon increases attack.
12:01 - 13:34
12. ✨ Skill Damage, Range, Duration, and Efficiency
  • ✅ Skill damage affects the damage of skills and the magnitude of buffs/debuffs.
  • ✅ Skill range affects the range of skill effects.
  • ✅ Skill duration affects the duration of skill effects.
  • ✅ Skill efficiency affects the sanity cost of a skill.
  • ✅ Morale and Resolution: Morale increases damage dealt with higher HP, while Resolution increases damage dealt with lower HP.
13:35 - 15:09
13. 🛡️ Survival Stats: HP, Shield, and Sanity
  • ✅ HP is the amount of health points the character has.
  • ✅ The shield is the amount of shield the character has.
  • ✅ Maximum sanity is the amount of energy reserves the character has.
15:10 - 15:23
14. 📝 Conclusion and Final Thoughts
  • ✅ Viewers are encouraged to leave comments and share what they learned from the video.
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