Post

Call of Duty: Black Ops 7, Unveiling the Truth About Skill-Based Matchmaking (SBMM) This video dives deep into the multiplayer matchmaking system of Call of Duty: Black Ops 7 (BO7). Specifically, it compares Treyarch's 'Open Moshpit' playlist with the existing 'Standard Moshpit' playlist to investigate the existence and impact of skill-based matchmaking (SBMM). By analyzing various factors such as match search time, lobby composition, gameplay style, and connection status, it raises questions about BO7's matchmaking system and encourages viewers to share their opinions on SBMM.
Call of Duty: Black Ops 7, Unveiling the Truth About Skill-Based Matchmaking (SBMM)
1. 🤔 Black Ops 7, at the Center of Skill-Based Matchmaking (SBMM) Controversy
  • ✅ In Black Ops 7 (BO7) multiplayer, Treyarch changed the matchmaking method and introduced the 'Open Playlist'.
  • ✅ The 'Open Playlist' is characterized by a matchmaking system where 'skill is considered to a minimum extent'.
  • ⚠️ Many players consider this a 'playlist without skill-based matchmaking (SBMM)', but in reality, SBMM may still exist.
00:00 - 00:22
1. 🤔 Black Ops 7, at the Center of Skill-Based Matchmaking (SBMM) Controversy
  • ✅ In Black Ops 7 (BO7) multiplayer, Treyarch changed the matchmaking method and introduced the 'Open Playlist'.
  • ✅ The 'Open Playlist' is characterized by a matchmaking system where 'skill is considered to a minimum extent'.
  • ⚠️ Many players consider this a 'playlist without skill-based matchmaking (SBMM)', but in reality, SBMM may still exist.
00:23 - 01:43
2. 🔎 'Open Moshpit' vs 'Standard Moshpit': Comparative Analysis of Matchmaking Systems
  • ✅ This video compares the 'Open Core Moshpit' and 'Standard Moshpit' playlists to test the existence of SBMM.
  • ✅ 'Standard Moshpit' uses a matchmaking system where 'skill is an important consideration'.
  • ✅ The test analyzes various factors such as match search time, lobby composition, player level, gameplay style, connection status, and team balance.
01:44 - 02:37
3. ⏱️ Match Search Time Analysis: The Hidden Truth of 'Open Moshpit'?
  • ✅ It took about 38 seconds to find the first match in 'Open Core Moshpit'.
  • ⚠️ This is a much longer time than the beta version, and is considered a 'red flag' suggesting the possible existence of SBMM.
  • ✅ In the 'Open Playlist', you often join lobbies where the game is already in progress.
02:38 - 04:04
4. 📊 Lobby Composition Analysis: Is the Level and Prestige Distribution Evidence of SBMM?
  • ✅ The lobby has a mix of players of various levels, but there is a tendency to meet more prestige players after the 2nd prestige.
  • 🤔 This raises the possibility that the game is using 'engagement optimized matchmaking'.
04:05 - 05:56
5. ⚔️ Gameplay Style and Connection Status Analysis: Does 'Open Moshpit' Provide a Casual Experience?
  • ✅ In 'Open Moshpit', you can meet players using various play styles and weapons.
  • ✅ The connection status is generally good, but there is a problem that the connection status deteriorates and packet loss occurs when strong SBMM is applied.
  • 😡 Drone Pods are pointed out as a factor that undermines the fun of the game.
05:57 - 07:39
6. 🤔 The Mystery of Match Search Time: Is 'Minimal' SBMM Really Minimal?
  • ⚠️ The fact that it takes much longer to find a match in 'Open Moshpit' than in the beta version raises questions.
  • 🤔 This suggests that 'minimal' SBMM may not actually be 'minimal'.
  • ✅ Treyarch can solve this problem by prioritizing good connection status and keeping the lobby maintained.
07:40 - 09:15
7. 🎮 'Open Core Moshpit' Play Review: Positive Experience and Continuous Lobby Maintenance
  • ✅ The first match was a loss, but the kill/death ratio was above average, and overall it was a fun experience.
  • ✅ The lobby was maintained and we were able to play the next game (Kill Confirmed) together.
  • ✅ 'Open Core Moshpit' worked mostly as expected, but match search time is a major concern.
09:16 - 10:30
8. ⏱️ Second 'Open Core Moshpit' Match: Longer Search Time and New Lobby
  • ⏱️ It took about 44-45 seconds to find the second 'Open Core Moshpit' match, which took longer than the first match.
  • ✅ Fortunately, I joined a new lobby, and there was a mix of players of various levels.
  • ⏩ Next, we will test 'Standard Moshpit'.
10:31 - 12:31
9. 🤔 First Experience with 'Standard Moshpit': Unexpected Casualness and Questions about SBMM
  • ⏱️ The time it took to find a 'Standard Moshpit' match was similar to 'Open Core Moshpit'.
  • ⚠️ I joined a game that was already in progress, which is a disappointing result in a skill-based matchmaking system.
  • ✅ The lobby had a mix of players of various levels, and the gameplay was more casual than expected.
12:32 - 14:44
10. 🧠 Psychological Factors: The Impact of Perception of 'Open Moshpit' and 'Standard Moshpit'
  • 🤔 If 'Open Moshpit' is perceived as a place without SBMM, skilled players may flock to it, resulting in a more 'sweaty' experience.
  • ✅ On the other hand, 'Standard Moshpit' may be avoided by players due to negative perceptions of SBMM.
  • ✅ The connection status remained good even in 'Standard Moshpit'.
  • ⛔ The lobby was not maintained in 'Standard Moshpit'.
14:45 - 16:46
11. 🥵 Second 'Standard Moshpit' Match: Predictably 'Sweaty' Lobby and Difficult Gameplay
  • ⏱️ It took quite a while to find the second 'Standard Moshpit' match as well.
  • ✅ I met the players I met in the previous match again.
  • 🥵 The second match was a much 'sweatier' lobby than the first match, and I experienced difficult gameplay.
  • 😡 UAV spam made the gameplay even more difficult.
16:47 - 18:19
12. ❓ Conclusion: The Unresolved Question of SBMM in Black Ops 7
  • 🤔 This test has raised even more questions about SBMM.
  • ✅ I prefer 'Open Matchmaking', but some questions still remain.
  • 🤔 Why is the matchmaking time for 'Open Moshpit' almost the same as 'Standard Moshpit'?
  • ⚠️ Black Ops 7's matchmaking doesn't feel the same as the beta version.
  • 📢 Asks viewers to share their experiences and leave their opinions on SBMM in the comments.
콜오브듀티블랙옵스7실력기반매치메이킹SBMM멀티플레이어게임분석