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Anno 117: Pax Romana – Simple and Efficient City Layout Tutorial
This tutorial shows a modular and efficient city layout for Anno 117: Pax Romana that is easy to build and offers enough space for future expansions. It is particularly suitable for the start of the game, as it can be realized with few resources and unlocked buildings.
1. Introduction to the modular and efficient city layout
- ✅ The city layout is easy to build and very efficient.
- ✅ It offers space for many residents and their supply.
- ✅ The layout is modular, which means that individual modules can be easily changed and expanded.
- ✅ It is intended for the beginning of a world and can be planned with few resources.
- ✅ It can be expanded or reduced in size, depending on the available space.
00:00 - 00:51
1. Introduction to the modular and efficient city layout
- ✅ The city layout is easy to build and very efficient.
- ✅ It offers space for many residents and their supply.
- ✅ The layout is modular, which means that individual modules can be easily changed and expanded.
- ✅ It is intended for the beginning of a world and can be planned with few resources.
- ✅ It can be expanded or reduced in size, depending on the available space.
00:52 - 02:20
2. Basic structure: Roads and placement of the villa
- ✅ First, a large space is needed.
- ✅ A three-tile wide road is placed as the center.
- ✅ A placeholder for the villa is built in the middle of the area by placing three normal houses on top of each other, with one tile of space to the left and right.
- ✅ The placeholder is bordered with a road.
- ✅ Another three-tile wide road is built on the other side of the villa.
- ✅ One-tile wide roads are placed to the right and left of the villa.
02:21 - 03:58
3. Arrangement of residential buildings and modular adaptation
- ✅ Four residential buildings are placed in each of the four quarters.
- ✅ A diagonal road is built to place more rows of houses.
- ✅ Housing blocks are created that can be changed modularly.
- ✅ Example: Two residential buildings can be replaced by a fire station.
03:59 - 05:57
4. Creation of cross streets, housing blocks and marketplaces
- ✅ Cross streets are built to connect the housing blocks.
- ✅ 3x3 and 2x3 housing blocks are placed alternately to create variety.
- ✅ The courtyards of the 3x3 blocks can be decorated or used for special buildings.
- ✅ Diagonal roads are built to connect the quarters.
- ✅ A marketplace is placed in the middle of each quarter.
05:58 - 07:49
5. Placement of taverns and more residential buildings
- ✅ Taverns are placed to supply the residents.
- ✅ More residential buildings are added to increase the population.
- ✅ Paths are built around the taverns and residential buildings.
- ✅ Triangles created by the paths are filled with more houses.
- ✅ The resulting areas offer opportunities for decoration or for larger buildings.
07:50 - 09:54
6. Integration of Grammaticus, Medizit and Sanctuary
- ✅ Grammaticus and Medizit are placed to meet the needs of the population.
- ✅ Residential buildings are placed around the buildings to create a uniform footprint.
- ✅ A sanctuary is placed by removing a 2x3 block and part of the road.
- ✅ Fire stations or city guards can also be integrated.
09:55 - 12:00
7. Copying the layout and final decoration
- ✅ The created quarter is copied and rotated to create the entire city layout.
- ✅ The road that overlaps due to copying is removed to correctly place the sanctuary.
- ✅ The finished city can be decorated and embellished with ornaments, statues, fountains and nature.
- ✅ The layout provides a good preparation for the next hours of play and allows the construction of larger cities.
