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Destiny 2: Top 1% Warlock Build for the Call to Arms Event in the Salt Mines
This guide shows a Warlock build specifically optimized for the Call to Arms Event in Destiny 2 to reach the Top 1% in the Salt Mines. The focus is on Fellwinter's Helm, specific mods, and modifiers to maximize melee damage and efficiently complete the activity. The presence of the special enemy at the start of the activity is important.
1. 🎯 Introduction and general strategy for Top 1% in the Call to Arms Event
- ✅ The player emphasizes that skill is more important than any build to reach the Top 1%.
- ✅ The focus is on the Warlock variant after the player previously didn't exceed 3.4 million points with the Trickster.
- ✅ Fellwinter's Helm is recommended to have the best chance of reaching the Top 1% with the Warlock.
- ⚠️ Important: When entering the activity, the special enemy must be present, otherwise you should restart.
00:00 - 02:01
1. 🎯 Introduction and general strategy for Top 1% in the Call to Arms Event
- ✅ The player emphasizes that skill is more important than any build to reach the Top 1%.
- ✅ The focus is on the Warlock variant after the player previously didn't exceed 3.4 million points with the Trickster.
- ✅ Fellwinter's Helm is recommended to have the best chance of reaching the Top 1% with the Warlock.
- ⚠️ Important: When entering the activity, the special enemy must be present, otherwise you should restart.
02:02 - 03:53
2. ⚙️ Detailed Warlock Build: Equipment, Aspects, and Fragments
- ✅ Equipment: Fellwinter's Helm (instead of Zinto's), Arc Needle (triple melee charge), Vortex Grenade, Lightning Rod.
- ✅ Aspects: Feed the Void (Devour for faster grenade regeneration and healing).
- ✅ Fragments:
- Lightweight (Melee energy when defeating targets with Light damage).
- Dawn (Radiant via melee).
- Hope (Faster class ability regeneration with elemental buff).
- Protection (Damage resistance when surrounded).
- Awakening (Elemental pickup by defeating targets with Light damage).
03:54 - 04:56
3. 📊 Stats, Weapons, and Mods for the Warlock Build
- ✅ Stats: Prioritize melee, Midi (Super) is also important.
- ✅ Weapons:
- Mint (for good damage to quickly take out the full ones).
- Drang (because of Onslaught).
- Solar Sword with Bold Blade (for mobility and as new equipment).
| Mod | Effect |
|---|---|
| Twice Loaded | Melee kills accelerate Super charge. |
| Harmonic Spheres | Quick kills with Drang or Sword generate Orbs. |
| Melee Kickstart | Melee abilities return melee energy (in combination with elemental charge). |
| Focus Attack | Accelerates Phoenix Dive charge. |
| Stasis and Solar Resistance | Reduces damage taken. |
| Elemental Charge | Increases the chance of armor charge when picking up ionic traces. |
| Regeneration | Reduces the cooldown for melee when picking up an Orb. |
| Powerful Attraction | Collects Orbs nearby when using Phoenix Dive. |
| Reach | Returns melee energy when using the class ability. |
| Distribution | Reduces the cooldown of all abilities when using the class ability. |
04:57 - 07:21
4. 🛡️ Artifact Mods and Modifier Settings for the Salt Mines
- ✅ Artifact Mods: Shield Break (while amplified Strand grenade charges faster), Elemental Fog, and Champion Mods.
- ✅ Modifier Settings (Salt Mines):
- Arc Surge (25% more damage for Arc damage).
- Brawler (Melee abilities deal increased damage and recharge faster).
- Full Throttle (Increased damage without dying).
- Event Modifier.
- Steam Cooked.
- Touch.
- No Starting Ammo.
- Muscle Power.
- Extinction (no revival).
07:22 - 09:01
5. ⚔️ Challenge Modifications and Final Notes on Settings
- ✅ Challenge Modifications:
- Throwing Iron.
- Deadly Stasis Threat (Fiver).
- More Damage in the Air (Four).
- More Explosion Damage (Four).
- Glass Cannon (Four).
- Fits Exactly (Four).
- ✅ The estimated reward score is not the value you achieve in the activity.
