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Inazuma Eleven: Victory Road of Heroes - Strongest Hero Tier List! Explanation of the strongest hero Tier list in Inazuma Eleven: Victory Road of Heroes. Presents an evaluation based on the hero's catalog specs, assuming a future serious match environment. Considers the importance of Justice passives and counters, the weaknesses of goalkeepers, and explains the ranking and reasons for each character in detail.
Inazuma Eleven: Victory Road of Heroes - Strongest Hero Tier List!
1. 🔥 Prerequisites and Perspectives for Creating a Tier List: Looking Ahead to Future Serious Matches
  • ✅ This tier list evaluates characters based on their potential in future matches between teams with fully optimized passives, rather than their current rank.
  • ✅ Heroes have high stats but lack the customization options of Legendaries, making catalog specs crucial for evaluation.
  • ✅ Compatibility with the meta is extremely important.

This evaluation is based solely on catalog specs, so even if your favorite character is ranked low, you can still make them shine with Legendary customization.

00:00 - 00:47
1. 🔥 Prerequisites and Perspectives for Creating a Tier List: Looking Ahead to Future Serious Matches
  • ✅ This tier list evaluates characters based on their potential in future matches between teams with fully optimized passives, rather than their current rank.
  • ✅ Heroes have high stats but lack the customization options of Legendaries, making catalog specs crucial for evaluation.
  • ✅ Compatibility with the meta is extremely important.

This evaluation is based solely on catalog specs, so even if your favorite character is ranked low, you can still make them shine with Legendary customization.

00:48 - 01:53
2. Evaluation Points: Justice Passive, Counter, Goalkeeper Evaluation
  • Justice Passive: Expected to be at the top of the meta because it provides a buff until a foul is called. Very stable.
  • Counter: Enhanced for 15 seconds after taking the ball. 15 seconds in real-time is a long time, so it has high potential for growth.
  • ⚠️ Bond: Rated lower because it increases the chance of a scramble when passing, making it harder to connect passes.
  • ⚠️ Ultimate: Unstable because it's uncertain whether it will even activate.
  • ⚠️ Tension: Difficult to manage because it requires maintaining Tension above 50%.
  • ⚠️ Rough Play: More difficult to use than in the beta test due to the presence of Catch Bombs.

Goalkeepers are rated harshly because their ultimate moves are revealed to the opponent, making them easily countered.

01:54 - 04:18
3. Explanation of Each Rank: From F Rank to C Rank
  • F Rank: Dezarm (can't be narrowed down to either goalkeeper or forward)
  • D/E Rank: Many characters have passives that are currently difficult to use, such as Ultimate, Tension, Rough, and Bond. Characters that are weaker than custom-built ones are rated low.
  • C Rank: Strong, but either have better alternatives in B tier or higher, or can't fit into the top 2 slots. Examples in Justice include Gran, Fidio, and Alpha. Counter types also have potential for the future.

Goalkeepers have the highest rating of C tier. Shoulder reveals are a problem, so it's better not to aim for them in the future.

04:19 - 07:10
4. B Tier Explanation: Characters to Aim for in the Gacha
  • Mobile Uute: Midfielder heroes have strong focus and excellent passives (Justice). However, the Vibration Tact feels like it needs babysitting.
  • Endou Haru: Tension-based passive, but individual performance is very high. Uses 3 types of shot techniques and is Mountain attribute.
  • Zanark: Counter, but the Mixi Max is powerful. Also has block and dribble techniques, making him capable of doing anything alone.
07:11 - 12:15
5. A Tier Explanation: Fubuki and Gouenji, Vibration Tact
  • Fubuki Shirou: Justice passive, has 2 block techniques. Eternal Blizzard is also powerful. Has Wolf Legend (long shot technique).
  • Gouenji Shuuya: Same passive as Fubuki, has long shot technique (Grand Fire). Has a dribble technique, which is a strength because it accumulates technique combo.
  • Vibration Tact: Superior version of Mobile. Focus is powerful, and the passive is Justice. Forteshi's consumption tension is 50, making it easy to chain shots.

Conclusion: Aim for B tier or higher if you want to build a strong team. However, if you only play offline, you can ignore the tier list.

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