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Anno 117: Pax Romana - Beginner's Guide to Production Chains in Latium This beginner's guide explains the optimal ratios and setups for production chains in Anno 117: Pax Romana to achieve 100% productivity. It explains the basic production chains for each population level in Latium, including tips on raw materials, refined goods, and end products.
Anno 117: Pax Romana - Beginner's Guide to Production Chains in Latium
1. Introduction to Anno 117 Production Chains
  • ✅ This guide provides a quick overview of the initial setups of each production chain in Latium.
  • ✅ Layouts are not covered in this video, but will be covered in more detail in future videos.
  • ✅ External links in the description provide additional information on production chains.
  • ✅ The goal is to provide a basic understanding of how to set up these production chains.
00:00 - 00:54
1. Introduction to Anno 117 Production Chains
  • ✅ This guide provides a quick overview of the initial setups of each production chain in Latium.
  • ✅ Layouts are not covered in this video, but will be covered in more detail in future videos.
  • ✅ External links in the description provide additional information on production chains.
  • ✅ The goal is to provide a basic understanding of how to set up these production chains.
00:55 - 01:25
2. Basics for Optimal Productivity
  • ✅ The guide aims to determine the optimal number of buildings for all production chains.
  • ✅ It takes into account the productivity of each building to ensure 100% utilization of supply chains.
  • ⚠️ Actual productivity may vary depending on the distance between buildings and warehouses.
01:26 - 03:00
3. Wood and Tier 1 Production Chains: Wood, Gruel, Tunics, and Hats
  • Wood: 1 Woodcutter : 1 Sawmill (1:1 ratio, 2 tons of wood per minute).
  • Gruel: 1 Oat Field : 1 Gruel Stand (1:1 ratio for 100% productivity).
  • Tunics: 1 Hemp Field : 1 Tunic Tailor (1:1 ratio).
  • Hats (Pileus): 1 Sheep Farm : 2 Hat Makers (1:2 ratio).
03:01 - 04:12
4. Tile Production (Tier 2): Clay, Charcoal, and Ratios
  • ✅ 1 Clay Pit : 2 Tile Makers (1:2 ratio).
  • ✅ Charcoal Burner Cycle: 1 ton of charcoal every 2 minutes.
  • ✅ One charcoal burner can support the entire production chain if set up correctly.
04:13 - 05:28
5. Bread Production (Tier 2): Wheat, Grain, and Charcoal
  • ✅ 2 Wheat Farms : 1 Grain Mill : 2 Bakeries (2:1:2 ratio).
  • ✅ Charcoal Burner Cycle: 1 ton of charcoal every 2 minutes.
  • ✅ One charcoal burner can supply two tile makers and two bakeries.
05:29 - 06:02
6. Garum Production (Tier 2): Salt, Mackerel, and Garum Works
  • ✅ 2 Fishing Huts (Mackerel) : 1 Salt Pond : 3 Garum Works (2:1:3 ratio).
  • ⚠️ Requires a new fertility (Mackerel) that may not be present on the starting island.
06:03 - 06:36
7. Sandal Production (Tier 2): Pigs, Salt, and Tanneries
  • ✅ 1 Pig Farm : 1 Salt Pond : 2 Tanneries : 4 Sandal Makers (1:1:2:4 ratio).
06:37 - 07:45
8. Soap Production (Tier 2): Pigs, Lavender, and Charcoal
  • ✅ Requires Lavender fertility.
  • ✅ 1 Pig Farm : 2 Renderers : 4 Lavender Plantations : 2 Soap Makers (1:2:4:2 ratio).
  • ✅ Renderers have a burning cycle of 2 minutes for one ton of charcoal.
07:46 - 08:21
9. Amphora Production (Tier 2): Clay and Resin
  • ✅ Requires Resin fertility.
  • ✅ 1 Clay Pit : 2 Resin Collectors : 2 Potteries (1:2:2 ratio).
  • ✅ Charcoal burners are also required.
08:22 - 08:52
10. Olive Oil Production (Tier 2): Olives
  • ✅ 4 Olive Groves : 3 Olive Presses (4:3 ratio).
  • ✅ Olives have a processing time of 2 minutes, olive presses of 1 minute 30.
08:53 - 09:36
11. Concrete Production (Tier 3): Limestone and Silicon
  • ✅ 2 Limestone Quarries : 3 Silicon Mines : 6 Concrete Mixers (2:3:6 ratio).
