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MapleStory Hexa Matrix Reset Scroll Usage: A Guide to Utilizing Converted Main Stat
This video provides a detailed guide on how to use the Hexa Matrix Reset Scroll in MapleStory. It explains step-by-step how to reset Skill Cores, Mastery Cores, and Enhancement Cores using converted main stat, and how to efficiently redistribute Sol Erda and Sol Erda Fragments. Additionally, it presents an optimized stat-up strategy through a real character example.
1. 📜 Introduction to Hexa Matrix Reset Scroll and Precautions
- ✅ The Hexa Matrix Reset Scroll is an item that resets enhanced Hexa Matrices (Skill Cores, Mastery Cores, Enhancement Cores) and extracts them into Sol Erda and Sol Erda Fragments.
- ⚠️ Common Cores like Sol Yanus are not reset or extracted.
- ⚠️ Extracted materials remain untradeable, and job advancement is not possible.
- ⚠️ The scroll is available for use until midnight on December 4th, and one can be obtained per character.
- ⚠️ The obtained item has a usage period of 14 days.
- ⚠️ There is a possibility that content related to Common Cores or 6th Job Skills will be added in the December update.
| Attribute | Description |
|---|---|
| Usage Period | 14 days after acquisition |
| Acquisition Limit | 1 per character |
| Usable Period | Until midnight on December 4th |
00:10 - 01:28
1. 📜 Introduction to Hexa Matrix Reset Scroll and Precautions
- ✅ The Hexa Matrix Reset Scroll is an item that resets enhanced Hexa Matrices (Skill Cores, Mastery Cores, Enhancement Cores) and extracts them into Sol Erda and Sol Erda Fragments.
- ⚠️ Common Cores like Sol Yanus are not reset or extracted.
- ⚠️ Extracted materials remain untradeable, and job advancement is not possible.
- ⚠️ The scroll is available for use until midnight on December 4th, and one can be obtained per character.
- ⚠️ The obtained item has a usage period of 14 days.
- ⚠️ There is a possibility that content related to Common Cores or 6th Job Skills will be added in the December update.
| Attribute | Description |
|---|---|
| Usage Period | 14 days after acquisition |
| Acquisition Limit | 1 per character |
| Usable Period | Until midnight on December 4th |
01:29 - 02:03
2. 🧑💻 Summary of Developer Comments
- ✅ The operations team will support redistribution to address issues arising from changes in Hexa Core effectiveness.
- ✅ If situations arise where Hexa Core effectiveness changes, the team plans to provide this scroll in future updates as well.
- ✅ Director Kim Chang-seop stated that they will improve the work process and increase the consistency of skill stat/structure adjustments.
02:04 - 03:43
3. 📝 6-Step Guide to Using the Hexa Matrix Reset Scroll
- Step 1: Search for your character's converted main stat and record the current Hexa conversion, Sol Erda Energy, and Sol Erda Fragments
- Step 2: Remember the final Sol Erda Energy/Fragment values, excluding the Energy/Fragments used on Sol Yanus
- Step 3: In the converted main stat direct input tab, set Origin Skill to level 1 and the rest to level 0, then click Hexa Efficiency
- Step 4: Calculate the highest score based on the Sol Erda Energy/Fragments recorded in Step 2 (check the number of Fragments/Energy compared to enhancement)
- Step 5: Record the Skill, Mastery, and Enhancement Core levels based on the optimized highest score
- Step 6: Input the optimized highest score in the direct input tab to check the final result
Using the Hexa Matrix Reset Scroll allows you to redistribute inefficient skill levels and grow. You can improve efficiency if you blindly raised Mastery Cores in the past.
03:44 - 06:11
4. 🧪 Real Character Application Example: Ark Character 'Hamnim'
- ✅ Explains how to use the Hexa Matrix Reset Scroll using the Ark character 'Hamnim' as an example.
- ✅ The current Hexa conversion is 77,947, with 742 Sol Erda and 2381 Energy used.
- ✅ Excludes 144 Energy and 3,935 Fragments used for Sol Yanus level.
- ✅ When optimizing based on Fragments, Ascent Skill level 17 is the standard, and when optimizing based on Energy, Origin level 15 is the standard.
- ✅ The optimized conversion is 79,896, which is an increase of nearly 2,000 compared to the original.
- ✅ The difference between Fragment-based and Energy-based is whether or not you use all the Energy you can receive after the reset.
If you have Energy left over when calculating using the Fragment method, you can exchange it for Erda Energy Boosters, or optimize based on the Energy usage. You can also increase your stats by purchasing Fragments for the excess Energy.
