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Maple Raising: The Perfect Companion Guide - Review and Content-Specific Recommendations
Provides an in-depth analysis of the companion system in Maple Growing. It covers in detail the effects of companions by grade, skills, recommended companions by content, and sub-companion setup tips. It provides a practical guide on which companions to prioritize in various content such as auto-hunting, boss battles, and Arena.
1. 👋 Introduction to Maple Growing Companion Guide and Instructions Before Watching
- ✅ This is a guide video to answer your questions about Maple Growing Companions.
- ✅ An open chat link for sharing information is provided in the pinned comment.
- ✅ Please like and subscribe before watching.
00:00 - 00:18
1. 👋 Introduction to Maple Growing Companion Guide and Instructions Before Watching
- ✅ This is a guide video to answer your questions about Maple Growing Companions.
- ✅ An open chat link for sharing information is provided in the pinned comment.
- ✅ Please like and subscribe before watching.
00:19 - 00:42
2. 🤔 Considerations When Choosing a Companion: Personal Preference and Strategic Approach
- ✅ Companion evaluations are based on personal experience, so use them for reference.
- ✅ It is important to choose a companion that suits your play style.
00:43 - 01:54
3. 📊 Companion Grade Effects and the Importance of Leveling Up
- ✅ Normal and Rare grade companions provide attack power increase effects.
- ✅ From Hero grade, the equipment effects are applied differently for each companion (maximum damage multiplier, accuracy, normal monster damage, etc.).
- ✅ As the companion level increases, the equipment/possession effect stats increase, and the main body attack power inheritance ratio increases when setting the main companion.
- ✅ Skills are unlocked as the companion level increases, and the number of skills increases as the grade increases.
01:55 - 03:03
4. 🦸♂️ Main Companion Evaluation: Hero, Dark Knight
- ✅ Hero: Mainly used as a sub due to the maximum damage multiplier.
- ✅ Dark Knight: Used as the main in the PvP content Arena, provides immunity to basic attack damage to the player upon summoning, and has buff removal and stun effects. Can be used as a sub if accuracy is lacking.
03:04 - 03:37
5. 🧙♂️ Main Companion Evaluation: Archmage (Suncall)
- ✅ Archmage Suncall: Based on the 4th companion, the basic normal attack is changed to Chain Lightning, showing excellent performance in hunting normal mobs.
- ✅ The 2nd and 3rd companions are also useful with attack power increase buffs and normal monster damage passives.
- ✅ Weak against bosses, used in auto-hunting, stage progression, growth dungeons, etc.
03:38 - 05:15
6. 🔥 Main Companion Evaluation: Archmage (Fire/Poison)
- ✅ Archmage Fire/Poison: Area attacks explode around you, dealing explosive damage to both normal and boss mobs.
- ✅ Can be used as a sub companion to compensate if critical chance is lacking.
- ✅ Combat power may be lower than other companions when equipping the Fire/Poison companion, but the efficiency is good.
- ✅ Used universally in stages, growth dungeons, boss battles, etc.
05:16 - 05:42
7. 🛡️ Main Companion Evaluation: Protection Master
- ✅ Protection Master: The equipment effect is attack speed, and it provides normal monster damage, boss monster damage, critical chance, etc.
- ✅ Possesses a passive that increases the main body's attack speed and the critical chance of companions/players as an expedition effect.
- ✅ Mainly used in boss battles.
05:43 - 07:23
8. 🏹 Main Companion Evaluation: Marksman
- ✅ Marksman: Has a status ailment damage equipment effect.
- ✅ Status ailment damage is only applied to targets in a frozen, stunned, or incapacitated state.
- ✅ Can be used in World Boss, specific stages, enhancement dungeons, guild subjugation battles, Arena, etc.
- ✅ Can be used in the Arena from the 3rd job advancement or higher, providing effects such as attack power reduction, debuff removal, and debuff immunity.
07:24 - 07:52
9. 🥷 Main Companion Evaluation: Night Lord
- ✅ Night Lord: Has a boss monster damage equipment effect and is specialized for boss battles.
- ✅ It is difficult to feel a big difference between Night Lord and other companions, so it is not used often, but it is recommended to try it out once.
07:53 - 08:13
10. 🔪 Main Companion Evaluation: Shadower
- ✅ Shadower: Has a minimum damage multiplier possession effect, but is not used often unless the gap with the maximum damage is not severe.
- ✅ It is ambiguous to use as the main, so it is hardly used.
08:14 - 08:33
11. ⚙️ Sub Companion Setup Method: Strategic Selection According to the Situation
- ✅ Dark Knight is only equipped when there are misses.
- ✅ You should not unconditionally equip companions of a higher grade, but set them up according to your situation.
- ✅ If the critical chance is low, use Fire/Poison, and to increase normal monster damage, use Archmage Suncall.
08:34 - 09:48
12. 🎯 Priority Possession Effects by Content
- ✅ Auto Hunting: Normal Monster Damage > Critical Chance, Attack Speed > Maximum Damage, Minimum Damage
- ✅ Boss Battle (Incapacitation X): Boss Monster Damage > Critical Chance, Attack Speed > Maximum Damage, Minimum Damage
- ✅ Arena (Stun/Freeze O): Critical Chance > Attack Speed > Status Ailment > Maximum Damage, Minimum Damage
- ✅ Stage 1-9: Normal Monster Damage > Critical Chance, Attack Speed > Boss Damage, Maximum Damage, Minimum Damage
- ✅ Stage 10 Boss Battle: Boss Monster Damage > Critical Chance, Attack Speed > Maximum Damage, Minimum Damage
- ✅ Growth/Boss Dungeon: Boss Monster Damage > Critical Chance, Attack Speed > Maximum Damage, Minimum Damage
- ✅ Growth Dungeon (Normal Mob): Normal Monster Damage > Critical Chance, Attack Speed > Maximum Damage, Minimum Damage
09:49 - 10:23
13. Closing Remarks and Emphasis on Personal Opinions
- ✅ Companion evaluations and setup methods are personal opinions, so refer to them and set them up according to your style.
- ✅ I will come back with a better video. Thank you.
