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Helldivers 2: Post-Patch Support Weapon Guide - Terminid Edition (Including Dynamite!) This video tests support weapons enhanced after the patch against Terminids in Helldivers 2, providing a detailed analysis of how many shots each weapon takes to kill enemies. Learn how to effectively combat Terminids using the Anti-Materiel Rifle, Autocannon, Eruptor, ARC-3, Dynamite, and R-36 Eruptor.
Helldivers 2: Post-Patch Support Weapon Guide - Terminid Edition (Including Dynamite!)
1. 🚀 Introduction to Support Weapons Enhanced by Patch and Preview of Terminid Test
  • ✅ Testing support weapons enhanced by the patch against Terminids
  • ✅ This video helps in combat by showing how many shots it takes to defeat enemies
  • ✅ Please support channel growth by pressing the Hype button
00:00 - 00:22
1. 🚀 Introduction to Support Weapons Enhanced by Patch and Preview of Terminid Test
  • ✅ Testing support weapons enhanced by the patch against Terminids
  • ✅ This video helps in combat by showing how many shots it takes to defeat enemies
  • ✅ Please support channel growth by pressing the Hype button
00:23 - 04:40
2. 🎯 Anti-Materiel Rifle: Number of Shots per Terminid Type and Effective Shooting Locations
  • Charger: 7 shots to the head, 6 shots to destroy leg armor, then 9 shots in total to kill
  • Behemoth: 12 shots needed (requires reload), 6 shots to destroy leg armor, 5 shots if aiming for the belly or chin from behind
  • Impeller: 5 shots to the weak spot, 5 shots to the mouth, 6 shots to leg armor, then 10 shots in total
  • Titan: 10 shots to the head (aim when it spews acid), 4 shots to the head when used with Termite Grenade
  • Stalker: 1 shot to the head, 3 shots otherwise
  • Alpha Commander: 1 shot to the head, 4 shots to the body
  • Hive Guard: 1 shot to the head (lag until it runs out of strength), 2 shots to the body
  • Bile Puke: 1 shot to the head, 2 shots to the armor, 4 shots to the belly
  • Shrieker Nest/Spore Spewer: 12 shots (1 more shot needed at distances over 125m)

EnemyNumber of ShotsCharacteristics
Charger9 shots7 shots to the head
Behemoth12 shotsReload required
Impeller10 shots5 shots to the weak spot
Titan10 shots4 shots when using Termite Grenade
04:41 - 07:53
3. 💥 Autocannon: APHET vs Flak, Optimal Ammo and Shooting Locations for Each Terminid Type
  • Charger: 10 shots to the head (hard to hit), 6 shots to destroy leg armor then 8 shots total, 2 Flak shots to the butt
  • Impeller: 3 APHET shots to the weak spot, 2 Flak shots if you're lucky
  • Titan: 9 shots to the head, 3 APHET shots to the head when using Termite Grenade, within 10 Flak shots to the chest/belly, 3 Flak shots when using Termite Grenade on the claws
  • Stalker: 1 shot to the head, 2 shots to the body (1 shot if shooting center with Flak)
  • Alpha Commander: 1 shot to the head, 2 Flak shots to the body (3 APHET shots)
  • Bile Puke: 2 shots to the armor/belly, 1 Flak shot to the mouth when shooting the head
  • Hive Guard: 1 shot to the center of the head, 2 APHET shots to the body, 3 shots if Flak misses
  • Spore Spewer/Shrieker Nest: 7 APHET shots, 4 Flak shots

EnemyAmmoNumber of ShotsCharacteristics
ChargerFlak2 shotsShoot the butt
ImpellerAPHET/Flak2~3 shotsShoot the weak spot
TitanFlak3 shotsUse Termite Grenade, shoot chest/belly
07:54 - 12:02
4. 🔥 Eruptor: Distance and Angle Important When Facing Behemoths, Other Terminid Strategies
  • Behemoth: 6 shots to the head (distance/angle affects), 9 shots to the side of the head, 6 shots at 10m distance (7-10 shots in practice), 2 shots for stun
  • Charger: Kill without reloading to the head/body, 4-6 shots to leg armor, 4 shots to the butt
  • Impeller: 3-5 shots to the weak spot, 6 shots total after 4 shots to leg armor, 6 shots to the belly from behind
  • Titan: 5 shots to the head (not always, generally 7-8 shots), 1-3 shots to the head when using Termite Grenade, 6 shots when using Termite Grenade on claws/belly
  • Stalker: 1 shot to the center of the head/body, 4 shots if you miss
  • Alpha Commander: 1-2 shots to the head (1 shot if close), 2-4 shots to the body
  • Bile Puke: 1 shot to the head, 2 shots to the armor, 2-4 shots to the belly
  • Hive Guard: 1 shot to the center, 3 shots if you miss (a bit tougher), 1-2 shots to unarmored parts
  • Spore Spewer/Shrieker Nest: Same as before the patch

EnemyNumber of ShotsCharacteristics
Behemoth6~10 shotsDistance/angle important
Titan1~8 shotsUtilize Termite Grenade
Hive Guard1~3 shotsCenter shot important
12:03 - 12:27
5. ⚡ ARC-3: Full Charge Shots Can Destroy Nests and Containers
  • ✅ Full charge shots can destroy nests and containers
  • ✅ The feel of using it against enemies is not much different from before
  • ✅ Behemoth leg: Requires 1 full charge + 2 uncharged shots
12:28 - 14:46
6. 💣 Dynamite: How to Use Against Bug Holes, Nests, Titans, and Behemoths
  • ✅ When destroying bug holes, you can destroy them by throwing dynamite around them without needing to put it in the hole
  • ✅ Shrieker/Spore Nest: Can be destroyed with 3 sticks of dynamite (useful when calling in a Hellbomb is difficult)
  • ✅ Impeller: Can be killed with 1 shot when detonating under the weak spot/belly
  • ✅ Titan: Needs about 4 sticks at its feet, 3 sticks when detonating near its head
  • ✅ Behemoth: Needs 2 sticks when detonating on its abdomen (cannot kill instantly, there is a delay), can destroy the butt (difficult)

TargetNumber of DynamiteCharacteristics
Shrieker/Spore Nest3 sticksHellbomb alternative
Impeller1 stickDetonate under weak spot/belly
Titan3~4 sticksNear feet/head
14:47 - 15:36
7. 🧪 R-36 Eruptor: Target the Weak Spot Between the Head and Forelegs, Optimal Butt Shooting
  • ✅ The head and forelegs are anti-tank armor
  • ✅ Eruptor: Needs 18 shots to the head to cause bleeding
  • ✅ Aiming between the head and forelegs can cause bleeding in about 6 shots (2 shot stun)
  • ✅ 6 shots when shooting the body from the side, 4 shots to destroy armor
  • ✅ Can be killed with 3 shots when shooting the butt from behind

PartNumber of ShotsCharacteristics
Between Head/Forelegs6 shotsCauses bleeding
Butt3 shotsOptimal shooting location
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