  • ✅ Limestone can be found on every island.
  • ✅ Silicon requires a harbor slot.
09:37 - 09:54
12. Wine Production (Tier 3): Grapes and Honey
  • ✅ Requires Grape fertility.
  • ✅ 2 Vineyards : 3 Apiaries : 1 Winemaker (2:3:1 ratio).
09:55 - 10:54
13. Toga Production (Tier 3): Flax, Snails, and Dyes
  • ✅ Requires Flax and Snail fertility (often on two islands).
  • ✅ 3 Flax Farms : 4 Weavers : 3 Snail Farms : 4 Dyers : 2 Looms (3:4:3:4:2 ratio).
10:55 - 11:22
14. Desk Production (Tier 3): Sanderac and Honey
  • ✅ 6 Sanderac Nurseries : 3 Apiaries : 8 Desk Makers (6:3:8 ratio).
  • ✅ Sanderac nurseries function like farms.
11:23 - 12:16
15. Fine Glass Production (Tier 3): Minerals, Pigments, and Sand
  • ✅ 3 Mineral Mines : 4 Pigment Extractors : 3 Sand Refineries : 6 Glass Furnaces : 8 Glass Blowers (3:4:3:6:8 ratio).
  • ✅ Sand refineries require a harbor slot.
  • ✅ 4 Charcoal burners to supply the furnaces and glass blowers.
12:17 - 12:33
16. Marble Production (Tier 4): Marble
  • ✅ 2 Marble Quarries : 3 Marble Masons (2:3 ratio).
12:34 - 12:56
17. Mosaic Production (Tier 4): Clay and Minerals
  • ✅ 2 Clay Pits : 3 Mineral Mines : 4 Mineral Crushers : 8 Tessera Works (2:3:4:8 ratio).
  • ✅ 2 Charcoal burners for the Tessera Works.
12:57 - 13:33
18. Oyster Caviar Production (Tier 4): Oysters and Sturgeon
  • ✅ 6 Oyster Beds : 6 Sturgeon Hatcheries : 3 Gut Cleaners : 3 Kitchens (6:6:3:3 ratio).
  • ✅ Oyster beds and sturgeon hatcheries require river slots.
13:34 - 15:35
19. Necklace Production (Tier 4): Minerals and Gold (Complex)
  • ✅ Requires at least two islands.
  • ✅ 3 Mineral Mines : 16 Gold Washers : 4 Goldsmiths : 6 Jewelers.
  • ✅ Gold washers have a long processing time (4 minutes), hence the high number.
  • ✅ Exact ratios depend heavily on island layout and trade routes.
15:36 - 16:22
20. Lounges Production (Tier 4): Snails and Sanderac
  • ✅ Requires Snail and Sanderac fertility.
  • ✅ 3 Snail Farms : 4 Dyers : 1 Sheep Farm : 3 Pillow Makers : 3 Sanderac Nurseries : 4 Chair Makers (3:4:1:3:3:4 ratio).
16:23 - 17:54
21. Lyre Production (Tier 4): Wool, Sanderac, and Gold (Very Complex)
  • ✅ Often requires three to four islands.
  • ✅ 1 Sheep Farm : 3 Rope Makers : 3 Sanderac Nurseries : 8 Gold Mines : 2 Goldsmiths : 2 Glue Factories : 2 Workshops.
  • ✅ High gold demand makes this production chain very demanding.
17:55 - 18:17
22. Armory: Rope Production
  • ✅ 1 Hemp Farm : 2 Rope Makers (1:2 ratio).
18:18 - 18:19
23. Armory: Sail Production
  • ✅ 1 Sheep Farm : 3 Sail Makers (1:3 ratio).
18:20 - 18:37
24. Armory: Weapon Production
  • ✅ 1 Iron Mine : 2 Smelters : 3 Weapon Smiths (1:2:3 ratio).
  • ✅ Requires two additional charcoal burners.
18:38 - 18:56
25. Armory: Armor Production
  • ✅ 1 Iron Mine : 2 Smelters : 1 Pig Farm : 1 Salt Pond : 2 Tanners : 3 Armories (1:2:1:1:2:3 ratio).
  • ✅ Requires two additional charcoal burners.
18:57 - 19:30
26. Summary and Outlook
  • ✅ The video provides an overview of the production chains in Latium.
  • ✅ Future videos will build on this knowledge and present better setups and configurations.
  • ✅ Links to quick answers are available in the description.
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