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Star Savior CBT Review: Game System, BM, PVP Analysis This is a review from a user who played the StarSeer CBT version for 100 hours. It provides a detailed analysis of the game's core systems, including 3D turn-based combat, raising simulation (Journey), BM structure, and PVP content. In particular, it presents opinions on character motions, attribute systems, Stella Archive, Arc Points, etc., and emphasizes points that are hoped to be improved in the official release version.
Star Savior CBT Review: Game System, BM, PVP Analysis
1. 🎮 Introducing StarSeer: Game Features and Basic Information
  • ✅ Officially released on November 20th
  • ✅ Combination of 3D turn-based combat and raising simulation
  • ✅ PVP is not a mandatory game
  • ✅ The main character is fixed as male, and all playable characters are female
  • ✅ Male characters only appear as NPCs
00:00 - 00:37
1. 🎮 Introducing StarSeer: Game Features and Basic Information
  • ✅ Officially released on November 20th
  • ✅ Combination of 3D turn-based combat and raising simulation
  • ✅ PVP is not a mandatory game
  • ✅ The main character is fixed as male, and all playable characters are female
  • ✅ Male characters only appear as NPCs
00:38 - 01:25
2. ✨ Advantages of StarSeer: Excellent Character Motion and Modeling Improvements
  • ✅ The biggest advantage is character motion: detailed implementation of not only expressions but also movements
  • ✅ Unique preparation motions exist when selecting skills
  • ✅ Initial character modeling is scheduled to be improved
  • ✅ Many young girl characters appear
01:26 - 02:32
3. ⚔️ Combat System Analysis: Honkai Star Rail vs Summoners War
  • ✅ The turn-based combat system is more similar to Summoners War and Epic Seven than Honkai Star Rail
  • ✅ Action gauge concept exists
  • ✅ 5 attributes exist, attribute matchups are important
  • ✅ 3 types of skills: basic attack, special skill, ultimate skill
  • ✅ Cooldown exists when using special skills and ultimate skills
  • ✅ Toughness system: Toughness must be reduced by attacking with advantageous attributes
02:33 - 03:03
4. 💥 Advanced Combat System: Counter System and Nova Burst
  • Counter System: When the opponent uses an ultimate skill, using my character's ultimate skill deals more damage
  • Nova Burst: Character skill enhancement system
  • ✅ It looks complicated, but actual gameplay is not difficult
03:04 - 04:19
5. 🌱 Journey System: Raising Simulation and Stella Archive
  • Journey: Raising simulation, similar to Uma Musume
  • ✅ Includes character-specific stories
  • ✅ The goal is to acquire Stella Archive (character-specific equipment)
  • ✅ Training, requests, and rest activities are possible
  • ✅ Stats increase with training, stamina recovers with rest
  • ✅ Journey skip function supported
04:20 - 05:16
6. 🗺️ Content Introduction: Mainstream, Journey, and Idle System
  • ✅ Core content: Mainstream, Journey
  • ✅ Idle resource acquisition increases and content unlocks depending on Mainstream progress
  • ✅ Use stamina to farm growth resources and equipment
  • ✅ Fast stamina consumption possible with the overlapping battle system
  • Star Link: Synchronize level 1 characters to the level of your main characters
  • ⚠️ Pointed out the problem of insufficient growth resources, hoping for improvement upon official release
05:17 - 07:46
7. 💰 BM Analysis: Nikke-style BM and Arc Point Issues
  • ✅ BM analysis based on CBT (subject to change)
  • ✅ Gacha rate: SSR 2.5%, Pickup SSR 1%
  • ✅ Mileage system exists (can be exchanged for 200 mileage, can be carried over) - Estimated to be referencing Nikke BM
  • ✅ Separate probability for Order and Chaos attributes (estimated 0.3%)
  • Arcana Gacha: Support card concept of Uma Musume, used in Journey
  • ✅ Arcana can be reused, breakthrough efficiency is low
  • ✅ Character breakthrough: Stats increase and skills are enhanced up to 3 breakthroughs. After that, stats increase by 2%
  • ⚠️ The fact that the acquisition condition for Arc Points (Live 2D character background) is 3 breakthroughs is pointed out as a problem, requesting improvement
07:47 - 08:46
8. ⚔️ PVP Analysis: Optional, Not Mandatory, But Stella Archive is Important
  • ✅ PVP is not mandatory, rewards are small
  • ✅ Only 10% of character stats and equipment are applied during PVP
  • Stella Archive is important
  • ✅ Draft ban pick system implemented
  • ✅ Users who dislike PVP can play strategic battles or bot battles
08:47 - 09:04
9. ⭐ Conclusion: Anticipation for Official Release and Request for Subscription and Likes
  • ✅ CBT review content, the official release version may be changed
  • ✅ Planning to produce more StarSeer-related videos in the future
  • ✅ Request for subscription and likes
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