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Anno 117: Guide to generating income and improving the economy This video offers a comprehensive guide on how to generate income and optimize the economy in Anno 117: Pax Romana. It covers everything from basic taxes and goods production to passive and active trading strategies, contracts, ship sales, cost savings, and the use of religion to obtain economic bonuses.
Anno 117: Guide to generating income and improving the economy
1. 💰 Taxes and Resident Needs: The Foundation of Your Economy
  • ✅ Taxes, derived from providing goods and services to your residents, are the main source of income.
  • ✅ The amount of income varies depending on the island and the level of the residents.
  • ✅ Prioritize investing in buildings that generate income rather than just happiness at the beginning.
  • ✅ Goods like Garum generate more income than others like bread, but bread increases the population.
  • ⚠️ The population only generates more taxes if goods and services are provided to them.
  • ⚠️ Production has maintenance costs; focus on goods that generate more income than costs.
00:00 - 03:01
1. 💰 Taxes and Resident Needs: The Foundation of Your Economy
  • ✅ Taxes, derived from providing goods and services to your residents, are the main source of income.
  • ✅ The amount of income varies depending on the island and the level of the residents.
  • ✅ Prioritize investing in buildings that generate income rather than just happiness at the beginning.
  • ✅ Goods like Garum generate more income than others like bread, but bread increases the population.
  • ⚠️ The population only generates more taxes if goods and services are provided to them.
  • ⚠️ Production has maintenance costs; focus on goods that generate more income than costs.
03:02 - 06:32
2. 🏘️ Area of Effect Buildings and Specialists: Maximizing Residential Income
  • ✅ Area of effect buildings, such as the spinner, bonus surrounding residences with additional income.
  • ✅ Not all buildings have an area of effect; place those that don't in industrial areas.
  • ✅ Research technologies that add an area of effect to existing buildings, such as the Income Effect of the fishing hut.
  • ✅ Area of effect bonuses do not stack.
  • ✅ Specialists, found in missions or purchased, can be equipped in villas for immediate prestige, health, and income bonuses.
06:33 - 09:24
3. 🚢 Passive Trade: Earning Money with Surpluses
  • ✅ Passive trade is enabled by selling surpluses to NPC merchants (white dots on the map).
  • ✅ Designate a minimum stock amount; the surplus is sold automatically.
  • ⚠️ Passive trade is unreliable; merchants don't always buy.
  • ✅ Enable passive trade at all trading posts, especially for construction materials.
09:25 - 11:21
4. 🤝 Active Trade and Contracts: Direct Sales Strategies
  • ✅ Active trade involves selling directly to opponents or NPCs.
  • ✅ NPCs buy endlessly, but at lower prices.
  • ✅ Establish active trade routes with NPCs, but make sure you have enough stock.
  • ✅ Contracts from NPC lighthouses offer great rewards for goods.
11:22 - 13:47
5. 🚢 Selling Ships and Relationship with the Emperor: Quick Income and Bonuses
  • ✅ Selling ships at Diana's imperial port provides quick income.
  • ✅ Selling ships is useful in near-bankruptcy situations.
  • ✅ A better relationship with the emperor increases the selling prices of goods and ships.
13:48 - 15:55
6. 💰 Cost Savings: Technologies and Specialists to Reduce Expenses
  • ✅ Saving money is another way to earn money.
  • ✅ Specialists and technology reduce the costs of industrial buildings.
  • ✅ Camping soldiers drastically reduces maintenance costs.
  • ✅ Extending the range of service buildings reduces the need to build more.
  • ✅ Improving fuel efficiency reduces the need for coal production.
  • ✅ Paving roads increases the range of service buildings and speeds up transportation.
15:56 - 16:40
7. 🏛️ Religion: Bonuses from the Gods for the Economy
  • ✅ The gods provide bonuses that indirectly save money.
  • ✅ Saras increases food production, reducing the need for production buildings.
  • ✅ Neptune reduces the maintenance cost of ships.
  • ✅ Mars reduces the maintenance cost of soldiers.
  • ✅ Mercury increases the profitability of passive trade.
Anno117PaxRomanaGuíaEconomíaCityBuilderEstrategia